mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-13 03:28:19 +00:00
479 lines
12 KiB
C++
479 lines
12 KiB
C++
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
|
|
#include <base/math.hpp>
|
|
|
|
#include <engine/e_config.h>
|
|
#include <engine/e_server_interface.h>
|
|
#include <game/version.hpp>
|
|
#include <game/collision.hpp>
|
|
#include <game/layers.hpp>
|
|
|
|
#include <game/gamecore.hpp>
|
|
|
|
#include "gamecontext.hpp"
|
|
#include "gamemodes/dm.hpp"
|
|
#include "gamemodes/tdm.hpp"
|
|
#include "gamemodes/ctf.hpp"
|
|
|
|
TUNING_PARAMS tuning;
|
|
|
|
|
|
void send_tuning_params(int cid)
|
|
{
|
|
/*
|
|
msg_pack_start(NETMSGTYPE_SV_TUNE_PARAMS, MSGFLAG_VITAL);
|
|
int *params = (int *)&tuning;
|
|
for(unsigned i = 0; i < sizeof(tuning_params)/sizeof(int); i++)
|
|
msg_pack_int(params[i]);
|
|
msg_pack_end();
|
|
server_send_msg(cid);
|
|
*/
|
|
}
|
|
|
|
int mods_is_tuned()
|
|
{
|
|
TUNING_PARAMS standard_tuning;
|
|
|
|
if (memcmp(&standard_tuning, &tuning, sizeof(TUNING_PARAMS)) != 0)
|
|
return 1;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
// Server hooks
|
|
void mods_client_direct_input(int client_id, void *input)
|
|
{
|
|
if(!game.world.paused)
|
|
game.players[client_id]->on_direct_input((NETOBJ_PLAYER_INPUT *)input);
|
|
}
|
|
|
|
void mods_client_predicted_input(int client_id, void *input)
|
|
{
|
|
if(!game.world.paused)
|
|
game.players[client_id]->on_predicted_input((NETOBJ_PLAYER_INPUT *)input);
|
|
}
|
|
|
|
// Server hooks
|
|
void mods_tick()
|
|
{
|
|
game.tick();
|
|
}
|
|
|
|
void mods_snap(int client_id)
|
|
{
|
|
game.snap(client_id);
|
|
}
|
|
|
|
void mods_client_enter(int client_id)
|
|
{
|
|
//game.world.insert_entity(&game.players[client_id]);
|
|
game.players[client_id]->respawn();
|
|
dbg_msg("game", "join player='%d:%s'", client_id, server_clientname(client_id));
|
|
|
|
|
|
char buf[512];
|
|
str_format(buf, sizeof(buf), "%s entered and joined the %s", server_clientname(client_id), game.controller->get_team_name(game.players[client_id]->team));
|
|
game.send_chat(-1, GAMECONTEXT::CHAT_ALL, buf);
|
|
|
|
dbg_msg("game", "team_join player='%d:%s' team=%d", client_id, server_clientname(client_id), game.players[client_id]->team);
|
|
}
|
|
|
|
void mods_connected(int client_id)
|
|
{
|
|
game.players[client_id] = new(client_id) PLAYER(client_id);
|
|
//game.players[client_id].init(client_id);
|
|
//game.players[client_id].client_id = client_id;
|
|
|
|
// Check which team the player should be on
|
|
if(config.sv_tournament_mode)
|
|
game.players[client_id]->team = -1;
|
|
else
|
|
game.players[client_id]->team = game.controller->get_auto_team(client_id);
|
|
|
|
(void) game.controller->check_team_balance();
|
|
|
|
// send motd
|
|
NETMSG_SV_MOTD msg;
|
|
msg.message = config.sv_motd;
|
|
msg.pack(MSGFLAG_VITAL);
|
|
server_send_msg(client_id);
|
|
}
|
|
|
|
void mods_client_drop(int client_id)
|
|
{
|
|
game.players[client_id]->on_disconnect();
|
|
(void) game.controller->check_team_balance();
|
|
delete game.players[client_id];
|
|
game.players[client_id] = 0;
|
|
}
|
|
|
|
void mods_message(int msgtype, int client_id)
|
|
{
|
|
void *rawmsg = netmsg_secure_unpack(msgtype);
|
|
PLAYER *p = game.players[client_id];
|
|
|
|
if(!rawmsg)
|
|
{
|
|
