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Merge pull request #8940 from Robyt3/Client-Skin07-Settings-Refactoring
Rework 0.7 tee settings layout and code
This commit is contained in:
commit
bf5add67ec
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@ -248,6 +248,7 @@ protected:
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int m_SettingPlayerPage;
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// 0.7 skins
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bool m_CustomSkinMenu = false;
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int m_TeePartSelected = protocol7::SKINPART_BODY;
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const CSkins7::CSkin *m_pSelectedSkin = nullptr;
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CLineInputBuffered<protocol7::MAX_SKIN_ARRAY_SIZE, protocol7::MAX_SKIN_LENGTH> m_SkinNameInput;
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@ -596,7 +597,6 @@ protected:
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void RenderSettingsTee(CUIRect MainView);
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void RenderSettingsTee7(CUIRect MainView);
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void RenderSettingsTeeCustom7(CUIRect MainView);
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void RenderSettingsTeeBasic7(CUIRect MainView);
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void RenderSkinSelection7(CUIRect MainView);
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void RenderSkinPartSelection7(CUIRect MainView);
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void RenderSettingsControls(CUIRect MainView);
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@ -31,246 +31,62 @@
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#include <vector>
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using namespace FontIcons;
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void CMenus::RenderSettingsTee7(CUIRect MainView)
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{
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static bool s_CustomSkinMenu = false;
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// static int s_PlayerCountry = 0;
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// static char s_aPlayerName[64] = {0};
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// static char s_aPlayerClan[64] = {0};
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CUIRect SkinPreview, NormalSkinPreview, RedTeamSkinPreview, BlueTeamSkinPreview, Buttons, QuickSearch, DirectoryButton, RefreshButton, SaveDeleteButton, TabBars, TabBar, LeftTab, RightTab;
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MainView.HSplitBottom(20.0f, &MainView, &Buttons);
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MainView.HSplitBottom(5.0f, &MainView, nullptr);
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Buttons.VSplitRight(25.0f, &Buttons, &RefreshButton);
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Buttons.VSplitRight(10.0f, &Buttons, nullptr);
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Buttons.VSplitRight(140.0f, &Buttons, &DirectoryButton);
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Buttons.VSplitLeft(220.0f, &QuickSearch, &Buttons);
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Buttons.VSplitLeft(10.0f, nullptr, &Buttons);
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Buttons.VSplitLeft(120.0f, &SaveDeleteButton, &Buttons);
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MainView.HSplitTop(50.0f, &TabBars, &MainView);
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MainView.HSplitTop(10.0f, nullptr, &MainView);
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TabBars.VSplitMid(&TabBars, &SkinPreview, 20.0f);
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// if(m_pClient->m_IdentityState < 0)
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// {
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// s_PlayerCountry = Config()->m_PlayerCountry;
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// str_copy(s_aPlayerName, Config()->m_PlayerName, sizeof(s_aPlayerName));
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// str_copy(s_aPlayerClan, Config()->m_PlayerClan, sizeof(s_aPlayerClan));
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// m_pClient->m_IdentityState = 0;
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// }
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TabBars.HSplitTop(20.0f, &TabBar, &TabBars);
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TabBar.VSplitMid(&LeftTab, &RightTab);
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TabBars.HSplitTop(10.0f, nullptr, &TabBars);
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CUIRect Label, TopView, BottomView, Left, Right;
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SkinPreview.Draw(ColorRGBA(0.0f, 0.0f, 0.0f, 0.25f), IGraphics::CORNER_ALL, 5.0f);
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SkinPreview.VMargin(10.0f, &SkinPreview);
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SkinPreview.VSplitRight(50.0f, &SkinPreview, &BlueTeamSkinPreview);
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SkinPreview.VSplitRight(10.0f, &SkinPreview, nullptr);
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SkinPreview.VSplitRight(50.0f, &SkinPreview, &RedTeamSkinPreview);
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SkinPreview.VSplitRight(10.0f, &SkinPreview, nullptr);
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SkinPreview.VSplitRight(50.0f, &SkinPreview, &NormalSkinPreview);
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SkinPreview.VSplitRight(10.0f, &SkinPreview, nullptr);
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// cut view
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MainView.HSplitBottom(40.0f, &MainView, &BottomView);
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BottomView.HSplitTop(20.f, 0, &BottomView);
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CUIRect QuickSearch, DirectoryButton, Buttons;
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CUIRect ButtonLeft, ButtonMiddle, ButtonRight;
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BottomView.VSplitMid(&QuickSearch, &Buttons, 10.0f);
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QuickSearch.VSplitLeft(240.0f, &QuickSearch, &DirectoryButton);
