ddnet/src/game/editor/io.cpp
Robert Müller bc73ea30c7 Use std::vector and std::deque instead of most std::lists
Use `std::vector` in cases where elements are only inserted at the end of the collection.

Use `std::deque` in cases where elements are only inserted/deleted at the beginning/end of the collection.

Use `std::list` in the remaining single case where elements are being removed from arbitrary positions and added at either the beginning or the end of the collection.

Adjust variables names. Don't use separate prefix for `std::deque`s and `std::list`s, as they are only used very rarely. Closes #6779.
2023-07-01 15:44:35 +02:00

1029 lines
34 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include "editor.h"
#include <engine/client.h>
#include <engine/console.h>
#include <engine/graphics.h>
#include <engine/serverbrowser.h>
#include <engine/shared/datafile.h>
#include <engine/sound.h>
#include <engine/storage.h>
#include <game/gamecore.h>
#include <game/mapitems_ex.h>
template<typename T>
static int MakeVersion(int i, const T &v)
{
return (i << 16) + sizeof(T);
}
// compatibility with old sound layers
struct CSoundSource_DEPRECATED
{
CPoint m_Position;
int m_Loop;
int m_TimeDelay; // in s
int m_FalloffDistance;
int m_PosEnv;
int m_PosEnvOffset;
int m_SoundEnv;
int m_SoundEnvOffset;
};
bool CEditor::Save(const char *pFilename)
{
// Check if file with this name is already being saved at the moment
if(std::any_of(std::begin(m_WriterFinishJobs), std::end(m_WriterFinishJobs), [pFilename](const std::shared_ptr<CDataFileWriterFinishJob> &Job) { return str_comp(pFilename, Job->GetFileName()) == 0; }))
return false;
return m_Map.Save(pFilename);
}
bool CEditorMap::Save(const char *pFileName)
{
char aBuf[IO_MAX_PATH_LENGTH + 64];
str_format(aBuf, sizeof(aBuf), "saving to '%s'...", pFileName);
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
CDataFileWriter df;
if(!df.Open(m_pEditor->Storage(), pFileName))
{
str_format(aBuf, sizeof(aBuf), "failed to open file '%s'...", pFileName);
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
return false;
}
// save version
{
CMapItemVersion Item;
Item.m_Version = 1;
df.AddItem(MAPITEMTYPE_VERSION, 0, sizeof(Item), &Item);
}
// save map info
{
CMapItemInfoSettings Item;
Item.m_Version = 1;
if(m_MapInfo.m_aAuthor[0])
Item.m_Author = df.AddData(str_length(m_MapInfo.m_aAuthor) + 1, m_MapInfo.m_aAuthor);
else
Item.m_Author = -1;
if(m_MapInfo.m_aVersion[0])
Item.m_MapVersion = df.AddData(str_length(m_MapInfo.m_aVersion) + 1, m_MapInfo.m_aVersion);
else
Item.m_MapVersion = -1;
if(m_MapInfo.m_aCredits[0])
Item.m_Credits = df.AddData(str_length(m_MapInfo.m_aCredits) + 1, m_MapInfo.m_aCredits);
else
Item.m_Credits = -1;
if(m_MapInfo.m_aLicense[0])
Item.m_License = df.AddData(str_length(m_MapInfo.m_aLicense) + 1, m_MapInfo.m_aLicense);
else
Item.m_License = -1;
Item.m_Settings = -1;
if(!m_vSettings.empty())
{
int Size = 0;
for(const auto &Setting : m_vSettings)
{
Size += str_length(Setting.m_aCommand) + 1;
}
char *pSettings = (char *)malloc(maximum(Size, 1));
char *pNext = pSettings;
for(const auto &Setting : m_vSettings)
{
int Length = str_length(Setting.m_aCommand) + 1;
mem_copy(pNext, Setting.m_aCommand, Length);
pNext += Length;
}
Item.m_Settings = df.AddData(Size, pSettings);
free(pSettings);
}
df.AddItem(MAPITEMTYPE_INFO, 0, sizeof(Item), &Item);
}
// save images
for(size_t i = 0; i < m_vpImages.size(); i++)
{
CEditorImage *pImg = m_vpImages[i];
// analyse the image for when saving (should be done when we load the image)
// TODO!
