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https://github.com/ddnet/ddnet.git
synced 2024-09-19 01:02:20 +00:00
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12 commits
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ae53dddba4
Author | SHA1 | Date | |
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ae53dddba4 | |||
c89509bc4b | |||
306d3c7b58 | |||
9832288983 | |||
fc058fa432 | |||
3b22a3e02f | |||
ed1ef4e694 | |||
9103332e36 | |||
0948a53648 | |||
bbd34c9452 | |||
e4282f100a | |||
eb9e73f68b |
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@ -1,15 +1,40 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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android:installLocation="auto">
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<!-- Vulkan 1.1.0 is used if supported -->
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<uses-feature
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android:name="android.hardware.vulkan.version"
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android:required="false"
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android:version="0x00401000" />
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<!-- android:glEsVersion is not specified as OpenGL ES 1.0 is supported as fallback -->
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<!-- Only playable in landscape mode -->
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<uses-feature
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android:name="android.hardware.screen.landscape"
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android:required="true" />
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<!-- Touchscreen support -->
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<uses-feature
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android:name="android.hardware.touchscreen"
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android:required="false" />
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<!-- Game controller support -->
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<uses-feature
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android:name="android.hardware.bluetooth"
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android:required="false" />
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<uses-feature
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android:name="android.hardware.gamepad"
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android:required="false" />
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<uses-feature
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android:name="android.hardware.usb.host"
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android:required="false" />
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<!-- External mouse input events -->
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<uses-feature
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android:name="android.hardware.type.pc"
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android:required="false" />
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<!-- Teeworlds does broadcasts over local networks -->
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<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
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<uses-permission android:name="android.permission.CHANGE_WIFI_MULTICAST_STATE"/>
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@ -25,17 +50,24 @@
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android:isGame="true"
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android:icon="@mipmap/ic_launcher"
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android:roundIcon="@mipmap/ic_launcher_round"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:hardwareAccelerated="true">
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<activity
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android:name="org.ddnet.client.NativeMain"
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android:alwaysRetainTaskState="true"
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android:exported="true"
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android:configChanges="orientation|screenSize|screenLayout|keyboardHidden"
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android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
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android:preferMinimalPostProcessing="true"
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android:screenOrientation="landscape"
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android:launchMode="singleInstance">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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<!-- Let Android know that we can handle some USB devices and should receive this event -->
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<intent-filter>
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<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
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</intent-filter>
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<meta-data
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android:name="android.app.lib_name"
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android:value="DDNet" />
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@ -668,10 +668,7 @@ void CClient::DisconnectWithReason(const char *pReason)
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m_CurrentServerCurrentPingTime = -1;
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m_CurrentServerNextPingTime = -1;
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ResetMapDownload();
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m_aMapdownloadFilename[0] = '\0';
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m_aMapdownloadFilenameTemp[0] = '\0';
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m_aMapdownloadName[0] = '\0';
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ResetMapDownload(true);
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// clear the current server info
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mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
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@ -1528,7 +1525,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket, int Conn, bool Dummy)
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DummyDisconnect(0);
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}
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ResetMapDownload();