dbg_msg("server", "dropped weird message '%s' (%d), failed on '%s'", netmsg_get_name(msgtype), msgtype, netmsg_failed_on());
|
|
return;
|
|
}
|
|
|
|
if(msgtype == NETMSGTYPE_CL_SAY)
|
|
{
|
|
NETMSG_CL_SAY *msg = (NETMSG_CL_SAY *)rawmsg;
|
|
int team = msg->team;
|
|
if(team)
|
|
team = p->team;
|
|
else
|
|
team = GAMECONTEXT::CHAT_ALL;
|
|
|
|
if(config.sv_spamprotection && p->last_chat+time_freq() > time_get())
|
|
return;
|
|
|
|
p->last_chat = time_get();
|
|
|
|
game.send_chat(client_id, team, msg->message);
|
|
}
|
|
else if(msgtype == NETMSGTYPE_CL_CALLVOTE)
|
|
{
|
|
int64 now = time_get();
|
|
if(game.vote_closetime)
|
|
{
|
|
game.send_chat(-1, client_id, "Wait for current vote to end before calling a new one.");
|
|
return;
|
|
}
|
|
|
|
int64 timeleft = p->last_votecall + time_freq()*60 - now;
|
|
if(timeleft > 0)
|
|
{
|
|
char chatmsg[512] = {0};
|
|
str_format(chatmsg, sizeof(chatmsg), "You must wait %d seconds before making another vote", (timeleft/time_freq())+1);
|
|
game.send_chat(-1, client_id, chatmsg);
|
|
return;
|
|
}
|
|
|
|
char chatmsg[512] = {0};
|
|
char desc[512] = {0};
|
|
char cmd[512] = {0};
|
|
NETMSG_CL_CALLVOTE *msg = (NETMSG_CL_CALLVOTE *)rawmsg;
|
|
if(str_comp_nocase(msg->type, "map") == 0)
|
|
{
|
|
if(!config.sv_vote_map)
|
|
{
|
|
game.send_chat(-1, client_id, "Server does not allow voting on map");
|
|
return;
|
|
}
|
|
|
|
str_format(chatmsg, sizeof(chatmsg), "Vote called to change map to '%s'", msg->value);
|
|
str_format(desc, sizeof(desc), "Change map to '%s'", msg->value);
|
|
str_format(cmd, sizeof(cmd), "sv_map %s", msg->value);
|
|
}
|
|
else if(str_comp_nocase(msg->type, "kick") == 0)
|
|
{
|
|
if(!config.sv_vote_kick)
|
|
{
|
|
game.send_chat(-1, client_id, "Server does not allow voting to kick players");
|
|
return;
|
|
}
|
|
|
|
int kick_id = atoi(msg->value);
|
|
if(kick_id < 0 || kick_id >= MAX_CLIENTS || !game.players[kick_id])
|
|
{
|
|
game.send_chat(-1, client_id, "Invalid client id to kick");
|
|
return;
|
|
}
|
|
|
|
str_format(chatmsg, sizeof(chatmsg), "Vote called to kick '%s'", server_clientname(kick_id));
|
|
str_format(desc, sizeof(desc), "Kick '%s'", server_clientname(kick_id));
|
|
str_format(cmd, sizeof(cmd), "kick %d", kick_id);
|
|
}
|
|
|
|
if(cmd[0])
|
|
{
|
|
game.send_chat(-1, GAMECONTEXT::CHAT_ALL, chatmsg);
|
|
game.start_vote(desc, cmd);
|
|
p->vote = 1;
|
|
game.vote_creator = client_id;
|
|
p->last_votecall = now;
|
|
game.send_vote_status(-1);
|
|
}
|
|
}
|
|
else if(msgtype == NETMSGTYPE_CL_VOTE)
|
|
{
|
|
if(!game.vote_closetime)
|
|
return;
|
|
|
|
if(p->vote == 0)
|
|
{
|
|
NETMSG_CL_VOTE *msg = (NETMSG_CL_VOTE *)rawmsg;
|
|
p->vote = msg->vote;
|
|
game.send_vote_status(-1);
|
|
}
|
|
}
|
|
else if (msgtype == NETMSGTYPE_CL_SETTEAM)
|
|
{
|
|
NETMSG_CL_SETTEAM *msg = (NETMSG_CL_SETTEAM *)rawmsg;
|
|
|
|
if(config.sv_spamprotection && p->last_setteam+time_freq()*3 > time_get())
|
|
return;
|
|
|
|
// Switch team on given client and kill/respawn him
|
|
if(game.controller->can_join_team(msg->team, client_id))
|
|
{
|
|
if(game.controller->can_change_team(p, msg->team))
|
|
{
|
|
p->last_setteam = time_get();
|
|
p->set_team(msg->team);
|
|
(void) game.controller->check_team_balance();
|
|
}
|
|
else
|
|
game.send_broadcast("Teams must be balanced, please join other team", client_id);