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QuickSearch.VSplitRight(10.0f, &QuickSearch, nullptr);
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const float ButtonSize = Buttons.w / 3;
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Buttons.VSplitLeft(ButtonSize, &ButtonLeft, &Buttons);
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Buttons.VSplitLeft(ButtonSize, &ButtonMiddle, &Buttons);
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Buttons.VSplitLeft(ButtonSize, &ButtonRight, &Buttons);
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// render skin preview background
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const float SpacingH = 2.0f;
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const float SpacingW = 3.0f;
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const float ButtonHeight = 20.0f;
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const float SkinHeight = 50.0f;
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const float BackgroundHeight = (ButtonHeight + SpacingH) + SkinHeight * 2;
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MainView.HSplitTop(20.0f, 0, &MainView);
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MainView.HSplitTop(BackgroundHeight, &TopView, &MainView);
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TopView.VSplitMid(&Left, &Right, 3.0f);
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Left.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
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Right.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
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Left.HSplitTop(ButtonHeight, &Label, &Left);
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Ui()->DoLabel(&Label, Localize("Tee"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_MC);
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// Preview
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static CButtonContainer s_PlayerTabButton;
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if(DoButton_MenuTab(&s_PlayerTabButton, Localize("Player"), !m_Dummy, &LeftTab, IGraphics::CORNER_L, nullptr, nullptr, nullptr, nullptr, 4.0f))
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{
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CUIRect Top, Bottom, TeeLeft, TeeRight;
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Left.HSplitTop(SpacingH, 0, &Left);
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Left.HSplitTop(SkinHeight * 2, &Top, &Left);
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// split the menu in 2 parts
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Top.HSplitMid(&Top, &Bottom, SpacingH);
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// handle left
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// validate skin parts for solo mode
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CTeeRenderInfo OwnSkinInfo;
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OwnSkinInfo.m_Size = 50.0f;
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char aSkinParts[protocol7::NUM_SKINPARTS][protocol7::MAX_SKIN_ARRAY_SIZE];
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char *apSkinPartsPtr[protocol7::NUM_SKINPARTS];
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int aUCCVars[protocol7::NUM_SKINPARTS];
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int aColorVars[protocol7::NUM_SKINPARTS];
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for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
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{
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str_copy(aSkinParts[Part], CSkins7::ms_apSkinVariables[(int)m_Dummy][Part], protocol7::MAX_SKIN_ARRAY_SIZE);
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apSkinPartsPtr[Part] = aSkinParts[Part];
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aUCCVars[Part] = *CSkins7::ms_apUCCVariables[(int)m_Dummy][Part];
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aColorVars[Part] = *CSkins7::ms_apColorVariables[(int)m_Dummy][Part];
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}
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m_pClient->m_Skins7.ValidateSkinParts(apSkinPartsPtr, aUCCVars, aColorVars, 0);
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for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
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{
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int SkinPart = m_pClient->m_Skins7.FindSkinPart(Part, apSkinPartsPtr[Part], false);
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const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, SkinPart);
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if(aUCCVars[Part])
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{
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OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_ColorTexture;
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OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING);
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}
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else
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{
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OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_OrgTexture;
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OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
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}
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}
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// draw preview
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Top.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
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Top.VSplitLeft(Top.w / 3.0f + SpacingW / 2.0f, &Label, &Top);
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Label.y += 17.0f;
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Ui()->DoLabel(&Label, Localize("Normal:"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_CENTER);
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Top.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
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{
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// interactive tee: tee looking towards cursor, and it is happy when you touch it