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ResetMapDownload(true);
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SHA256_DIGEST *pMapSha256 = nullptr;
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const char *pMapUrl = nullptr;
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@ -2196,7 +2193,7 @@ int CClient::UnpackAndValidateSnapshot(CSnapshot *pFrom, CSnapshot *pTo)
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return Builder.Finish(pTo);
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}
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void CClient::ResetMapDownload()
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void CClient::ResetMapDownload(bool ResetActive)
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{
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if(m_pMapdownloadTask)
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{
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@ -2215,19 +2212,24 @@ void CClient::ResetMapDownload()
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Storage()->RemoveFile(m_aMapdownloadFilenameTemp, IStorage::TYPE_SAVE);
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}
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if(ResetActive)
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{
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m_MapdownloadChunk = 0;
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m_MapdownloadSha256Present = false;
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m_MapdownloadSha256 = SHA256_ZEROED;
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m_MapdownloadCrc = 0;
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m_MapdownloadTotalsize = -1;
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m_MapdownloadAmount = 0;
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m_aMapdownloadFilename[0] = '\0';
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m_aMapdownloadFilenameTemp[0] = '\0';
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m_aMapdownloadName[0] = '\0';
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}
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}
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void CClient::FinishMapDownload()
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{
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "download complete, loading map");
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const int PrevMapdownloadTotalsize = m_MapdownloadTotalsize;
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SHA256_DIGEST *pSha256 = m_MapdownloadSha256Present ? &m_MapdownloadSha256 : nullptr;
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bool FileSuccess = true;
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@ -2236,7 +2238,6 @@ void CClient::FinishMapDownload()
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FileSuccess &= Storage()->RenameFile(m_aMapdownloadFilenameTemp, m_aMapdownloadFilename, IStorage::TYPE_SAVE);
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if(!FileSuccess)
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{
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ResetMapDownload();
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char aError[128 + IO_MAX_PATH_LENGTH];
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str_format(aError, sizeof(aError), Localize("Could not save downloaded map. Try manually deleting this file: %s"), m_aMapdownloadFilename);
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DisconnectWithReason(aError);
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@ -2246,19 +2247,17 @@ void CClient::FinishMapDownload()
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const char *pError = LoadMap(m_aMapdownloadName, m_aMapdownloadFilename, pSha256, m_MapdownloadCrc);
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if(!pError)
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{
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ResetMapDownload();
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ResetMapDownload(true);
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done");
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SendReady(CONN_MAIN);
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}
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else if(m_pMapdownloadTask) // fallback
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{
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ResetMapDownload();
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m_MapdownloadTotalsize = PrevMapdownloadTotalsize;
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ResetMapDownload(false);
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SendMapRequest();
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}
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else
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{
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ResetMapDownload();
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DisconnectWithReason(pError);
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}
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}
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@ -2784,7 +2783,7 @@ void CClient::Update()
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else if(m_pMapdownloadTask->State() == EHttpState::ERROR || m_pMapdownloadTask->State() == EHttpState::ABORTED)
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{
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dbg_msg("webdl", "http failed, falling back to gameserver");
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ResetMapDownload();
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ResetMapDownload(false);
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SendMapRequest();
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}
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}
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@ -360,7 +360,7 @@ public:
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int UnpackAndValidateSnapshot(CSnapshot *pFrom, CSnapshot *pTo);
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void ResetMapDownload();
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void ResetMapDownload(bool ResetActive);
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void FinishMapDownload();
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void RequestDDNetInfo() override;
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@ -93,6 +93,7 @@ MAYBE_UNUSED static const char *FONT_ICON_EARTH_AMERICAS = "\xEF\x95\xBD";
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MAYBE_UNUSED static const char *FONT_ICON_NETWORK_WIRED = "\xEF\x9B\xBF";
