ddnet/src/game/client/components/background.h
2020-10-02 16:21:18 +02:00

44 lines
988 B
C++

#ifndef GAME_CLIENT_COMPONENTS_BACKGROUND_H
#define GAME_CLIENT_COMPONENTS_BACKGROUND_H
#include <engine/shared/map.h>
#include <game/client/component.h>
#include <game/client/components/maplayers.h>
// Special value to use background of current map
#define CURRENT_MAP "%current%"
class CBackgroundEngineMap : public CMap
{
MACRO_INTERFACE("background_enginemap", 0)
};
class CBackground : public CMapLayers
{
protected:
IEngineMap *m_pMap;
bool m_Loaded;
char m_aMapName[MAX_MAP_LENGTH];
//to avoid spam when in menu
int64 m_LastLoad;
//to avoid memory leak when switching to %current%
CBackgroundEngineMap *m_pBackgroundMap;
CLayers *m_pBackgroundLayers;
CMapImages *m_pBackgroundImages;
virtual CBackgroundEngineMap *CreateBGMap();
public:
CBackground(int MapType = CMapLayers::TYPE_BACKGROUND_FORCE, bool OnlineOnly = true);
virtual ~CBackground();
virtual void OnInit();
virtual void OnMapLoad();
virtual void OnRender();
void LoadBackground();
};
#endif