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const vec2 TeePosition = vec2(Top.x + Top.w / 2.0f, Top.y + Top.h / 2.0f + 6.0f);
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const vec2 DeltaPosition = Ui()->MousePos() - TeePosition;
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const float Distance = length(DeltaPosition);
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const float InteractionDistance = 20.0f;
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const vec2 TeeDirection = Distance < InteractionDistance ? normalize(vec2(DeltaPosition.x, maximum(DeltaPosition.y, 0.5f))) : normalize(DeltaPosition);
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const int TeeEmote = Distance < InteractionDistance ? EMOTE_HAPPY : EMOTE_NORMAL;
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RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, TeeEmote, TeeDirection, TeePosition);
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static char s_InteractiveTeeButtonId;
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if(Distance < InteractionDistance && Ui()->DoButtonLogic(&s_InteractiveTeeButtonId, 0, &Top))
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{
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m_pClient->m_Sounds.Play(CSounds::CHN_GUI, SOUND_PLAYER_SPAWN, 1.0f);
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}
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}
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// handle right (team skins)
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// validate skin parts for team game mode
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CTeeRenderInfo TeamSkinInfo = OwnSkinInfo;
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for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
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{
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str_copy(aSkinParts[Part], CSkins7::ms_apSkinVariables[(int)m_Dummy][Part], protocol7::MAX_SKIN_ARRAY_SIZE);
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apSkinPartsPtr[Part] = aSkinParts[Part];
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aUCCVars[Part] = *CSkins7::ms_apUCCVariables[(int)m_Dummy][Part];
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aColorVars[Part] = *CSkins7::ms_apColorVariables[(int)m_Dummy][Part];
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}
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m_pClient->m_Skins7.ValidateSkinParts(apSkinPartsPtr, aUCCVars, aColorVars, GAMEFLAG_TEAMS);
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for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
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{
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int SkinPart = m_pClient->m_Skins7.FindSkinPart(Part, apSkinPartsPtr[Part], false);
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const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, SkinPart);
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if(aUCCVars[Part])
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{
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TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_ColorTexture;
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TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING);
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}
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else
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{
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TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_OrgTexture;
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TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
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}
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}
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// draw preview
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Bottom.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
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Bottom.VSplitLeft(Bottom.w / 3.0f + SpacingW / 2.0f, &Label, &Bottom);
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Label.y += 17.0f;
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Ui()->DoLabel(&Label, Localize("Team:"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_CENTER);
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Bottom.VSplitMid(&TeeLeft, &TeeRight, SpacingW);
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TeeLeft.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
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for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
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{
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ColorRGBA TeamColor = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_RED, Part);
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TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = TeamColor;
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}
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RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(1, 0), vec2(TeeLeft.x + TeeLeft.w / 2.0f, TeeLeft.y + TeeLeft.h / 2.0f + 6.0f));
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TeeRight.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
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for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
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{
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ColorRGBA TeamColor = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_BLUE, Part);
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TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = TeamColor;
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}
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RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(-1, 0), vec2(TeeRight.x + TeeRight.w / 2.0f, TeeRight.y + TeeRight.h / 2.0f + 6.0f));
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m_Dummy = false;
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}
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Right.HSplitTop(ButtonHeight, &Label, &Right);
