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5 commits

Author SHA1 Message Date
KebsCS b9ebcd9ebb
Merge 34871095dc into 5a4d8e26e6 2024-09-14 11:36:36 +03:00
Dennis Felsing 5a4d8e26e6
Merge pull request #8941 from Robyt3/Client-Skin07-Dummy-Skin-Name
Fix dummy 0.7 tee skin name not being used, fix some unused config variables not being detected
2024-09-13 21:30:19 +00:00
Robert Müller ffabdee953 Fix some unused config variables not being detected
Unused config variables were not detected if they were the prefix of a longer config variable which is used.
2024-09-13 21:37:25 +02:00
Robert Müller 7e1881263d Fix dummy 0.7 tee skin name not being used
The dummy 0.7 skin name was not being updated and used, causing the wrong skin to be selected when switching between player and dummy settings.
2024-09-13 21:36:31 +02:00
KebsCS 34871095dc
Add /unspec command 2024-09-10 00:16:55 +02:00
9 changed files with 55 additions and 10 deletions

View file

@ -17,7 +17,7 @@ def parse_config_variables(lines):
return matches
def generate_regex(variable_code):
return fr'(g_Config\.m_{variable_code}|Config\(\)->m_{variable_code}|m_pConfig->m_{variable_code})'
return fr'(g_Config\.m_{variable_code}\b|Config\(\)->m_{variable_code}\b|m_pConfig->m_{variable_code}\b)'
def find_config_variables(config_variables):
"""Returns the config variables which were not found."""

View file

@ -313,7 +313,6 @@ void CMenus::RenderSettingsTeeCustom7(CUIRect MainView)
if(DoButton_Menu(&s_RandomSkinButton, s_apDice[s_CurrentDie], 0, &RandomSkinButton, nullptr, IGraphics::CORNER_ALL, 5.0f, -0.2f))
{
m_pClient->m_Skins7.RandomizeSkin(m_Dummy);
Config()->m_ClPlayer7Skin[0] = '\0';
SetNeedSendInfo();
s_CurrentDie = rand() % std::size(s_apDice);
}
@ -356,7 +355,7 @@ void CMenus::RenderSkinSelection7(CUIRect MainView)
const CSkins7::CSkin *pSkin = s_vpSkinList[i];
if(pSkin == nullptr)
continue;
if(!str_comp(pSkin->m_aName, Config()->m_ClPlayer7Skin))
if(!str_comp(pSkin->m_aName, CSkins7::ms_apSkinNameVariables[m_Dummy]))
{
m_pSelectedSkin = pSkin;
s_OldSelected = i;
@ -401,7 +400,7 @@ void CMenus::RenderSkinSelection7(CUIRect MainView)
{
s_LastSelectionTime = Client()->GlobalTime();
m_pSelectedSkin = s_vpSkinList[NewSelected];
str_copy(Config()->m_ClPlayer7Skin, m_pSelectedSkin->m_aName);
str_copy(CSkins7::ms_apSkinNameVariables[m_Dummy], m_pSelectedSkin->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
str_copy(CSkins7::ms_apSkinVariables[(int)m_Dummy][Part], m_pSelectedSkin->m_apParts[Part]->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
@ -492,7 +491,7 @@ void CMenus::RenderSkinPartSelection7(CUIRect MainView)
if(NewSelected != -1 && NewSelected != s_OldSelected)
{
str_copy(CSkins7::ms_apSkinVariables[(int)m_Dummy][m_TeePartSelected], s_paList[m_TeePartSelected][NewSelected]->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
Config()->m_ClPlayer7Skin[0] = '\0';
CSkins7::ms_apSkinNameVariables[m_Dummy][0] = '\0';
SetNeedSendInfo();
}
s_OldSelected = NewSelected;

View file

@ -23,6 +23,7 @@ const char *const CSkins7::ms_apSkinPartNames[protocol7::NUM_SKINPARTS] = {"body
const char *const CSkins7::ms_apSkinPartNamesLocalized[protocol7::NUM_SKINPARTS] = {Localizable("Body", "skins"), Localizable("Marking", "skins"), Localizable("Decoration", "skins"), Localizable("Hands", "skins"), Localizable("Feet", "skins"), Localizable("Eyes", "skins")};
const char *const CSkins7::ms_apColorComponents[NUM_COLOR_COMPONENTS] = {"hue", "sat", "lgt", "alp"};
char *CSkins7::ms_apSkinNameVariables[NUM_DUMMIES] = {0};
char *CSkins7::ms_apSkinVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS] = {{0}};
int *CSkins7::ms_apUCCVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS] = {{0}};
int unsigned *CSkins7::ms_apColorVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS] = {{0}};
@ -231,6 +232,7 @@ int CSkins7::GetInitAmount() const
void CSkins7::OnInit()
{
int Dummy = 0;
ms_apSkinNameVariables[Dummy] = Config()->m_ClPlayer7Skin;
ms_apSkinVariables[Dummy][protocol7::SKINPART_BODY] = Config()->m_ClPlayer7SkinBody;
ms_apSkinVariables[Dummy][protocol7::SKINPART_MARKING] = Config()->m_ClPlayer7SkinMarking;
ms_apSkinVariables[Dummy][protocol7::SKINPART_DECORATION] = Config()->m_ClPlayer7SkinDecoration;
@ -251,6 +253,7 @@ void CSkins7::OnInit()
ms_apColorVariables[Dummy][protocol7::SKINPART_EYES] = &Config()->m_ClPlayer7ColorEyes;
Dummy = 1;
ms_apSkinNameVariables[Dummy] = Config()->m_ClDummy7Skin;
ms_apSkinVariables[Dummy][protocol7::SKINPART_BODY] = Config()->m_ClDummy7SkinBody;
ms_apSkinVariables[Dummy][protocol7::SKINPART_MARKING] = Config()->m_ClDummy7SkinMarking;
ms_apSkinVariables[Dummy][protocol7::SKINPART_DECORATION] = Config()->m_ClDummy7SkinDecoration;
@ -463,17 +466,19 @@ void CSkins7::RandomizeSkin(int Dummy)
if(Part == protocol7::SKINPART_MARKING)
Alp = rand() % 255;
int ColorVariable = (Alp << 24) | (Hue << 16) | (Sat << 8) | Lgt;
*CSkins7::ms_apUCCVariables[Dummy][Part] = true;
*CSkins7::ms_apColorVariables[Dummy][Part] = ColorVariable;
*ms_apUCCVariables[Dummy][Part] = true;
*ms_apColorVariables[Dummy][Part] = ColorVariable;
}
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
const CSkins7::CSkinPart *pSkinPart = GetSkinPart(Part, rand() % NumSkinPart(Part));
while(pSkinPart->m_Flags & CSkins7::SKINFLAG_SPECIAL)
const CSkinPart *pSkinPart = GetSkinPart(Part, rand() % NumSkinPart(Part));
while(pSkinPart->m_Flags & SKINFLAG_SPECIAL)
pSkinPart = GetSkinPart(Part, rand() % NumSkinPart(Part));
mem_copy(CSkins7::ms_apSkinVariables[Dummy][Part], pSkinPart->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
str_copy(ms_apSkinVariables[Dummy][Part], pSkinPart->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
}
ms_apSkinNameVariables[Dummy][0] = '\0';
}
ColorRGBA CSkins7::GetColor(int Value, bool UseAlpha) const