pImg->AnalyseTileFlags();
CMapItemImage Item;
Item.m_Version = 1;
Item.m_Width = pImg->m_Width;
Item.m_Height = pImg->m_Height;
Item.m_External = pImg->m_External;
Item.m_ImageName = df.AddData(str_length(pImg->m_aName) + 1, pImg->m_aName);
if(pImg->m_External)
Item.m_ImageData = -1;
else
{
if(pImg->m_Format == CImageInfo::FORMAT_RGB)
{
// Convert to RGBA
unsigned char *pDataRGBA = (unsigned char *)malloc((size_t)Item.m_Width * Item.m_Height * 4);
unsigned char *pDataRGB = (unsigned char *)pImg->m_pData;
for(int j = 0; j < Item.m_Width * Item.m_Height; j++)
{
pDataRGBA[j * 4] = pDataRGB[j * 3];
pDataRGBA[j * 4 + 1] = pDataRGB[j * 3 + 1];
pDataRGBA[j * 4 + 2] = pDataRGB[j * 3 + 2];
pDataRGBA[j * 4 + 3] = 255;
}
Item.m_ImageData = df.AddData(Item.m_Width * Item.m_Height * 4, pDataRGBA);
free(pDataRGBA);
}
else
{
Item.m_ImageData = df.AddData(Item.m_Width * Item.m_Height * 4, pImg->m_pData);
}
}
df.AddItem(MAPITEMTYPE_IMAGE, i, sizeof(Item), &Item);
}
// save sounds
for(size_t i = 0; i < m_vpSounds.size(); i++)
{
CEditorSound *pSound = m_vpSounds[i];
CMapItemSound Item;
Item.m_Version = 1;
Item.m_External = 0;
Item.m_SoundName = df.AddData(str_length(pSound->m_aName) + 1, pSound->m_aName);
Item.m_SoundData = df.AddData(pSound->m_DataSize, pSound->m_pData);
Item.m_SoundDataSize = pSound->m_DataSize;
df.AddItem(MAPITEMTYPE_SOUND, i, sizeof(Item), &Item);
}
// save layers
int LayerCount = 0, GroupCount = 0;
int AutomapperCount = 0;
for(const auto &pGroup : m_vpGroups)
{
CMapItemGroup GItem;
GItem.m_Version = CMapItemGroup::CURRENT_VERSION;
GItem.m_ParallaxX = pGroup->m_ParallaxX;
GItem.m_ParallaxY = pGroup->m_ParallaxY;
GItem.m_OffsetX = pGroup->m_OffsetX;
GItem.m_OffsetY = pGroup->m_OffsetY;
GItem.m_UseClipping = pGroup->m_UseClipping;
GItem.m_ClipX = pGroup->m_ClipX;
GItem.m_ClipY = pGroup->m_ClipY;
GItem.m_ClipW = pGroup->m_ClipW;
GItem.m_ClipH = pGroup->m_ClipH;
GItem.m_StartLayer = LayerCount;
GItem.m_NumLayers = 0;
// save group name
StrToInts(GItem.m_aName, sizeof(GItem.m_aName) / sizeof(int), pGroup->m_aName);
CMapItemGroupEx GItemEx;
GItemEx.m_Version = CMapItemGroupEx::CURRENT_VERSION;
GItemEx.m_ParallaxZoom = pGroup->m_ParallaxZoom;
for(const auto &pLayer : pGroup->m_vpLayers)
{
if(pLayer->m_Type == LAYERTYPE_TILES)
{
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving tiles layer");
CLayerTiles *pLayerTiles = (CLayerTiles *)pLayer;
pLayerTiles->PrepareForSave();
CMapItemLayerTilemap Item;
Item.m_Version = 3;
Item.m_Layer.m_Version = 0; // was previously uninitialized, do not rely on it being 0
Item.m_Layer.m_Flags = pLayerTiles->m_Flags;
Item.m_Layer.m_Type = pLayerTiles->m_Type;
Item.m_Color = pLayerTiles->m_Color;
Item.m_ColorEnv = pLayerTiles->m_ColorEnv;
Item.m_ColorEnvOffset = pLayerTiles->m_ColorEnvOffset;
Item.m_Width = pLayerTiles->m_Width;
Item.m_Height = pLayerTiles->m_Height;
// Item.m_Flags = pLayerTiles->m_Game ? TILESLAYERFLAG_GAME : 0;
if(pLayerTiles->m_Tele)
Item.m_Flags = TILESLAYERFLAG_TELE;
else if(pLayerTiles->m_Speedup)
Item.m_Flags = TILESLAYERFLAG_SPEEDUP;
else if(pLayerTiles->m_Front)
Item.m_Flags = TILESLAYERFLAG_FRONT;
else if(pLayerTiles->m_Switch)
Item.m_Flags = TILESLAYERFLAG_SWITCH;
else if(pLayerTiles->m_Tune)
Item.m_Flags = TILESLAYERFLAG_TUNE;
else
Item.m_Flags = pLayerTiles->m_Game ? TILESLAYERFLAG_GAME : 0;
Item.m_Image = pLayerTiles->m_Image;
// the following values were previously uninitialized, do not rely on them being -1 when unused
Item.m_Tele = -1;
Item.m_Speedup = -1;
Item.m_Front = -1;
Item.m_Switch = -1;
Item.m_Tune = -1;
if(Item.m_Flags && !(pLayerTiles->m_Game))
{
CTile *pEmptyTiles = (CTile *)calloc((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height, sizeof(CTile));
mem_zero(pEmptyTiles, (size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTile));
Item.m_Data = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTile), pEmptyTiles);
free(pEmptyTiles);
if(pLayerTiles->m_Tele)
