ddnet/src/game/client
2014-11-02 10:58:21 +01:00
..
components Merge branch 'Sound' into DDRace64 2014-10-28 22:08:59 +01:00
animstate.cpp fixed data struct names 2011-06-02 17:42:30 +02:00
animstate.h fixed data struct names 2011-06-02 17:42:30 +02:00
component.h Split up demo recording into 3 separate recorders 2014-10-16 17:42:13 +02:00
gameclient.cpp Revert "improve antiping for weapons (particularly in vanilla) by taking into account more of the info already available to the client" 2014-11-02 10:58:21 +01:00
gameclient.h Revert "improve antiping for weapons (particularly in vanilla) by taking into account more of the info already available to the client" 2014-11-02 10:58:21 +01:00
lineinput.cpp Alternative fix for console input (doesn't break other things at least) 2014-03-30 22:58:59 +02:00
lineinput.h Allow longer messages 2013-12-27 04:09:45 +01:00
render.cpp Remove distance from envelopes, add falloff distance to source properties and render it in the editor 2014-10-18 18:41:55 +02:00
render.h Remove distance from envelopes, add falloff distance to source properties and render it in the editor 2014-10-18 18:41:55 +02:00
render_map.cpp Fix: Render SwitchTimedOpen and Unsolo on seprate tiles 2014-09-17 20:22:42 +02:00
ui.cpp Better on screen keys for Android 2014-06-16 14:44:00 +02:00
ui.h Android support (by Pelya) 2014-06-16 13:29:18 +02:00