View file

@ -55,6 +55,7 @@ public:
static const char *const ms_apSkinPartNamesLocalized[protocol7::NUM_SKINPARTS];
static const char *const ms_apColorComponents[NUM_COLOR_COMPONENTS];
static char *ms_apSkinNameVariables[NUM_DUMMIES];
static char *ms_apSkinVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS];
static int *ms_apUCCVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS]; // use custom color
static unsigned int *ms_apColorVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS];

View file

@ -376,6 +376,37 @@ void CGameContext::ConToggleSpec(IConsole::IResult *pResult, void *pUserData)
ToggleSpecPause(pResult, pUserData, g_Config.m_SvPauseable ? CPlayer::PAUSE_SPEC : CPlayer::PAUSE_PAUSED);
}
void CGameContext::ConUnspec(IConsole::IResult *pResult, void *pUserData)
{
if(!CheckClientId(pResult->m_ClientId))
return;
CGameContext *pSelf = (CGameContext *)pUserData;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientId];
if(!pPlayer)
return;
int PauseState = pPlayer->IsPaused();
int PauseType = g_Config.m_SvPauseable ? CPlayer::PAUSE_SPEC : CPlayer::PAUSE_PAUSED;
if(PauseState > 0)
{
IServer *pServ = pSelf->Server();
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "You are force-paused for %d seconds.", (PauseState - pServ->Tick()) / pServ->TickSpeed());
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chatresp", aBuf);
}
else
{
if(-PauseState != CPlayer::PAUSE_NONE && PauseType != CPlayer::PAUSE_NONE)
{
pPlayer->Pause(CPlayer::PAUSE_NONE, false);
if(pPlayer->m_SpectatorId != pResult->m_ClientId)
pPlayer->SpectateFreeView();
}
}
}
void CGameContext::ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData)
{
ToggleSpecPauseVoted(pResult, pUserData, g_Config.m_SvPauseable ? CPlayer::PAUSE_SPEC : CPlayer::PAUSE_PAUSED);

View file

@ -3747,6 +3747,7 @@ void CGameContext::RegisterChatCommands()
Console()->Register("converse", "r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConConverse, this, "Converse with the last person you whispered to (private message)");
Console()->Register("pause", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTogglePause, this, "Toggles pause");
Console()->Register("spec", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConToggleSpec, this, "Toggles spec (if not available behaves as /pause)");
Console()->Register("unspec", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConUnspec, this, "Stops spectating the current player and returns to free view mode");
Console()->Register("pausevoted", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTogglePauseVoted, this, "Toggles pause on the currently voted player");
Console()->Register("specvoted", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConToggleSpecVoted, this, "Toggles spec on the currently voted player");
Console()->Register("dnd", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConDND, this, "Toggle Do Not Disturb (no chat and server messages)");

View file

@ -426,6 +426,7 @@ private:
static void ConTogglePause(IConsole::IResult *pResult, void *pUserData);
static void ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData);
static void ConToggleSpec(IConsole::IResult *pResult, void *pUserData);
static void ConUnspec(IConsole::IResult *pResult, void *pUserData);
static void ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData);
static void ConForcePause(IConsole::IResult *pResult, void *pUserData);
static void ConTeamTop5(IConsole::IResult *pResult, void *pUserData);

View file

@ -867,6 +867,12 @@ void CPlayer::SpectatePlayerName(const char *pName)
}
}
void CPlayer::SpectateFreeView()
{
if(m_SpectatorId >= 0)
m_SpectatorId = SPEC_FREEVIEW;
}
void CPlayer::ProcessScoreResult(CScorePlayerResult &Result)
{
if(Result.m_Success) // SQL request was successful

View file

@ -67,6 +67,7 @@ public:
const CCharacter *GetCharacter() const;
void SpectatePlayerName(const char *pName);
void SpectateFreeView();
//---------------------------------------------------------
// this is used for snapping so we know how we can clip the view for the player