Item.m_Tele = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTeleTile), ((CLayerTele *)pLayerTiles)->m_pTeleTile);
else if(pLayerTiles->m_Speedup)
Item.m_Speedup = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CSpeedupTile), ((CLayerSpeedup *)pLayerTiles)->m_pSpeedupTile);
else if(pLayerTiles->m_Front)
Item.m_Front = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTile), pLayerTiles->m_pTiles);
else if(pLayerTiles->m_Switch)
Item.m_Switch = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CSwitchTile), ((CLayerSwitch *)pLayerTiles)->m_pSwitchTile);
else if(pLayerTiles->m_Tune)
Item.m_Tune = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTuneTile), ((CLayerTune *)pLayerTiles)->m_pTuneTile);
}
else
Item.m_Data = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTile), pLayerTiles->m_pTiles);
// save layer name
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayerTiles->m_aName);
df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
// save auto mapper of each tile layer (not physics layer)
if(!Item.m_Flags)
{
CMapItemAutoMapperConfig ItemAutomapper;
ItemAutomapper.m_Version = CMapItemAutoMapperConfig::CURRENT_VERSION;
ItemAutomapper.m_GroupId = GroupCount;
ItemAutomapper.m_LayerId = GItem.m_NumLayers;
ItemAutomapper.m_AutomapperConfig = pLayerTiles->m_AutoMapperConfig;
ItemAutomapper.m_AutomapperSeed = pLayerTiles->m_Seed;
ItemAutomapper.m_Flags = 0;
if(pLayerTiles->m_AutoAutoMap)
ItemAutomapper.m_Flags |= CMapItemAutoMapperConfig::FLAG_AUTOMATIC;
df.AddItem(MAPITEMTYPE_AUTOMAPPER_CONFIG, AutomapperCount, sizeof(ItemAutomapper), &ItemAutomapper);
AutomapperCount++;
}
GItem.m_NumLayers++;
LayerCount++;
}
else if(pLayer->m_Type == LAYERTYPE_QUADS)
{
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving quads layer");
CLayerQuads *pLayerQuads = (CLayerQuads *)pLayer;
if(!pLayerQuads->m_vQuads.empty())
{
CMapItemLayerQuads Item;
Item.m_Version = 2;
Item.m_Layer.m_Version = 0; // was previously uninitialized, do not rely on it being 0
Item.m_Layer.m_Flags = pLayerQuads->m_Flags;
Item.m_Layer.m_Type = pLayerQuads->m_Type;
Item.m_Image = pLayerQuads->m_Image;
// add the data
Item.m_NumQuads = pLayerQuads->m_vQuads.size();
Item.m_Data = df.AddDataSwapped(pLayerQuads->m_vQuads.size() * sizeof(CQuad), pLayerQuads->m_vQuads.data());
// save layer name
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayerQuads->m_aName);
df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
// clean up
//mem_free(quads);
GItem.m_NumLayers++;
LayerCount++;
}
}
else if(pLayer->m_Type == LAYERTYPE_SOUNDS)
{
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving sounds layer");
CLayerSounds *pLayerSounds = (CLayerSounds *)pLayer;
if(!pLayerSounds->m_vSources.empty())
{
CMapItemLayerSounds Item;
Item.m_Version = CMapItemLayerSounds::CURRENT_VERSION;
Item.m_Layer.m_Version = 0; // was previously uninitialized, do not rely on it being 0
Item.m_Layer.m_Flags = pLayerSounds->m_Flags;
Item.m_Layer.m_Type = pLayerSounds->m_Type;
Item.m_Sound = pLayerSounds->m_Sound;
// add the data
Item.m_NumSources = pLayerSounds->m_vSources.size();
Item.m_Data = df.AddDataSwapped(pLayerSounds->m_vSources.size() * sizeof(CSoundSource), pLayerSounds->m_vSources.data());
// save layer name
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayerSounds->m_aName);
df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
GItem.m_NumLayers++;
LayerCount++;
}
}
}
df.AddItem(MAPITEMTYPE_GROUP, GroupCount, sizeof(GItem), &GItem);
df.AddItem(MAPITEMTYPE_GROUP_EX, GroupCount, sizeof(GItemEx), &GItemEx);
GroupCount++;
}
// save envelopes
int PointCount = 0;
for(size_t e = 0; e < m_vpEnvelopes.size(); e++)
{
CMapItemEnvelope Item;
Item.m_Version = CMapItemEnvelope::CURRENT_VERSION;
Item.m_Channels = m_vpEnvelopes[e]->m_Channels;
Item.m_StartPoint = PointCount;
Item.m_NumPoints = m_vpEnvelopes[e]->m_vPoints.size();
Item.m_Synchronized = m_vpEnvelopes[e]->m_Synchronized;
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), m_vpEnvelopes[e]->m_aName);