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Ui()->DoLabel(&Label, Localize("Settings"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_MC);
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// Settings
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static CButtonContainer s_DummyTabButton;
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if(DoButton_MenuTab(&s_DummyTabButton, Localize("Dummy"), m_Dummy, &RightTab, IGraphics::CORNER_R, nullptr, nullptr, nullptr, nullptr, 4.0f))
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{
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CUIRect Top, Bottom, Dummy, DummyLabel;
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Right.HSplitTop(SpacingH, 0, &Right);
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Right.HSplitMid(&Top, &Bottom, SpacingH);
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Right.HSplitTop(20.0f, &Dummy, &Right);
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Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
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if(DoButton_CheckBox(&m_Dummy, Localize("Dummy settings"), m_Dummy, &DummyLabel))
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{
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m_Dummy ^= 1;
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}
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GameClient()->m_Tooltips.DoToolTip(&m_Dummy, &DummyLabel, Localize("Toggle to edit your dummy settings"));
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m_Dummy = true;
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}
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MainView.HSplitTop(10.0f, 0, &MainView);
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TabBars.HSplitTop(20.0f, &TabBar, &TabBars);
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TabBar.VSplitMid(&LeftTab, &RightTab);
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if(s_CustomSkinMenu)
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RenderSettingsTeeCustom7(MainView);
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else
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RenderSettingsTeeBasic7(MainView);
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// bottom buttons
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if(s_CustomSkinMenu)
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static CButtonContainer s_BasicTabButton;
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if(DoButton_MenuTab(&s_BasicTabButton, Localize("Basic"), !m_CustomSkinMenu, &LeftTab, IGraphics::CORNER_L, nullptr, nullptr, nullptr, nullptr, 4.0f))
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{
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static CButtonContainer s_CustomSkinSaveButton;
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if(DoButton_Menu(&s_CustomSkinSaveButton, Localize("Save"), 0, &ButtonLeft))
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{
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m_Popup = POPUP_SAVE_SKIN;
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m_SkinNameInput.SelectAll();
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Ui()->SetActiveItem(&m_SkinNameInput);
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}
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static CButtonContainer s_RandomizeSkinButton;
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if(DoButton_Menu(&s_RandomizeSkinButton, Localize("Randomize"), 0, &ButtonMiddle))
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{
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m_pClient->m_Skins7.RandomizeSkin(m_Dummy);
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Config()->m_ClPlayer7Skin[0] = 0;
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SetNeedSendInfo();
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}
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}
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else if(m_pSelectedSkin && (m_pSelectedSkin->m_Flags & CSkins7::SKINFLAG_STANDARD) == 0)
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{
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static CButtonContainer s_CustomSkinDeleteButton;
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if(DoButton_Menu(&s_CustomSkinDeleteButton, Localize("Delete"), 0, &ButtonMiddle) || Ui()->ConsumeHotkey(CUi::HOTKEY_DELETE))
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{
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), Localize("Are you sure that you want to delete '%s'?"), m_pSelectedSkin->m_aName);
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PopupConfirm(Localize("Delete skin"), aBuf, Localize("Yes"), Localize("No"), &CMenus::PopupConfirmDeleteSkin7);
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}
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m_CustomSkinMenu = false;
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}
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static CButtonContainer s_CustomSwitchButton;
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if(DoButton_Menu(&s_CustomSwitchButton, s_CustomSkinMenu ? Localize("Basic") : Localize("Custom"), 0, &ButtonRight))
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static CButtonContainer s_CustomTabButton;
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if(DoButton_MenuTab(&s_CustomTabButton, Localize("Custom"), m_CustomSkinMenu, &RightTab, IGraphics::CORNER_R, nullptr, nullptr, nullptr, nullptr, 4.0f))
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{
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s_CustomSkinMenu = !s_CustomSkinMenu;
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if(s_CustomSkinMenu && m_pSelectedSkin)
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m_CustomSkinMenu = true;
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if(m_CustomSkinMenu && m_pSelectedSkin)
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{
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if(m_pSelectedSkin->m_Flags & CSkins7::SKINFLAG_STANDARD)
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{
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@ -282,6 +98,122 @@ void CMenus::RenderSettingsTee7(CUIRect MainView)
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}
