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24 lines
1.1 KiB
C++
24 lines
1.1 KiB
C++
#define STEAMAPI DYNAMIC_EXPORT
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#include <steam/steam_api_flat.h>
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#include <cstdlib>
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extern "C" {
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bool SteamAPI_Init() { return false; }
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HSteamPipe SteamAPI_GetHSteamPipe() { abort(); }
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void SteamAPI_Shutdown() { abort(); }
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void SteamAPI_ManualDispatch_Init() { abort(); }
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void SteamAPI_ManualDispatch_FreeLastCallback(HSteamPipe SteamPipe) { abort(); }
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bool SteamAPI_ManualDispatch_GetNextCallback(HSteamPipe SteamPipe, CallbackMsg_t *pCallbackMsg) { abort(); }
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void SteamAPI_ManualDispatch_RunFrame(HSteamPipe SteamPipe) { abort(); }
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ISteamApps *SteamAPI_SteamApps_v008() { abort(); }
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int SteamAPI_ISteamApps_GetLaunchCommandLine(ISteamApps *pSelf, char *pBuffer, int BufferSize) { abort(); }
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const char *SteamAPI_ISteamApps_GetLaunchQueryParam(ISteamApps *pSelf, const char *pKey) { abort(); }
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ISteamFriends *SteamAPI_SteamFriends_v017() { abort(); }
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const char *SteamAPI_ISteamFriends_GetPersonaName(ISteamFriends *pSelf) { abort(); }
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bool SteamAPI_ISteamFriends_SetRichPresence(ISteamFriends *pSelf, const char *pKey, const char *pValue) { abort(); }
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void SteamAPI_ISteamFriends_ClearRichPresence(ISteamFriends *pSelf) { abort(); }
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}
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