df.AddItem(MAPITEMTYPE_ENVELOPE, e, sizeof(Item), &Item);
PointCount += Item.m_NumPoints;
}
// save points
int TotalSize = sizeof(CEnvPoint) * PointCount;
CEnvPoint *pPoints = (CEnvPoint *)calloc(maximum(PointCount, 1), sizeof(*pPoints));
PointCount = 0;
for(const auto &pEnvelope : m_vpEnvelopes)
{
int Count = pEnvelope->m_vPoints.size();
mem_copy(&pPoints[PointCount], pEnvelope->m_vPoints.data(), sizeof(CEnvPoint) * Count);
PointCount += Count;
}
df.AddItem(MAPITEMTYPE_ENVPOINTS, 0, TotalSize, pPoints);
free(pPoints);
// finish the data file
std::shared_ptr<CDataFileWriterFinishJob> pWriterFinishJob = std::make_shared<CDataFileWriterFinishJob>(pFileName, std::move(df));
m_pEditor->Engine()->AddJob(pWriterFinishJob);
m_pEditor->m_WriterFinishJobs.push_back(pWriterFinishJob);
return true;
}
bool CEditor::Load(const char *pFileName, int StorageType)
{
Reset();
bool Result = m_Map.Load(pFileName, StorageType);
if(Result)
{
str_copy(m_aFileName, pFileName);
SortImages();
SelectGameLayer();
ResetMenuBackgroundPositions();
}
else
{
m_aFileName[0] = 0;
Reset();
}
return Result;
}
bool CEditorMap::Load(const char *pFileName, int StorageType)
{
CDataFileReader DataFile;
if(!DataFile.Open(m_pEditor->Storage(), pFileName, StorageType))
return false;
Clean();
// check version
CMapItemVersion *pItemVersion = (CMapItemVersion *)DataFile.FindItem(MAPITEMTYPE_VERSION, 0);
if(!pItemVersion)
{
return false;
}
else if(pItemVersion->m_Version == 1)
{
// load map info
{
int Start, Num;
DataFile.GetType(MAPITEMTYPE_INFO, &Start, &Num);
for(int i = Start; i < Start + Num; i++)
{
int ItemSize = DataFile.GetItemSize(Start);
int ItemID;
CMapItemInfoSettings *pItem = (CMapItemInfoSettings *)DataFile.GetItem(i, nullptr, &ItemID);
if(!pItem || ItemID != 0)
continue;
if(pItem->m_Author > -1)
str_copy(m_MapInfo.m_aAuthor, (char *)DataFile.GetData(pItem->m_Author));
if(pItem->m_MapVersion > -1)
str_copy(m_MapInfo.m_aVersion, (char *)DataFile.GetData(pItem->m_MapVersion));
if(pItem->m_Credits > -1)
str_copy(m_MapInfo.m_aCredits, (char *)DataFile.GetData(pItem->m_Credits));
if(pItem->m_License > -1)
str_copy(m_MapInfo.m_aLicense, (char *)DataFile.GetData(pItem->m_License));
if(pItem->m_Version != 1 || ItemSize < (int)sizeof(CMapItemInfoSettings))
break;
if(!(pItem->m_Settings > -1))
break;
const unsigned Size = DataFile.GetDataSize(pItem->m_Settings);
char *pSettings = (char *)DataFile.GetData(pItem->m_Settings);
char *pNext = pSettings;
while(pNext < pSettings + Size)
{
int StrSize = str_length(pNext) + 1;
CSetting Setting;
str_copy(Setting.m_aCommand, pNext);
m_vSettings.push_back(Setting);
pNext += StrSize;
}
}
}
// load images
{
int Start, Num;
DataFile.GetType(MAPITEMTYPE_IMAGE, &Start, &Num);
for(int i = 0; i < Num; i++)
{
CMapItemImage *pItem = (CMapItemImage *)DataFile.GetItem(Start + i);
char *pName = (char *)DataFile.GetData(pItem->m_ImageName);
// copy base info
CEditorImage *pImg = new CEditorImage(m_pEditor);
pImg->m_External = pItem->m_External;
if(pItem->m_External)
{
char aBuf[IO_MAX_PATH_LENGTH];
str_format(aBuf, sizeof(aBuf), "mapres/%s.png", pName);
// load external
CEditorImage ImgInfo(m_pEditor);
if(m_pEditor->Graphics()->LoadPNG(&ImgInfo, aBuf, IStorage::TYPE_ALL))
{
*pImg = ImgInfo;
int TextureLoadFlag = m_pEditor->Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
if(ImgInfo.m_Width % 16 != 0 || ImgInfo.m_Height % 16 != 0)
TextureLoadFlag = 0;
pImg->m_Texture = m_pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, TextureLoadFlag, aBuf);
ImgInfo.m_pData = nullptr;
pImg->m_External = 1;
}
}
else
{
pImg->m_Width = pItem->m_Width;
pImg->m_Height = pItem->m_Height;
pImg->m_Format = CImageInfo::FORMAT_RGBA;
// copy image data
void *pData = DataFile.GetData(pItem->m_ImageData);
const size_t DataSize = (size_t)pImg->m_Width * pImg->m_Height * 4;
pImg->m_pData = malloc(DataSize);
mem_copy(pImg->m_pData, pData, DataSize);