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}
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// validate skin parts for solo mode
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char aSkinParts[protocol7::NUM_SKINPARTS][protocol7::MAX_SKIN_ARRAY_SIZE];
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char *apSkinPartsPtr[protocol7::NUM_SKINPARTS];
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int aUCCVars[protocol7::NUM_SKINPARTS];
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int aColorVars[protocol7::NUM_SKINPARTS];
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for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
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{
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str_copy(aSkinParts[Part], CSkins7::ms_apSkinVariables[(int)m_Dummy][Part], protocol7::MAX_SKIN_ARRAY_SIZE);
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apSkinPartsPtr[Part] = aSkinParts[Part];
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aUCCVars[Part] = *CSkins7::ms_apUCCVariables[(int)m_Dummy][Part];
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aColorVars[Part] = *CSkins7::ms_apColorVariables[(int)m_Dummy][Part];
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}
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m_pClient->m_Skins7.ValidateSkinParts(apSkinPartsPtr, aUCCVars, aColorVars, 0);
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CTeeRenderInfo OwnSkinInfo;
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OwnSkinInfo.m_Size = 50.0f;
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for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
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{
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int SkinPart = m_pClient->m_Skins7.FindSkinPart(Part, apSkinPartsPtr[Part], false);
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const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, SkinPart);
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if(aUCCVars[Part])
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{
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OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_ColorTexture;
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OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING);
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}
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else
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{
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OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_OrgTexture;
|
||||
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
char aBuf[128 + IO_MAX_PATH_LENGTH];
|
||||
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Your skin"));
|
||||
Ui()->DoLabel(&SkinPreview, aBuf, 14.0f, TEXTALIGN_ML);
|
||||
|
||||
{
|
||||
// interactive tee: tee looking towards cursor, and it is happy when you touch it
|
||||
const vec2 TeePosition = NormalSkinPreview.Center() + vec2(0.0f, 6.0f);
|
||||
const vec2 DeltaPosition = Ui()->MousePos() - TeePosition;
|
||||
const float Distance = length(DeltaPosition);
|
||||
const float InteractionDistance = 20.0f;
|
||||
const vec2 TeeDirection = Distance < InteractionDistance ? normalize(vec2(DeltaPosition.x, maximum(DeltaPosition.y, 0.5f))) : normalize(DeltaPosition);
|
||||
const int TeeEmote = Distance < InteractionDistance ? EMOTE_HAPPY : EMOTE_NORMAL;
|
||||
RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, TeeEmote, TeeDirection, TeePosition);
|
||||
static char s_InteractiveTeeButtonId;
|
||||
if(Distance < InteractionDistance && Ui()->DoButtonLogic(&s_InteractiveTeeButtonId, 0, &NormalSkinPreview))
|
||||
{
|
||||
m_pClient->m_Sounds.Play(CSounds::CHN_GUI, SOUND_PLAYER_SPAWN, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
// validate skin parts for team game mode
|
||||
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
|
||||
{
|
||||
str_copy(aSkinParts[Part], CSkins7::ms_apSkinVariables[(int)m_Dummy][Part], protocol7::MAX_SKIN_ARRAY_SIZE);
|
||||
apSkinPartsPtr[Part] = aSkinParts[Part];
|
||||
aUCCVars[Part] = *CSkins7::ms_apUCCVariables[(int)m_Dummy][Part];
|
||||
aColorVars[Part] = *CSkins7::ms_apColorVariables[(int)m_Dummy][Part];
|
||||
}
|
||||
m_pClient->m_Skins7.ValidateSkinParts(apSkinPartsPtr, aUCCVars, aColorVars, GAMEFLAG_TEAMS);
|
||||
|
||||
CTeeRenderInfo TeamSkinInfo = OwnSkinInfo;
|
||||
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
|
||||
{
|
||||
int SkinPart = m_pClient->m_Skins7.FindSkinPart(Part, apSkinPartsPtr[Part], false);
|
||||
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, SkinPart);
|
||||
if(aUCCVars[Part])
|
||||
{
|
||||
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_ColorTexture;
|
||||
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING);
|
||||
}
|
||||
else
|
||||
{
|
||||
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_OrgTexture;
|
||||
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
|
||||
{
|
||||
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_RED, Part);
|
||||
}
|
||||
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(1, 0), RedTeamSkinPreview.Center() + vec2(0.0f, 6.0f));
|
||||
|
||||
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
|
||||
{
|
||||
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_BLUE, Part);
|
||||
}
|
||||
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(-1, 0), BlueTeamSkinPreview.Center() + vec2(0.0f, 6.0f));
|
||||
|
||||
if(m_CustomSkinMenu)
|
||||
RenderSettingsTeeCustom7(MainView);
|
||||
else
|
||||
RenderSkinSelection7(MainView);
|
||||
|
||||
if(m_CustomSkinMenu)
|
||||
{
|
||||
static CButtonContainer s_CustomSkinSaveButton;
|
||||
if(DoButton_Menu(&s_CustomSkinSaveButton, Localize("Save"), 0, &SaveDeleteButton))
|
||||
{
|
||||
m_Popup = POPUP_SAVE_SKIN;
|
||||
m_SkinNameInput.SelectAll();
|
||||
Ui()->SetActiveItem(&m_SkinNameInput);
|
||||
}
|
||||
}
|
||||
else if(m_pSelectedSkin && (m_pSelectedSkin->m_Flags & CSkins7::SKINFLAG_STANDARD) == 0)
|
||||
{
|
||||
static CButtonContainer s_CustomSkinDeleteButton;
|
||||
if(DoButton_Menu(&s_CustomSkinDeleteButton, Localize("Delete"), 0, &SaveDeleteButton) || Ui()->ConsumeHotkey(CUi::HOTKEY_DELETE))
|
||||
{
|
||||
str_format(aBuf, sizeof(aBuf), Localize("Are you sure that you want to delete '%s'?"), m_pSelectedSkin->m_aName);