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MAYBE_UNUSED static const char *FONT_ICON_LIST_UL = "\xEF\x83\x8A";
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MAYBE_UNUSED static const char *FONT_ICON_INFO = "\xEF\x84\xA9";
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MAYBE_UNUSED static const char *FONT_ICON_TERMINAL = "\xEF\x84\xA0";
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MAYBE_UNUSED static const char *FONT_ICON_SLASH = "\xEF\x9C\x95";
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MAYBE_UNUSED static const char *FONT_ICON_PLAY = "\xEF\x81\x8B";
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@ -160,8 +160,6 @@ class CGameConsole : public CComponent
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static const ColorRGBA ms_SearchHighlightColor;
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static const ColorRGBA ms_SearchSelectedColor;
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void Toggle(int Type);
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static void PossibleCommandsRenderCallback(int Index, const char *pStr, void *pUser);
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static void ConToggleLocalConsole(IConsole::IResult *pResult, void *pUserData);
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static void ConToggleRemoteConsole(IConsole::IResult *pResult, void *pUserData);
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@ -196,6 +194,7 @@ public:
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virtual bool OnInput(const IInput::CEvent &Event) override;
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void Prompt(char (&aPrompt)[32]);
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void Toggle(int Type);
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bool IsClosed() { return m_ConsoleState == CONSOLE_CLOSED; }
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};
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#endif
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@ -17,6 +17,8 @@
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#include "menus.h"
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using namespace FontIcons;
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void CMenus::RenderStartMenu(CUIRect MainView)
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{
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GameClient()->m_MenuBackground.ChangePosition(CMenuBackground::POS_START);
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@ -186,13 +188,27 @@ void CMenus::RenderStartMenu(CUIRect MainView)
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}
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// render version
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CUIRect VersionUpdate, CurVersion;
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MainView.HSplitBottom(20.0f, nullptr, &VersionUpdate);
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VersionUpdate.VSplitRight(50.0f, &CurVersion, nullptr);
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VersionUpdate.VMargin(VMargin, &VersionUpdate);
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CUIRect CurVersion, ConsoleButton;
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MainView.HSplitBottom(45.0f, nullptr, &CurVersion);
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CurVersion.VSplitRight(40.0f, &CurVersion, nullptr);
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CurVersion.HSplitTop(20.0f, &ConsoleButton, &CurVersion);
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CurVersion.HSplitTop(5.0f, nullptr, &CurVersion);
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ConsoleButton.VSplitRight(40.0f, nullptr, &ConsoleButton);
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Ui()->DoLabel(&CurVersion, GAME_RELEASE_VERSION, 14.0f, TEXTALIGN_MR);
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static CButtonContainer s_ConsoleButton;
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TextRender()->SetFontPreset(EFontPreset::ICON_FONT);
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TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
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if(DoButton_Menu(&s_ConsoleButton, FONT_ICON_TERMINAL, 0, &ConsoleButton, nullptr, IGraphics::CORNER_ALL, 5.0f, 0.0f, ColorRGBA(0.0f, 0.0f, 0.0f, 0.1f)))
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{
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GameClient()->m_GameConsole.Toggle(CGameConsole::CONSOLETYPE_LOCAL);
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}
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TextRender()->SetRenderFlags(0);
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TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
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CUIRect VersionUpdate;
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MainView.HSplitBottom(20.0f, nullptr, &VersionUpdate);
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VersionUpdate.VMargin(VMargin, &VersionUpdate);
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#if defined(CONF_AUTOUPDATE)
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CUIRect UpdateButton;
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VersionUpdate.VSplitRight(100.0f, &VersionUpdate, &UpdateButton);
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@ -123,6 +123,13 @@ bool CCharacter::Spawn(CPlayer *pPlayer, vec2 Pos)
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delete GameServer()->m_apSavedTees[m_pPlayer->GetCid()];
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GameServer()->m_apSavedTees[m_pPlayer->GetCid()] = nullptr;
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}
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if(GameServer()->m_apSavedTeleTees[m_pPlayer->GetCid()])
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{
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m_pPlayer->m_LastTeleTee = *GameServer()->m_apSavedTeleTees[m_pPlayer->GetCid()];
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delete GameServer()->m_apSavedTeleTees[m_pPlayer->GetCid()];
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GameServer()->m_apSavedTeleTees[m_pPlayer->GetCid()] = nullptr;
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}
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}
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return true;
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@ -108,6 +108,9 @@ void CGameContext::Construct(int Resetting)