int TextureLoadFlag = m_pEditor->Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
if(pImg->m_Width % 16 != 0 || pImg->m_Height % 16 != 0)
TextureLoadFlag = 0;
pImg->m_Texture = m_pEditor->Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, pImg->m_Format, pImg->m_pData, CImageInfo::FORMAT_AUTO, TextureLoadFlag);
}
// copy image name
if(pName)
str_copy(pImg->m_aName, pName);
// load auto mapper file
pImg->m_AutoMapper.Load(pImg->m_aName);
m_vpImages.push_back(pImg);
// unload image
DataFile.UnloadData(pItem->m_ImageData);
DataFile.UnloadData(pItem->m_ImageName);
}
}
// load sounds
{
int Start, Num;
DataFile.GetType(MAPITEMTYPE_SOUND, &Start, &Num);
for(int i = 0; i < Num; i++)
{
CMapItemSound *pItem = (CMapItemSound *)DataFile.GetItem(Start + i);
char *pName = (char *)DataFile.GetData(pItem->m_SoundName);
// copy base info
CEditorSound *pSound = new CEditorSound(m_pEditor);
if(pItem->m_External)
{
char aBuf[IO_MAX_PATH_LENGTH];
str_format(aBuf, sizeof(aBuf), "mapres/%s.opus", pName);
// load external
if(m_pEditor->Storage()->ReadFile(pName, IStorage::TYPE_ALL, &pSound->m_pData, &pSound->m_DataSize))
{
pSound->m_SoundID = m_pEditor->Sound()->LoadOpusFromMem(pSound->m_pData, pSound->m_DataSize, true);
}
}
else
{
pSound->m_DataSize = pItem->m_SoundDataSize;
// copy sample data
void *pData = DataFile.GetData(pItem->m_SoundData);
pSound->m_pData = malloc(pSound->m_DataSize);
mem_copy(pSound->m_pData, pData, pSound->m_DataSize);
pSound->m_SoundID = m_pEditor->Sound()->LoadOpusFromMem(pSound->m_pData, pSound->m_DataSize, true);
}
// copy image name
if(pName)
str_copy(pSound->m_aName, pName);
m_vpSounds.push_back(pSound);
// unload image
DataFile.UnloadData(pItem->m_SoundData);
DataFile.UnloadData(pItem->m_SoundName);
}
}
// load groups
{
int LayersStart, LayersNum;
DataFile.GetType(MAPITEMTYPE_LAYER, &LayersStart, &LayersNum);
int Start, Num;
DataFile.GetType(MAPITEMTYPE_GROUP, &Start, &Num);
int StartEx, NumEx;
DataFile.GetType(MAPITEMTYPE_GROUP_EX, &StartEx, &NumEx);
for(int g = 0; g < Num; g++)
{
CMapItemGroup *pGItem = (CMapItemGroup *)DataFile.GetItem(Start + g);
CMapItemGroupEx *pGItemEx = nullptr;
if(NumEx)
pGItemEx = (CMapItemGroupEx *)DataFile.GetItem(StartEx + g);
if(pGItem->m_Version < 1 || pGItem->m_Version > CMapItemGroup::CURRENT_VERSION)
continue;
CLayerGroup *pGroup = NewGroup();
pGroup->m_ParallaxX = pGItem->m_ParallaxX;
pGroup->m_ParallaxY = pGItem->m_ParallaxY;
pGroup->m_OffsetX = pGItem->m_OffsetX;
pGroup->m_OffsetY = pGItem->m_OffsetY;
if(pGItem->m_Version >= 2)
{
pGroup->m_UseClipping = pGItem->m_UseClipping;
pGroup->m_ClipX = pGItem->m_ClipX;
pGroup->m_ClipY = pGItem->m_ClipY;
pGroup->m_ClipW = pGItem->m_ClipW;
pGroup->m_ClipH = pGItem->m_ClipH;
}
// load group name
if(pGItem->m_Version >= 3)
IntsToStr(pGItem->m_aName, sizeof(pGroup->m_aName) / sizeof(int), pGroup->m_aName);
pGroup->m_ParallaxZoom = GetParallaxZoom(pGItem, pGItemEx);
pGroup->m_CustomParallaxZoom = pGroup->m_ParallaxZoom != GetParallaxZoomDefault(pGroup->m_ParallaxX, pGroup->m_ParallaxY);
for(int l = 0; l < pGItem->m_NumLayers; l++)
{
CLayer *pLayer = nullptr;
CMapItemLayer *pLayerItem = (CMapItemLayer *)DataFile.GetItem(LayersStart + pGItem->m_StartLayer + l);
if(!pLayerItem)
continue;
if(pLayerItem->m_Type == LAYERTYPE_TILES)
{
CMapItemLayerTilemap *pTilemapItem = (CMapItemLayerTilemap *)pLayerItem;
CLayerTiles *pTiles = nullptr;
if(pTilemapItem->m_Flags & TILESLAYERFLAG_GAME)
{
pTiles = new CLayerGame(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeGameLayer(pTiles);
MakeGameGroup(pGroup);
}
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_TELE)
{
if(pTilemapItem->m_Version <= 2)
pTilemapItem->m_Tele = *((int *)(pTilemapItem) + 15);
pTiles = new CLayerTele(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeTeleLayer(pTiles);
}
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_SPEEDUP)
{
if(pTilemapItem->m_Version <= 2)
pTilemapItem->m_Speedup = *((int *)(pTilemapItem) + 16);