|
||||
PopupConfirm(Localize("Delete skin"), aBuf, Localize("Yes"), Localize("No"), &CMenus::PopupConfirmDeleteSkin7);
|
||||
}
|
||||
}
|
||||
|
||||
static CLineInput s_SkinFilterInput(g_Config.m_ClSkinFilterString, sizeof(g_Config.m_ClSkinFilterString));
|
||||
if(Ui()->DoEditBox_Search(&s_SkinFilterInput, &QuickSearch, 14.0f, !Ui()->IsPopupOpen() && m_pClient->m_GameConsole.IsClosed()))
|
||||
{
|
||||
|
@ -291,12 +223,25 @@ void CMenus::RenderSettingsTee7(CUIRect MainView)
|
|||
static CButtonContainer s_DirectoryButton;
|
||||
if(DoButton_Menu(&s_DirectoryButton, Localize("Skins directory"), 0, &DirectoryButton))
|
||||
{
|
||||
char aBuf[128 + IO_MAX_PATH_LENGTH];
|
||||
Storage()->GetCompletePath(IStorage::TYPE_SAVE, "skins7", aBuf, sizeof(aBuf));
|
||||
Storage()->CreateFolder("skins7", IStorage::TYPE_SAVE);
|
||||
Client()->ViewFile(aBuf);
|
||||
}
|
||||
GameClient()->m_Tooltips.DoToolTip(&s_DirectoryButton, &DirectoryButton, Localize("Open the directory to add custom skins"));
|
||||
|
||||
TextRender()->SetFontPreset(EFontPreset::ICON_FONT);
|
||||
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
|
||||
static CButtonContainer s_SkinRefreshButton;
|
||||
if(DoButton_Menu(&s_SkinRefreshButton, FONT_ICON_ARROW_ROTATE_RIGHT, 0, &RefreshButton) ||
|
||||
(!Ui()->IsPopupOpen() && m_pClient->m_GameConsole.IsClosed() && (Input()->KeyPress(KEY_F5) || (Input()->ModifierIsPressed() && Input()->KeyPress(KEY_R)))))
|
||||
{
|
||||
// reset render flags for possible loading screen
|
||||
TextRender()->SetRenderFlags(0);
|
||||
TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
|
||||
// TODO: m_pClient->RefreshSkins();
|
||||
}
|
||||
TextRender()->SetRenderFlags(0);
|
||||
TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
|
||||
}
|
||||
|
||||
void CMenus::PopupConfirmDeleteSkin7()
|
||||
|
@ -311,51 +256,34 @@ void CMenus::PopupConfirmDeleteSkin7()
|
|||
m_pSelectedSkin = nullptr;
|
||||
}
|
||||
|
||||
void CMenus::RenderSettingsTeeBasic7(CUIRect MainView)
|
||||
{
|
||||
RenderSkinSelection7(MainView); // yes thats all here ^^
|
||||
}
|
||||
|
||||
void CMenus::RenderSettingsTeeCustom7(CUIRect MainView)
|
||||
{
|
||||
CUIRect Label, Patterns, Button, Left, Right;
|
||||
CUIRect ButtonBar, SkinPartSelection, CustomColors;
|
||||
|
||||
// render skin preview background
|
||||
float SpacingH = 2.0f;
|
||||
float SpacingW = 3.0f;
|
||||
float ButtonHeight = 20.0f;
|
||||
MainView.HSplitTop(20.0f, &ButtonBar, &MainView);
|
||||
MainView.Draw(ColorRGBA(0.0f, 0.0f, 0.0f, 0.25f), IGraphics::CORNER_B, 5.0f);
|
||||
MainView.VSplitMid(&SkinPartSelection, &CustomColors, 10.0f);
|
||||
CustomColors.Margin(5.0f, &CustomColors);
|
||||
CUIRect CustomColorsButton, RandomSkinButton;
|
||||
CustomColors.HSplitTop(20.0f, &CustomColorsButton, &CustomColors);
|
||||
CustomColorsButton.VSplitRight(30.0f, &CustomColorsButton, &RandomSkinButton);
|
||||
CustomColorsButton.VSplitRight(20.0f, &CustomColorsButton, nullptr);
|
||||
|
||||
MainView.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
|
||||
const float ButtonWidth = ButtonBar.w / protocol7::NUM_SKINPARTS;
|
||||
|
||||
MainView.HSplitTop(ButtonHeight, &Label, &MainView);
|
||||
Ui()->DoLabel(&Label, Localize("Customize"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_MC);
|
||||
|
||||
// skin part selection
|
||||
MainView.HSplitTop(SpacingH, 0, &MainView);
|
||||
MainView.HSplitTop(ButtonHeight, &Patterns, &MainView);
|
||||
Patterns.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
|
||||
|
||||
float ButtonWidth = (Patterns.w / 6.0f) - (SpacingW * 5.0) / 6.0f;
|
||||
|
||||
static CButtonContainer s_aPatternButtons[protocol7::NUM_SKINPARTS];
|
||||
static CButtonContainer s_aSkinPartButtons[protocol7::NUM_SKINPARTS];
|
||||
for(int i = 0; i < protocol7::NUM_SKINPARTS; i++)
|
||||
{
|
||||
Patterns.VSplitLeft(ButtonWidth, &Button, &Patterns);
|
||||
if(DoButton_MenuTab(&s_aPatternButtons[i], Localize(CSkins7::ms_apSkinPartNames[i], "skins"), m_TeePartSelected == i, &Button, IGraphics::CORNER_ALL))
|
||||
CUIRect Button;
|
||||
ButtonBar.VSplitLeft(ButtonWidth, &Button, &ButtonBar);
|
||||
const int Corners = i == 0 ? IGraphics::CORNER_TL : (i == (protocol7::NUM_SKINPARTS - 1) ? IGraphics::CORNER_TR : IGraphics::CORNER_NONE);
|
||||
if(DoButton_MenuTab(&s_aSkinPartButtons[i], Localize(CSkins7::ms_apSkinPartNamesLocalized[i], "skins"), m_TeePartSelected == i, &Button, Corners, nullptr, nullptr, nullptr, nullptr, 4.0f))
|
||||
{
|
||||
m_TeePartSelected = i;
|
||||
}
|
||||
Patterns.VSplitLeft(SpacingW, 0, &Patterns);
|
||||
}
|
||||
|
||||
MainView.HSplitTop(SpacingH, 0, &MainView);
|
||||
MainView.VSplitMid(&Left, &Right, SpacingW);
|
||||
Right.Margin(5.0f, &Right);
|
||||
|
||||
RenderSkinPartSelection7(Left);
|
||||
|
||||
CUIRect CustomColorsButton;
|
||||
Right.HSplitTop(20.0f, &CustomColorsButton, &Right);
|
||||
RenderSkinPartSelection7(SkinPartSelection);
|
||||
|
||||
int *pUseCustomColor = CSkins7::ms_apUCCVariables[(int)m_Dummy][m_TeePartSelected];
|
||||
if(DoButton_CheckBox(pUseCustomColor, Localize("Custom colors"), *pUseCustomColor, &CustomColorsButton))
|
||||
|
@ -366,15 +294,32 @@ void CMenus::RenderSettingsTeeCustom7(CUIRect MainView)
|
|||
|
||||
if(*pUseCustomColor)
|
||||
{
|
||||
CUIRect CustomColors;
|
||||
Right.HSplitTop(5.0f, nullptr, &Right);
|
||||
Right.HSplitTop(95.0f, &CustomColors, &Right);
|
||||
CUIRect CustomColorScrollbars;
|
||||
CustomColors.HSplitTop(5.0f, nullptr, &CustomColors);
|
||||
CustomColors.HSplitTop(95.0f, &CustomColorScrollbars, &CustomColors);
|
||||
|
||||
if(RenderHslaScrollbars(&CustomColors, CSkins7::ms_apColorVariables[(int)m_Dummy][m_TeePartSelected], m_TeePartSelected == protocol7::SKINPART_MARKING, CSkins7::DARKEST_COLOR_LGT))
|
||||
if(RenderHslaScrollbars(&CustomColorScrollbars, CSkins7::ms_apColorVariables[(int)m_Dummy][m_TeePartSelected], m_TeePartSelected == protocol7::SKINPART_MARKING, CSkins7::DARKEST_COLOR_LGT))
|
||||
{
|
||||
SetNeedSendInfo();
|
||||
}
|
||||
}
|
||||
|
||||
// Random skin button
|
||||
static CButtonContainer s_RandomSkinButton;
|
||||
static const char *s_apDice[] = {FONT_ICON_DICE_ONE, FONT_ICON_DICE_TWO, FONT_ICON_DICE_THREE, FONT_ICON_DICE_FOUR, FONT_ICON_DICE_FIVE, FONT_ICON_DICE_SIX};
|
||||
static int s_CurrentDie = rand() % std::size(s_apDice);
|
||||
TextRender()->SetFontPreset(EFontPreset::ICON_FONT);