|
|
}
|
|
else
|
|
{
|
|
char buf[128];
|
|
str_format(buf, sizeof(buf), "Only %d active players are allowed", config.sv_max_clients-config.sv_spectator_slots);
|
|
game.send_broadcast(buf, client_id);
|
|
}
|
|
}
|
|
else if (msgtype == NETMSGTYPE_CL_CHANGEINFO || msgtype == NETMSGTYPE_CL_STARTINFO)
|
|
{
|
|
NETMSG_CL_CHANGEINFO *msg = (NETMSG_CL_CHANGEINFO *)rawmsg;
|
|
|
|
if(config.sv_spamprotection && p->last_changeinfo+time_freq()*5 > time_get())
|
|
return;
|
|
|
|
p->last_changeinfo = time_get();
|
|
|
|
p->use_custom_color = msg->use_custom_color;
|
|
p->color_body = msg->color_body;
|
|
p->color_feet = msg->color_feet;
|
|
|
|
// check for invalid chars
|
|
/*
|
|
unsigned char *p = (unsigned char *)name;
|
|
while (*p)
|
|
{
|
|
if(*p < 32)
|
|
*p = ' ';
|
|
p++;
|
|
}*/
|
|
|
|
// copy old name
|
|
char oldname[MAX_NAME_LENGTH];
|
|
str_copy(oldname, server_clientname(client_id), MAX_NAME_LENGTH);
|
|
|
|
server_setclientname(client_id, msg->name);
|
|
if(msgtype == NETMSGTYPE_CL_CHANGEINFO && strcmp(oldname, server_clientname(client_id)) != 0)
|
|
{
|
|
char chattext[256];
|
|
str_format(chattext, sizeof(chattext), "%s changed name to %s", oldname, server_clientname(client_id));
|
|
game.send_chat(-1, GAMECONTEXT::CHAT_ALL, chattext);
|
|
}
|
|
|
|
// set skin
|
|
str_copy(p->skin_name, msg->skin, sizeof(p->skin_name));
|
|
|
|
game.controller->on_player_info_change(p);
|
|
|
|
if(msgtype == NETMSGTYPE_CL_STARTINFO)
|
|
{
|
|
// send tuning parameters to client
|
|
send_tuning_params(client_id);
|
|
|
|
// send maps to the client
|
|
{
|
|
NETMSG_SV_MAPLIST m;
|
|
m.names = config.sv_maplist;
|
|
m.pack(MSGFLAG_VITAL);
|
|
server_send_msg(client_id);
|
|
}
|
|
|
|
//
|
|
NETMSG_SV_READYTOENTER m;
|
|
m.pack(MSGFLAG_VITAL|MSGFLAG_FLUSH);
|
|
server_send_msg(client_id);
|
|
}
|
|
}
|
|
else if (msgtype == NETMSGTYPE_CL_EMOTICON)
|
|
{
|
|
NETMSG_CL_EMOTICON *msg = (NETMSG_CL_EMOTICON *)rawmsg;
|
|
|
|
if(config.sv_spamprotection && p->last_emote+time_freq()*5 > time_get())
|
|
return;
|
|
|
|
p->last_emote = time_get();
|
|
|
|
game.send_emoticon(client_id, msg->emoticon);
|
|
}
|
|
else if (msgtype == NETMSGTYPE_CL_KILL)
|
|
{
|
|
if(p->last_kill+time_freq()*3 > time_get())
|
|
return;
|
|
|
|
p->last_kill = time_get();
|
|
p->respawn_tick = server_tick()+server_tickspeed()*3;
|
|
p->kill_character(); //(client_id, -1);
|
|
}
|
|
}
|
|
|
|
static void con_tune_param(void *result, void *user_data)
|
|
{
|
|
const char *param_name = console_arg_string(result, 0);
|
|
float new_value = console_arg_float(result, 1);
|
|
|
|
if(tuning.set(param_name, new_value))
|
|
{
|
|
dbg_msg("tuning", "%s changed to %.2f", param_name, new_value);
|
|
send_tuning_params(-1);
|
|
}
|
|
else
|
|
console_print("No such tuning parameter");
|
|
}
|
|
|
|
static void con_tune_reset(void *result, void *user_data)
|
|
{
|
|
TUNING_PARAMS p;
|
|
tuning = p;
|
|
send_tuning_params(-1);
|
|
console_print("tuning reset");
|
|
}
|
|
|
|
static void con_tune_dump(void *result, void *user_data)
|
|
{
|
|
for(int i = 0; i < tuning.num(); i++)
|
|
{
|
|
float v;
|
|
tuning.get(i, &v);
|
|
dbg_msg("tuning", "%s %.2f", tuning.names[i], v);
|
|
}
|
|
}
|
|
|
|
|
|
static void con_restart(void *result, void *user_data)
|
|
{