pTiles = new CLayerSpeedup(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeSpeedupLayer(pTiles);
}
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_FRONT)
{
if(pTilemapItem->m_Version <= 2)
pTilemapItem->m_Front = *((int *)(pTilemapItem) + 17);
pTiles = new CLayerFront(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeFrontLayer(pTiles);
}
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_SWITCH)
{
if(pTilemapItem->m_Version <= 2)
pTilemapItem->m_Switch = *((int *)(pTilemapItem) + 18);
pTiles = new CLayerSwitch(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeSwitchLayer(pTiles);
}
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_TUNE)
{
if(pTilemapItem->m_Version <= 2)
pTilemapItem->m_Tune = *((int *)(pTilemapItem) + 19);
pTiles = new CLayerTune(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeTuneLayer(pTiles);
}
else
{
pTiles = new CLayerTiles(pTilemapItem->m_Width, pTilemapItem->m_Height);
pTiles->m_pEditor = m_pEditor;
pTiles->m_Color = pTilemapItem->m_Color;
pTiles->m_ColorEnv = pTilemapItem->m_ColorEnv;
pTiles->m_ColorEnvOffset = pTilemapItem->m_ColorEnvOffset;
}
pLayer = pTiles;
pGroup->AddLayer(pTiles);
pTiles->m_Image = pTilemapItem->m_Image;
pTiles->m_Game = pTilemapItem->m_Flags & TILESLAYERFLAG_GAME;
// load layer name
if(pTilemapItem->m_Version >= 3)
IntsToStr(pTilemapItem->m_aName, sizeof(pTiles->m_aName) / sizeof(int), pTiles->m_aName);
if(pTiles->m_Tele)
{
void *pTeleData = DataFile.GetData(pTilemapItem->m_Tele);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Tele);
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTeleTile))
{
CTeleTile *pLayerTeleTiles = ((CLayerTele *)pTiles)->m_pTeleTile;
mem_copy(pLayerTeleTiles, pTeleData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTeleTile));
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
{
if(IsValidTeleTile(pLayerTeleTiles[i].m_Type))
pTiles->m_pTiles[i].m_Index = pLayerTeleTiles[i].m_Type;
else
pTiles->m_pTiles[i].m_Index = 0;
}
}
DataFile.UnloadData(pTilemapItem->m_Tele);
}
else if(pTiles->m_Speedup)
{
void *pSpeedupData = DataFile.GetData(pTilemapItem->m_Speedup);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Speedup);
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSpeedupTile))
{
CSpeedupTile *pLayerSpeedupTiles = ((CLayerSpeedup *)pTiles)->m_pSpeedupTile;
mem_copy(pLayerSpeedupTiles, pSpeedupData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSpeedupTile));
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
{
if(IsValidSpeedupTile(pLayerSpeedupTiles[i].m_Type) && pLayerSpeedupTiles[i].m_Force > 0)
pTiles->m_pTiles[i].m_Index = pLayerSpeedupTiles[i].m_Type;
else
pTiles->m_pTiles[i].m_Index = 0;
}
}
DataFile.UnloadData(pTilemapItem->m_Speedup);
}
else if(pTiles->m_Front)
{
void *pFrontData = DataFile.GetData(pTilemapItem->m_Front);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Front);
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile))
mem_copy(((CLayerFront *)pTiles)->m_pTiles, pFrontData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile));
DataFile.UnloadData(pTilemapItem->m_Front);
}
else if(pTiles->m_Switch)
{
void *pSwitchData = DataFile.GetData(pTilemapItem->m_Switch);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Switch);
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSwitchTile))
{
CSwitchTile *pLayerSwitchTiles = ((CLayerSwitch *)pTiles)->m_pSwitchTile;
mem_copy(pLayerSwitchTiles, pSwitchData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSwitchTile));
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
{
if(((pLayerSwitchTiles[i].m_Type > (ENTITY_CRAZY_SHOTGUN + ENTITY_OFFSET) && pLayerSwitchTiles[i].m_Type < (ENTITY_DRAGGER_WEAK + ENTITY_OFFSET)) || pLayerSwitchTiles[i].m_Type == (ENTITY_LASER_O_FAST + 1 + ENTITY_OFFSET)))
continue;
else if(pLayerSwitchTiles[i].m_Type >= (ENTITY_ARMOR_1 + ENTITY_OFFSET) && pLayerSwitchTiles[i].m_Type <= (ENTITY_DOOR + ENTITY_OFFSET))
{
pTiles->m_pTiles[i].m_Index = pLayerSwitchTiles[i].m_Type;