|
||||
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
|
||||
if(DoButton_Menu(&s_RandomSkinButton, s_apDice[s_CurrentDie], 0, &RandomSkinButton, nullptr, IGraphics::CORNER_ALL, 5.0f, -0.2f))
|
||||
{
|
||||
m_pClient->m_Skins7.RandomizeSkin(m_Dummy);
|
||||
Config()->m_ClPlayer7Skin[0] = '\0';
|
||||
SetNeedSendInfo();
|
||||
s_CurrentDie = rand() % std::size(s_apDice);
|
||||
}
|
||||
TextRender()->SetRenderFlags(0);
|
||||
TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
|
||||
GameClient()->m_Tooltips.DoToolTip(&s_RandomSkinButton, &RandomSkinButton, Localize("Create a random skin"));
|
||||
}
|
||||
|
||||
void CMenus::RenderSkinSelection7(CUIRect MainView)
|
||||
|
@ -389,74 +334,72 @@ void CMenus::RenderSkinSelection7(CUIRect MainView)
|
|||
s_SkinCount = m_pClient->m_Skins7.Num();
|
||||
for(int i = 0; i < s_SkinCount; ++i)
|
||||
{
|
||||
const CSkins7::CSkin *s = m_pClient->m_Skins7.Get(i);
|
||||
|
||||
if(g_Config.m_ClSkinFilterString[0] != '\0' && !str_utf8_find_nocase(s->m_aName, g_Config.m_ClSkinFilterString))
|
||||
const CSkins7::CSkin *pSkin = m_pClient->m_Skins7.Get(i);
|
||||
if(g_Config.m_ClSkinFilterString[0] != '\0' && !str_utf8_find_nocase(pSkin->m_aName, g_Config.m_ClSkinFilterString))
|
||||
continue;
|
||||
|
||||
// no special skins
|
||||
if((s->m_Flags & CSkins7::SKINFLAG_SPECIAL) == 0)
|
||||
if((pSkin->m_Flags & CSkins7::SKINFLAG_SPECIAL) == 0)
|
||||
{
|
||||
s_vpSkinList.emplace_back(s);
|
||||
s_vpSkinList.emplace_back(pSkin);
|
||||
}
|
||||
}
|
||||
m_SkinListNeedsUpdate = false;
|
||||
}
|
||||
|
||||
m_pSelectedSkin = 0;
|
||||
m_pSelectedSkin = nullptr;
|
||||
int s_OldSelected = -1;
|
||||
s_ListBox.DoStart(60.0f, s_vpSkinList.size(), 10, 1, s_OldSelected, &MainView);
|
||||
s_ListBox.DoStart(50.0f, s_vpSkinList.size(), 4, 1, s_OldSelected, &MainView);
|
||||
|
||||
for(int i = 0; i < (int)s_vpSkinList.size(); ++i)
|
||||
{
|
||||
const CSkins7::CSkin *s = s_vpSkinList[i];
|
||||
if(s == 0)
|
||||
const CSkins7::CSkin *pSkin = s_vpSkinList[i];
|
||||
if(pSkin == nullptr)
|
||||
continue;
|
||||
if(!str_comp(s->m_aName, Config()->m_ClPlayer7Skin))
|
||||
if(!str_comp(pSkin->m_aName, Config()->m_ClPlayer7Skin))
|
||||
{
|
||||
m_pSelectedSkin = s;
|
||||
m_pSelectedSkin = pSkin;
|
||||
s_OldSelected = i;
|
||||
}
|
||||
|
||||
CListboxItem Item = s_ListBox.DoNextItem(&s_vpSkinList[i], s_OldSelected == i);
|
||||
if(Item.m_Visible)
|
||||
const CListboxItem Item = s_ListBox.DoNextItem(&s_vpSkinList[i], s_OldSelected == i);
|
||||
if(!Item.m_Visible)
|
||||
continue;
|
||||
|
||||
CUIRect TeePreview, Label;
|
||||
Item.m_Rect.VSplitLeft(60.0f, &TeePreview, &Label);
|
||||
|
||||
CTeeRenderInfo Info;
|
||||
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
|
||||
{
|
||||
CTeeRenderInfo Info;
|
||||
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
|
||||
if(pSkin->m_aUseCustomColors[Part])
|
||||
{
|
||||
if(s->m_aUseCustomColors[Part])
|
||||
{
|
||||
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = s->m_apParts[Part]->m_ColorTexture;
|
||||
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(s->m_aPartColors[Part], Part == protocol7::SKINPART_MARKING);
|
||||
}
|
||||
else
|
||||
{
|
||||
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = s->m_apParts[Part]->m_OrgTexture;
|
||||
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkin->m_apParts[Part]->m_ColorTexture;
|
||||
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(pSkin->m_aPartColors[Part], Part == protocol7::SKINPART_MARKING);
|
||||
}
|
||||
|
||||
Info.m_Size = 50.0f;
|
||||
Item.m_Rect.HSplitTop(5.0f, 0, &Item.m_Rect); // some margin from the top
|
||||
|
||||
else
|
||||
{
|
||||
// interactive tee: tee is happy to be selected
|
||||
int TeeEmote = (Item.m_Selected && s_LastSelectionTime + 0.75f > Client()->LocalTime()) ? EMOTE_HAPPY : EMOTE_NORMAL;
|
||||
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, TeeEmote, vec2(1.0f, 0.0f), vec2(Item.m_Rect.x + Item.m_Rect.w / 2, Item.m_Rect.y + Item.m_Rect.h / 2));
|
||||
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkin->m_apParts[Part]->m_OrgTexture;
|
||||
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
CUIRect Label;
|
||||
Item.m_Rect.Margin(5.0f, &Item.m_Rect);
|
||||
Item.m_Rect.HSplitBottom(10.0f, &Item.m_Rect, &Label);
|
||||
|
||||
Ui()->DoLabel(&Label, s->m_aName, 10.0f, TEXTALIGN_MC);
|
||||
}
|
||||
Info.m_Size = 50.0f;
|
||||
|
||||
{
|
||||
// interactive tee: tee is happy to be selected
|
||||
int TeeEmote = (Item.m_Selected && s_LastSelectionTime + 0.75f > Client()->GlobalTime()) ? EMOTE_HAPPY : EMOTE_NORMAL;
|
||||
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, TeeEmote, vec2(1.0f, 0.0f), TeePreview.Center() + vec2(0.0f, 6.0f));
|
||||
}
|
||||
|
||||
SLabelProperties Props;
|
||||
Props.m_MaxWidth = Label.w - 5.0f;
|
||||
Ui()->DoLabel(&Label, pSkin->m_aName, 12.0f, TEXTALIGN_ML, Props);
|
||||
}
|
||||
|
||||
const int NewSelected = s_ListBox.DoEnd();
|
||||
if(NewSelected != -1 && NewSelected != s_OldSelected)
|
||||
{
|
||||
s_LastSelectionTime = Client()->LocalTime();
|
||||
s_LastSelectionTime = Client()->GlobalTime();
|
||||
m_pSelectedSkin = s_vpSkinList[NewSelected];
|
||||
str_copy(Config()->m_ClPlayer7Skin, m_pSelectedSkin->m_aName);
|
||||
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
|
||||
|
@ -481,11 +424,11 @@ void CMenus::RenderSkinPartSelection7(CUIRect MainView)
|
|||
s_paList[Part].clear();
|
||||
for(int i = 0; i < m_pClient->m_Skins7.NumSkinPart(Part); ++i)
|
||||
{
|
||||
const CSkins7::CSkinPart *s = m_pClient->m_Skins7.GetSkinPart(Part, i);
|
||||
const CSkins7::CSkinPart *pPart = m_pClient->m_Skins7.GetSkinPart(Part, i);
|
||||
// no special skins
|
||||
if((s->m_Flags & CSkins7::SKINFLAG_SPECIAL) == 0)
|
||||
if((pPart->m_Flags & CSkins7::SKINFLAG_SPECIAL) == 0)
|
||||
{
|
||||
s_paList[Part].emplace_back(s);
|
||||
s_paList[Part].emplace_back(pPart);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -494,71 +437,62 @@ void CMenus::RenderSkinPartSelection7(CUIRect MainView)
|
|||
|
||||
static int s_OldSelected = -1;
|
||||
s_ListBox.DoBegin(&MainView);
|
||||
s_ListBox.DoStart(60.0f, s_paList[m_TeePartSelected].size(), 5, 1, s_OldSelected);
|
||||
s_ListBox.DoStart(72.0f, s_paList[m_TeePartSelected].size(), 4, 1, s_OldSelected, nullptr, false, IGraphics::CORNER_NONE, true);
|
||||
|
||||
