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94 lines
3 KiB
C++
94 lines
3 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_MAPIMAGES_H
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#define GAME_CLIENT_COMPONENTS_MAPIMAGES_H
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#include <game/client/component.h>
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enum EMapImageEntityLayerType
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{
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MAP_IMAGE_ENTITY_LAYER_TYPE_GAME = 0,
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MAP_IMAGE_ENTITY_LAYER_TYPE_FRONT,
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MAP_IMAGE_ENTITY_LAYER_TYPE_SPEEDUP,
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MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH,
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MAP_IMAGE_ENTITY_LAYER_TYPE_TELE,
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MAP_IMAGE_ENTITY_LAYER_TYPE_TUNE,
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MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT,
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};
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enum EMapImageModType
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{
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MAP_IMAGE_MOD_TYPE_DDNET = 0,
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MAP_IMAGE_MOD_TYPE_DDRACE,
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MAP_IMAGE_MOD_TYPE_RACE,
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MAP_IMAGE_MOD_TYPE_BLOCKWORLDS,
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MAP_IMAGE_MOD_TYPE_FNG,
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MAP_IMAGE_MOD_TYPE_VANILLA,
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MAP_IMAGE_MOD_TYPE_FDDRACE,
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MAP_IMAGE_MOD_TYPE_COUNT,
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};
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extern const char *const gs_aModEntitiesNames[];
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class CMapImages : public CComponent
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{
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friend class CBackground;
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friend class CMenuBackground;
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IGraphics::CTextureHandle m_aTextures[64];
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int m_aTextureUsedByTileOrQuadLayerFlag[64]; // 0: nothing, 1(as flag): tile layer, 2(as flag): quad layer
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int m_Count;
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char m_aEntitiesPath[IO_MAX_PATH_LENGTH];
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bool HasFrontLayer(EMapImageModType ModType);
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bool HasSpeedupLayer(EMapImageModType ModType);
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bool HasSwitchLayer(EMapImageModType ModType);
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bool HasTeleLayer(EMapImageModType ModType);
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bool HasTuneLayer(EMapImageModType ModType);
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public:
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CMapImages();
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CMapImages(int TextureSize);
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virtual int Sizeof() const override { return sizeof(*this); }
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IGraphics::CTextureHandle Get(int Index) const { return m_aTextures[Index]; }
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int Num() const { return m_Count; }
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void OnMapLoadImpl(class CLayers *pLayers, class IMap *pMap);
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virtual void OnMapLoad() override;
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virtual void OnInit() override;
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void LoadBackground(class CLayers *pLayers, class IMap *pMap);
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// DDRace
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IGraphics::CTextureHandle GetEntities(EMapImageEntityLayerType EntityLayerType);
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IGraphics::CTextureHandle GetSpeedupArrow();
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IGraphics::CTextureHandle GetOverlayBottom();
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IGraphics::CTextureHandle GetOverlayTop();
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IGraphics::CTextureHandle GetOverlayCenter();
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void SetTextureScale(int Scale);
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int GetTextureScale();
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void ChangeEntitiesPath(const char *pPath);
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private:
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bool m_EntitiesIsLoaded[MAP_IMAGE_MOD_TYPE_COUNT * 2];
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bool m_SpeedupArrowIsLoaded;
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IGraphics::CTextureHandle m_EntitiesTextures[MAP_IMAGE_MOD_TYPE_COUNT * 2][MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT];
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IGraphics::CTextureHandle m_SpeedupArrowTexture;
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IGraphics::CTextureHandle m_OverlayBottomTexture;
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IGraphics::CTextureHandle m_OverlayTopTexture;
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IGraphics::CTextureHandle m_OverlayCenterTexture;
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IGraphics::CTextureHandle m_TransparentTexture;
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int m_TextureScale;
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void InitOverlayTextures();
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IGraphics::CTextureHandle UploadEntityLayerText(int TextureSize, int MaxWidth, int YOffset);
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void UpdateEntityLayerText(void *pTexBuffer, int ImageColorChannelCount, int TexWidth, int TexHeight, int TextureSize, int MaxWidth, int YOffset, int NumbersPower, int MaxNumber = -1);
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};
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#endif
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