pTiles->m_pTiles[i].m_Flags = pLayerSwitchTiles[i].m_Flags;
continue;
}
if(IsValidSwitchTile(pLayerSwitchTiles[i].m_Type))
{
pTiles->m_pTiles[i].m_Index = pLayerSwitchTiles[i].m_Type;
pTiles->m_pTiles[i].m_Flags = pLayerSwitchTiles[i].m_Flags;
}
}
}
DataFile.UnloadData(pTilemapItem->m_Switch);
}
else if(pTiles->m_Tune)
{
void *pTuneData = DataFile.GetData(pTilemapItem->m_Tune);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Tune);
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTuneTile))
{
CTuneTile *pLayerTuneTiles = ((CLayerTune *)pTiles)->m_pTuneTile;
mem_copy(pLayerTuneTiles, pTuneData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTuneTile));
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
{
if(IsValidTuneTile(pLayerTuneTiles[i].m_Type))
pTiles->m_pTiles[i].m_Index = pLayerTuneTiles[i].m_Type;
else
pTiles->m_pTiles[i].m_Index = 0;
}
}
DataFile.UnloadData(pTilemapItem->m_Tune);
}
else // regular tile layer or game layer
{
void *pData = DataFile.GetData(pTilemapItem->m_Data);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Data);
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile))
{
mem_copy(pTiles->m_pTiles, pData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile));
if(pTiles->m_Game && pTilemapItem->m_Version == MakeVersion(1, *pTilemapItem))
{
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
{
if(pTiles->m_pTiles[i].m_Index)
pTiles->m_pTiles[i].m_Index += ENTITY_OFFSET;
}
}
}
DataFile.UnloadData(pTilemapItem->m_Data);
}
}
else if(pLayerItem->m_Type == LAYERTYPE_QUADS)
{
CMapItemLayerQuads *pQuadsItem = (CMapItemLayerQuads *)pLayerItem;
CLayerQuads *pQuads = new CLayerQuads;
pQuads->m_pEditor = m_pEditor;
pLayer = pQuads;
pQuads->m_Image = pQuadsItem->m_Image;
if(pQuads->m_Image < -1 || pQuads->m_Image >= (int)m_vpImages.size())
pQuads->m_Image = -1;
// load layer name
if(pQuadsItem->m_Version >= 2)
IntsToStr(pQuadsItem->m_aName, sizeof(pQuads->m_aName) / sizeof(int), pQuads->m_aName);
void *pData = DataFile.GetDataSwapped(pQuadsItem->m_Data);
pGroup->AddLayer(pQuads);
pQuads->m_vQuads.resize(pQuadsItem->m_NumQuads);
mem_copy(pQuads->m_vQuads.data(), pData, sizeof(CQuad) * pQuadsItem->m_NumQuads);
DataFile.UnloadData(pQuadsItem->m_Data);
}
else if(pLayerItem->m_Type == LAYERTYPE_SOUNDS)
{
CMapItemLayerSounds *pSoundsItem = (CMapItemLayerSounds *)pLayerItem;
if(pSoundsItem->m_Version < 1 || pSoundsItem->m_Version > CMapItemLayerSounds::CURRENT_VERSION)
continue;
CLayerSounds *pSounds = new CLayerSounds;
pSounds->m_pEditor = m_pEditor;
pLayer = pSounds;
pSounds->m_Sound = pSoundsItem->m_Sound;
// validate m_Sound
if(pSounds->m_Sound < -1 || pSounds->m_Sound >= (int)m_vpSounds.size())
pSounds->m_Sound = -1;
// load layer name
IntsToStr(pSoundsItem->m_aName, sizeof(pSounds->m_aName) / sizeof(int), pSounds->m_aName);
// load data
void *pData = DataFile.GetDataSwapped(pSoundsItem->m_Data);
pGroup->AddLayer(pSounds);
pSounds->m_vSources.resize(pSoundsItem->m_NumSources);
mem_copy(pSounds->m_vSources.data(), pData, sizeof(CSoundSource) * pSoundsItem->m_NumSources);
DataFile.UnloadData(pSoundsItem->m_Data);
}
else if(pLayerItem->m_Type == LAYERTYPE_SOUNDS_DEPRECATED)
{
// compatibility with old sound layers
CMapItemLayerSounds *pSoundsItem = (CMapItemLayerSounds *)pLayerItem;
if(pSoundsItem->m_Version < 1 || pSoundsItem->m_Version > CMapItemLayerSounds::CURRENT_VERSION)
continue;
CLayerSounds *pSounds = new CLayerSounds;
pSounds->m_pEditor = m_pEditor;
pLayer = pSounds;
pSounds->m_Sound = pSoundsItem->m_Sound;
// validate m_Sound
if(pSounds->m_Sound < -1 || pSounds->m_Sound >= (int)m_vpSounds.size())
pSounds->m_Sound = -1;
// load layer name
IntsToStr(pSoundsItem->m_aName, sizeof(pSounds->m_aName) / sizeof(int), pSounds->m_aName);
// load data
CSoundSource_DEPRECATED *pData = (CSoundSource_DEPRECATED *)DataFile.GetDataSwapped(pSoundsItem->m_Data);
pGroup->AddLayer(pSounds);
pSounds->m_vSources.resize(pSoundsItem->m_NumSources);