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for(auto &pSavedTee : m_apSavedTees)
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pSavedTee = nullptr;
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for(auto &pSavedTeleTee : m_apSavedTeleTees)
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pSavedTeleTee = nullptr;
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for(auto &pSavedTeam : m_apSavedTeams)
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pSavedTeam = nullptr;
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@ -131,6 +134,9 @@ void CGameContext::Destruct(int Resetting)
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for(auto &pSavedTee : m_apSavedTees)
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delete pSavedTee;
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for(auto &pSavedTeleTee : m_apSavedTeleTees)
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delete pSavedTeleTee;
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for(auto &pSavedTeam : m_apSavedTeams)
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delete pSavedTeam;
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@ -773,7 +779,6 @@ void CGameContext::StartVote(const char *pDesc, const char *pCommand, const char
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{
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// reset votes
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m_VoteEnforce = VOTE_ENFORCE_UNKNOWN;
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m_VoteEnforcer = -1;
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for(auto &pPlayer : m_apPlayers)
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{
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if(pPlayer)
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@ -1204,7 +1209,7 @@ void CGameContext::OnTick()
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}
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else if(m_VoteEnforce == VOTE_ENFORCE_YES_ADMIN)
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{
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Console()->ExecuteLine(m_aVoteCommand, m_VoteEnforcer);
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Console()->ExecuteLine(m_aVoteCommand, m_VoteCreator);
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SendChat(-1, TEAM_ALL, "Vote passed enforced by authorized player", -1, FLAG_SIX);
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EndVote();
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}
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@ -1712,6 +1717,9 @@ void CGameContext::OnClientDrop(int ClientId, const char *pReason)
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delete m_apSavedTees[ClientId];
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m_apSavedTees[ClientId] = nullptr;
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delete m_apSavedTeleTees[ClientId];
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m_apSavedTeleTees[ClientId] = nullptr;
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m_aTeamMapping[ClientId] = -1;
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m_VoteUpdate = true;
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@ -3208,12 +3216,19 @@ void CGameContext::ConHotReload(IConsole::IResult *pResult, void *pUserData)
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if(!pSelf->GetPlayerChar(i))
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continue;
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CCharacter *pChar = pSelf->GetPlayerChar(i);
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// Save the tee individually
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pSelf->m_apSavedTees[i] = new CSaveTee();
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pSelf->m_apSavedTees[i]->Save(pSelf->GetPlayerChar(i), false);
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pSelf->m_apSavedTees[i]->Save(pChar, false);
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if(pSelf->m_apPlayers[i])
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pSelf->m_apSavedTeleTees[i] = new CSaveTee(pSelf->m_apPlayers[i]->m_LastTeleTee);
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// Save the team state
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pSelf->m_aTeamMapping[i] = pSelf->GetDDRaceTeam(i);
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if(pSelf->m_aTeamMapping[i] == TEAM_SUPER)
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pSelf->m_aTeamMapping[i] = pChar->m_TeamBeforeSuper;
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if(pSelf->m_apSavedTeams[pSelf->m_aTeamMapping[i]])
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continue;
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@ -4820,7 +4835,6 @@ void CGameContext::ForceVote(int EnforcerId, bool Success)
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return;
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m_VoteEnforce = Success ? CGameContext::VOTE_ENFORCE_YES_ADMIN : CGameContext::VOTE_ENFORCE_NO_ADMIN;
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m_VoteEnforcer = EnforcerId;
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char aBuf[256];
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const char *pOption = Success ? "yes" : "no";
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@ -183,6 +183,7 @@ public:
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bool m_aPlayerHasInput[MAX_CLIENTS];
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CSaveTeam *m_apSavedTeams[MAX_CLIENTS];
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CSaveTee *m_apSavedTees[MAX_CLIENTS];
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CSaveTee *m_apSavedTeleTees[MAX_CLIENTS];
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int m_aTeamMapping[MAX_CLIENTS];
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// returns last input if available otherwise nulled PlayerInput object
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@ -575,7 +576,6 @@ public:
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VOTE_TYPE_SPECTATE,
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};
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int m_VoteVictim;
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int m_VoteEnforcer;
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inline bool IsOptionVote() const { return m_VoteType == VOTE_TYPE_OPTION; }
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inline bool IsKickVote() const { return m_VoteType == VOTE_TYPE_KICK; }
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Loading…
Reference in a new issue