for(int i = 0; i < (int)s_paList[m_TeePartSelected].size(); ++i)
|
||||
{
|
||||
const CSkins7::CSkinPart *s = s_paList[m_TeePartSelected][i];
|
||||
if(s == 0)
|
||||
const CSkins7::CSkinPart *pPart = s_paList[m_TeePartSelected][i];
|
||||
if(pPart == nullptr)
|
||||
continue;
|
||||
if(!str_comp(s->m_aName, CSkins7::ms_apSkinVariables[(int)m_Dummy][m_TeePartSelected]))
|
||||
if(!str_comp(pPart->m_aName, CSkins7::ms_apSkinVariables[(int)m_Dummy][m_TeePartSelected]))
|
||||
s_OldSelected = i;
|
||||
|
||||
CListboxItem Item = s_ListBox.DoNextItem(&s_paList[m_TeePartSelected][i], s_OldSelected == i);
|
||||
if(Item.m_Visible)
|
||||
if(!Item.m_Visible)
|
||||
continue;
|
||||
|
||||
CUIRect Label;
|
||||
Item.m_Rect.Margin(5.0f, &Item.m_Rect);
|
||||
Item.m_Rect.HSplitBottom(12.0f, &Item.m_Rect, &Label);
|
||||
|
||||
CTeeRenderInfo Info;
|
||||
for(int j = 0; j < protocol7::NUM_SKINPARTS; j++)
|
||||
{
|
||||
CTeeRenderInfo Info;
|
||||
for(int j = 0; j < protocol7::NUM_SKINPARTS; j++)
|
||||
int SkinPart = m_pClient->m_Skins7.FindSkinPart(j, CSkins7::ms_apSkinVariables[(int)m_Dummy][j], false);
|
||||
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(j, SkinPart);
|
||||
if(*CSkins7::ms_apUCCVariables[(int)m_Dummy][j])
|
||||
{
|
||||
int SkinPart = m_pClient->m_Skins7.FindSkinPart(j, CSkins7::ms_apSkinVariables[(int)m_Dummy][j], false);
|
||||
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(j, SkinPart);
|
||||
if(*CSkins7::ms_apUCCVariables[(int)m_Dummy][j])
|
||||
{
|
||||
if(m_TeePartSelected == j)
|
||||
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = s->m_ColorTexture;
|
||||
else
|
||||
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = pSkinPart->m_ColorTexture;
|
||||
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[j] = m_pClient->m_Skins7.GetColor(*CSkins7::ms_apColorVariables[(int)m_Dummy][j], j == protocol7::SKINPART_MARKING);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(m_TeePartSelected == j)
|
||||
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = s->m_OrgTexture;
|
||||
else
|
||||
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = pSkinPart->m_OrgTexture;
|
||||
Info.m_aSixup[0].m_aColors[j] = vec4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = m_TeePartSelected == j ? pPart->m_ColorTexture : pSkinPart->m_ColorTexture;
|
||||
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[j] = m_pClient->m_Skins7.GetColor(*CSkins7::ms_apColorVariables[(int)m_Dummy][j], j == protocol7::SKINPART_MARKING);
|
||||
}
|
||||
Info.m_Size = 50.0f;
|
||||
Item.m_Rect.HSplitTop(5.0f, 0, &Item.m_Rect); // some margin from the top
|
||||
const vec2 TeePos(Item.m_Rect.x + Item.m_Rect.w / 2, Item.m_Rect.y + Item.m_Rect.h / 2);
|
||||
|
||||
if(m_TeePartSelected == protocol7::SKINPART_HANDS)
|
||||
else
|
||||
{
|
||||
// RenderTools()->RenderTeeHand(&Info, TeePos, vec2(1.0f, 0.0f), -pi*0.5f, vec2(18, 0));
|
||||
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = m_TeePartSelected == j ? pPart->m_OrgTexture : pSkinPart->m_OrgTexture;
|
||||
Info.m_aSixup[0].m_aColors[j] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
int TeePartEmote = EMOTE_NORMAL;
|
||||
if(m_TeePartSelected == protocol7::SKINPART_EYES)
|
||||
{
|
||||
float LocalTime = Client()->LocalTime();
|
||||
TeePartEmote = (int)(LocalTime * 0.5f) % NUM_EMOTES;
|
||||
}
|
||||
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, TeePartEmote, vec2(1.0f, 0.0f), TeePos);
|
||||
|
||||
CUIRect Label;
|
||||
Item.m_Rect.Margin(5.0f, &Item.m_Rect);
|
||||
Item.m_Rect.HSplitBottom(10.0f, &Item.m_Rect, &Label);
|
||||
|
||||
Ui()->DoLabel(&Label, s->m_aName, 10.0f, TEXTALIGN_MC);
|
||||
}
|
||||
Info.m_Size = 50.0f;
|
||||
|
||||
const vec2 TeePos = Item.m_Rect.Center() + vec2(0.0f, 6.0f);
|
||||
if(m_TeePartSelected == protocol7::SKINPART_HANDS)
|
||||
{
|
||||
// RenderTools()->RenderTeeHand(&Info, TeePos, vec2(1.0f, 0.0f), -pi*0.5f, vec2(18, 0));
|
||||
}
|
||||
int TeePartEmote = EMOTE_NORMAL;
|
||||
if(m_TeePartSelected == protocol7::SKINPART_EYES)
|
||||
{
|
||||
TeePartEmote = (int)(Client()->GlobalTime() * 0.5f) % NUM_EMOTES;
|
||||
}
|
||||
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, TeePartEmote, vec2(1.0f, 0.0f), TeePos);
|
||||
|
||||
Ui()->DoLabel(&Label, pPart->m_aName, 12.0f, TEXTALIGN_MC);
|
||||
}
|
||||
|
||||
const int NewSelected = s_ListBox.DoEnd();
|
||||
if(NewSelected != -1 && NewSelected != s_OldSelected)
|
||||
{
|
||||
const CSkins7::CSkinPart *s = s_paList[m_TeePartSelected][NewSelected];
|
||||
str_copy(CSkins7::ms_apSkinVariables[(int)m_Dummy][m_TeePartSelected], s->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
|
||||
Config()->m_ClPlayer7Skin[0] = 0;
|
||||
str_copy(CSkins7::ms_apSkinVariables[(int)m_Dummy][m_TeePartSelected], s_paList[m_TeePartSelected][NewSelected]->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
|
||||
Config()->m_ClPlayer7Skin[0] = '\0';
|
||||
SetNeedSendInfo();
|
||||
}
|
||||
s_OldSelected = NewSelected;
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include <engine/graphics.h>
|
||||
#include <engine/shared/config.h>
|
||||
#include <engine/shared/jsonwriter.h>
|
||||
#include <engine/shared/localization.h>
|
||||
#include <engine/shared/protocol7.h>
|
||||
#include <engine/storage.h>
|
||||
|
||||
|
@ -19,6 +20,7 @@
|
|||
#include "skins7.h"
|
||||
|
||||
const char *const CSkins7::ms_apSkinPartNames[protocol7::NUM_SKINPARTS] = {"body", "marking", "decoration", "hands", "feet", "eyes"};
|
||||
const char *const CSkins7::ms_apSkinPartNamesLocalized[protocol7::NUM_SKINPARTS] = {Localizable("Body", "skins"), Localizable("Marking", "skins"), Localizable("Decoration", "skins"), Localizable("Hands", "skins"), Localizable("Feet", "skins"), Localizable("Eyes", "skins")};
|
||||
const char *const CSkins7::ms_apColorComponents[NUM_COLOR_COMPONENTS] = {"hue", "sat", "lgt", "alp"};
|
||||
|
||||
char *CSkins7::ms_apSkinVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS] = {{0}};
|
||||
|
|
|
@ -52,6 +52,7 @@ public:
|
|||
};
|
||||
|
||||
static const char *const ms_apSkinPartNames[protocol7::NUM_SKINPARTS];
|
||||
static const char *const ms_apSkinPartNamesLocalized[protocol7::NUM_SKINPARTS];
|
||||
static const char *const ms_apColorComponents[NUM_COLOR_COMPONENTS];
|
||||
|
||||
static char *ms_apSkinVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS];
|
||||
|
|
Loading…
Reference in a new issue