|
|
if(console_arg_num(result))
|
|
game.controller->do_warmup(console_arg_int(result, 0));
|
|
else
|
|
game.controller->startround();
|
|
}
|
|
|
|
static void con_broadcast(void *result, void *user_data)
|
|
{
|
|
game.send_broadcast(console_arg_string(result, 0), -1);
|
|
}
|
|
|
|
static void con_say(void *result, void *user_data)
|
|
{
|
|
game.send_chat(-1, GAMECONTEXT::CHAT_ALL, console_arg_string(result, 0));
|
|
}
|
|
|
|
static void con_set_team(void *result, void *user_data)
|
|
{
|
|
int client_id = clamp(console_arg_int(result, 0), 0, (int)MAX_CLIENTS);
|
|
int team = clamp(console_arg_int(result, 1), -1, 1);
|
|
|
|
dbg_msg("", "%d %d", client_id, team);
|
|
|
|
if(!game.players[client_id])
|
|
return;
|
|
|
|
game.players[client_id]->set_team(team);
|
|
}
|
|
|
|
void mods_console_init()
|
|
{
|
|
MACRO_REGISTER_COMMAND("tune", "si", con_tune_param, 0);
|
|
MACRO_REGISTER_COMMAND("tune_reset", "", con_tune_reset, 0);
|
|
MACRO_REGISTER_COMMAND("tune_dump", "", con_tune_dump, 0);
|
|
|
|
MACRO_REGISTER_COMMAND("restart", "?i", con_restart, 0);
|
|
MACRO_REGISTER_COMMAND("broadcast", "r", con_broadcast, 0);
|
|
MACRO_REGISTER_COMMAND("say", "r", con_say, 0);
|
|
MACRO_REGISTER_COMMAND("set_team", "ii", con_set_team, 0);
|
|
}
|
|
|
|
void mods_init()
|
|
{
|
|
//if(!data) /* only load once */
|
|
//data = load_data_from_memory(internal_data);
|
|
|
|
for(int i = 0; i < NUM_NETOBJTYPES; i++)
|
|
snap_set_staticsize(i, netobj_get_size(i));
|
|
|
|
layers_init();
|
|
col_init();
|
|
|
|
// reset everything here
|
|
//world = new GAMEWORLD;
|
|
//players = new PLAYER[MAX_CLIENTS];
|
|
|
|
// select gametype
|
|
if(strcmp(config.sv_gametype, "ctf") == 0)
|
|
game.controller = new GAMECONTROLLER_CTF;
|
|
else if(strcmp(config.sv_gametype, "tdm") == 0)
|
|
game.controller = new GAMECONTROLLER_TDM;
|
|
else
|
|
game.controller = new GAMECONTROLLER_DM;
|
|
|
|
// setup core world
|
|
//for(int i = 0; i < MAX_CLIENTS; i++)
|
|
// game.players[i].core.world = &game.world.core;
|
|
|
|
// create all entities from the game layer
|
|
MAPITEM_LAYER_TILEMAP *tmap = layers_game_layer();
|
|
TILE *tiles = (TILE *)map_get_data(tmap->data);
|
|
|
|
/*
|
|
num_spawn_points[0] = 0;
|
|
num_spawn_points[1] = 0;
|
|
num_spawn_points[2] = 0;
|
|
*/
|
|
|
|
for(int y = 0; y < tmap->height; y++)
|
|
{
|
|
for(int x = 0; x < tmap->width; x++)
|
|
{
|
|
int index = tiles[y*tmap->width+x].index;
|
|
|
|
if(index >= ENTITY_OFFSET)
|
|
{
|
|
vec2 pos(x*32.0f+16.0f, y*32.0f+16.0f);
|
|
game.controller->on_entity(index-ENTITY_OFFSET, pos);
|
|
}
|
|
}
|
|
}
|
|
|
|
//game.world.insert_entity(game.controller);
|
|
|
|
if(config.dbg_dummies)
|
|
{
|
|
for(int i = 0; i < config.dbg_dummies ; i++)
|
|
{
|
|
mods_connected(MAX_CLIENTS-i-1);
|
|
mods_client_enter(MAX_CLIENTS-i-1);
|
|
if(game.controller->is_teamplay())
|
|
game.players[MAX_CLIENTS-i-1]->team = i&1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void mods_shutdown()
|
|
{
|
|
delete game.controller;
|
|
game.controller = 0;
|
|
game.clear();
|
|
}
|
|
|
|
void mods_presnap() {}
|
|
void mods_postsnap()
|
|
{
|
|
game.events.clear();
|
|
}
|
|
|
|
extern "C" const char *mods_net_version() { return GAME_NETVERSION; }
|
|
extern "C" const char *mods_version() { return GAME_VERSION; }
|