mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-15 04:28:20 +00:00
9e6ee21545
5269: Introduce and use constexpr CCharacterCore::PhysicalSize r=def- a=Kaffeine Add `Collision()` getter to server CEntity to make it easier to sync the server and prediction implementations (e.g. `IsGrounded()` imps are now identical). ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Alexander Akulich <akulichalexander@gmail.com> |
||
---|---|---|
.. | ||
character.cpp | ||
character.h | ||
door.cpp | ||
door.h | ||
dragger.cpp | ||
dragger.h | ||
dragger_beam.cpp | ||
dragger_beam.h | ||
flag.cpp | ||
flag.h | ||
gun.cpp | ||
gun.h | ||
laser.cpp | ||
laser.h | ||
light.cpp | ||
light.h | ||
pickup.cpp | ||
pickup.h | ||
plasma.cpp | ||
plasma.h | ||
projectile.cpp | ||
projectile.h |