for(int i = 0; i < pSoundsItem->m_NumSources; i++)
{
CSoundSource_DEPRECATED *pOldSource = &pData[i];
CSoundSource &Source = pSounds->m_vSources[i];
Source.m_Position = pOldSource->m_Position;
Source.m_Loop = pOldSource->m_Loop;
Source.m_Pan = true;
Source.m_TimeDelay = pOldSource->m_TimeDelay;
Source.m_Falloff = 0;
Source.m_PosEnv = pOldSource->m_PosEnv;
Source.m_PosEnvOffset = pOldSource->m_PosEnvOffset;
Source.m_SoundEnv = pOldSource->m_SoundEnv;
Source.m_SoundEnvOffset = pOldSource->m_SoundEnvOffset;
Source.m_Shape.m_Type = CSoundShape::SHAPE_CIRCLE;
Source.m_Shape.m_Circle.m_Radius = pOldSource->m_FalloffDistance;
}
DataFile.UnloadData(pSoundsItem->m_Data);
}
if(pLayer)
pLayer->m_Flags = pLayerItem->m_Flags;
}
}
}
// load envelopes
{
CEnvPoint *pPoints = nullptr;
{
int Start, Num;
DataFile.GetType(MAPITEMTYPE_ENVPOINTS, &Start, &Num);
if(Num)
pPoints = (CEnvPoint *)DataFile.GetItem(Start);
}
int Start, Num;
DataFile.GetType(MAPITEMTYPE_ENVELOPE, &Start, &Num);
for(int e = 0; e < Num; e++)
{
CMapItemEnvelope *pItem = (CMapItemEnvelope *)DataFile.GetItem(Start + e);
CEnvelope *pEnv = new CEnvelope(pItem->m_Channels);
pEnv->m_vPoints.resize(pItem->m_NumPoints);
mem_copy(pEnv->m_vPoints.data(), &pPoints[pItem->m_StartPoint], sizeof(CEnvPoint) * pItem->m_NumPoints);
if(pItem->m_aName[0] != -1) // compatibility with old maps
IntsToStr(pItem->m_aName, sizeof(pItem->m_aName) / sizeof(int), pEnv->m_aName);
m_vpEnvelopes.push_back(pEnv);
if(pItem->m_Version >= 2)
pEnv->m_Synchronized = pItem->m_Synchronized;
}
}
{
int Start, Num;
DataFile.GetType(MAPITEMTYPE_AUTOMAPPER_CONFIG, &Start, &Num);
for(int i = 0; i < Num; i++)
{
CMapItemAutoMapperConfig *pItem = (CMapItemAutoMapperConfig *)DataFile.GetItem(Start + i);
if(pItem->m_Version == CMapItemAutoMapperConfig::CURRENT_VERSION)
{
if(pItem->m_GroupId >= 0 && (size_t)pItem->m_GroupId < m_vpGroups.size() &&
pItem->m_LayerId >= 0 && (size_t)pItem->m_LayerId < m_vpGroups[pItem->m_GroupId]->m_vpLayers.size())
{
CLayer *pLayer = m_vpGroups[pItem->m_GroupId]->m_vpLayers[pItem->m_LayerId];
if(pLayer->m_Type == LAYERTYPE_TILES)
{
CLayerTiles *pTiles = (CLayerTiles *)m_vpGroups[pItem->m_GroupId]->m_vpLayers[pItem->m_LayerId];
// only load auto mappers for tile layers (not physics layers)
if(!(pTiles->m_Game || pTiles->m_Tele || pTiles->m_Speedup ||
pTiles->m_Front || pTiles->m_Switch || pTiles->m_Tune))
{
pTiles->m_AutoMapperConfig = pItem->m_AutomapperConfig;
pTiles->m_Seed = pItem->m_AutomapperSeed;
pTiles->m_AutoAutoMap = !!(pItem->m_Flags & CMapItemAutoMapperConfig::FLAG_AUTOMATIC);
}
}
}
}
}
}
}
else
return false;
m_Modified = false;
m_ModifiedAuto = false;
m_LastModifiedTime = -1.0f;
m_LastSaveTime = m_pEditor->Client()->GlobalTime();
return true;
}
static int gs_ModifyAddAmount = 0;
static void ModifyAdd(int *pIndex)
{
if(*pIndex >= 0)
*pIndex += gs_ModifyAddAmount;
}
bool CEditor::Append(const char *pFileName, int StorageType)
{
CEditorMap NewMap;
NewMap.m_pEditor = this;
if(!NewMap.Load(pFileName, StorageType))
return false;
// modify indices
gs_ModifyAddAmount = m_Map.m_vpImages.size();
NewMap.ModifyImageIndex(ModifyAdd);
gs_ModifyAddAmount = m_Map.m_vpSounds.size();
NewMap.ModifySoundIndex(ModifyAdd);
gs_ModifyAddAmount = m_Map.m_vpEnvelopes.size();
NewMap.ModifyEnvelopeIndex(ModifyAdd);
// transfer images
for(const auto &pImage : NewMap.m_vpImages)
m_Map.m_vpImages.push_back(pImage);
NewMap.m_vpImages.clear();
// transfer sounds
for(const auto &pSound : NewMap.m_vpSounds)
m_Map.m_vpSounds.push_back(pSound);
NewMap.m_vpSounds.clear();
// transfer envelopes
for(const auto &pEnvelope : NewMap.m_vpEnvelopes)
m_Map.m_vpEnvelopes.push_back(pEnvelope);
NewMap.m_vpEnvelopes.clear();
// transfer groups
for(const auto &pGroup : NewMap.m_vpGroups)
{
if(pGroup == NewMap.m_pGameGroup)
delete pGroup;
else
{
pGroup->m_pMap = &m_Map;
m_Map.m_vpGroups.push_back(pGroup);
}
}
NewMap.m_vpGroups.clear();
SortImages();
// all done \o/
return true;
}