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12 commits

Author SHA1 Message Date
melon c3e5f76ec6
Merge 9cc8cd89e0 into 0369946156 2024-09-14 22:35:09 +03:00
Robert Müller 0369946156
Merge pull request #8946 from MilkeeyCat/pr_fix_callvote_map_change
Don't add `/` if the directory is empty
2024-09-14 17:11:22 +00:00
MilkeeyCat 232018de23 Don't add / if the directory is empty 2024-09-14 19:49:01 +03:00
Dennis Felsing 868c513c0c Version 18.5.1 2024-09-14 15:55:22 +02:00
Dennis Felsing 5a4d8e26e6
Merge pull request #8941 from Robyt3/Client-Skin07-Dummy-Skin-Name
Fix dummy 0.7 tee skin name not being used, fix some unused config variables not being detected
2024-09-13 21:30:19 +00:00
Robert Müller ffabdee953 Fix some unused config variables not being detected
Unused config variables were not detected if they were the prefix of a longer config variable which is used.
2024-09-13 21:37:25 +02:00
Robert Müller 7e1881263d Fix dummy 0.7 tee skin name not being used
The dummy 0.7 skin name was not being updated and used, causing the wrong skin to be selected when switching between player and dummy settings.
2024-09-13 21:36:31 +02:00
Dennis Felsing bf5add67ec
Merge pull request #8940 from Robyt3/Client-Skin07-Settings-Refactoring
Rework 0.7 tee settings layout and code
2024-09-13 15:37:01 +00:00
Dennis Felsing a09ce576ac
Merge pull request #8907 from KebsCS/pr-hotreload-dummy
Fix dummy disconnecting on hot reload
2024-09-13 15:36:05 +00:00
Robert Müller 6af07a78b3 Rework 0.7 tee settings layout and code
- Show Player/Dummy tabs at the top instead of using checkbox for dummy settings like in regular skin settings.
- Show Basic/Custom tabs instead of using button to toggle custom skin settings.
- Move Skin directory and Refresh icon buttons to right side like in regular skin settings. Refreshing 0.7 skins and parts is not implemented yet though.
- Render 0.7 skin entries like entries of the regular skin list, i.e. with more space and with only four skins per row.
- Move the Random skin button next to the Custom colors checkbox and make it an icon button like in the regular skin settings.
- Move skin preview to the right side of the Player/Dummy/Basic/Custom tabs to reduce unused empty space.
- Remove most overlapping and unnecessarily dark backgrounds.
- Improve layout of skin part tabs by only using colors for the first and last buttons.
- Localize skin part tab names again but properly capitalize the names being shown in the UI.
2024-09-13 17:01:41 +02:00
KebsCS 1477b8c69e
Fix dummy disconnecting on hot reload 2024-09-13 16:53:06 +02:00
BlaiZephyr 9cc8cd89e0 fix_colored_zero_value 2024-09-07 12:35:18 +02:00
13 changed files with 356 additions and 368 deletions

View file

@ -17,7 +17,7 @@ def parse_config_variables(lines):
return matches
def generate_regex(variable_code):
return fr'(g_Config\.m_{variable_code}|Config\(\)->m_{variable_code}|m_pConfig->m_{variable_code})'
return fr'(g_Config\.m_{variable_code}\b|Config\(\)->m_{variable_code}\b|m_pConfig->m_{variable_code}\b)'
def find_config_variables(config_variables):
"""Returns the config variables which were not found."""

View file

@ -762,6 +762,8 @@ void CClient::DummyDisconnect(const char *pReason)
m_aReceivedSnapshots[1] = 0;
m_DummyConnected = false;
m_DummyConnecting = false;
m_DummyReconnectOnReload = false;
m_DummyDeactivateOnReconnect = false;
GameClient()->OnDummyDisconnect();
}
@ -1520,7 +1522,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket, int Conn, bool Dummy)
}
}
if(m_DummyConnected)
if(m_DummyConnected && !m_DummyReconnectOnReload)
{
DummyDisconnect(0);
}
@ -1649,9 +1651,25 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket, int Conn, bool Dummy)
}
}
}
else if(Conn == CONN_MAIN && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_RELOAD)
{
if(m_DummyConnected)
{
m_DummyReconnectOnReload = true;
m_DummyDeactivateOnReconnect = g_Config.m_ClDummy == 0;
g_Config.m_ClDummy = 0;
}
else
m_DummyDeactivateOnReconnect = false;
}
else if(Conn == CONN_MAIN && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_CON_READY)
{
GameClient()->OnConnected();
if(m_DummyReconnectOnReload)
{
m_DummySendConnInfo = true;
m_DummyReconnectOnReload = false;
}
}
else if(Conn == CONN_DUMMY && Msg == NETMSG_CON_READY)
{
@ -1659,7 +1677,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket, int Conn, bool Dummy)
m_DummyConnecting = false;
g_Config.m_ClDummy = 1;
Rcon("crashmeplx");
if(m_aRconAuthed[0])
if(m_aRconAuthed[0] && !m_aRconAuthed[1])
RconAuth(m_aRconUsername, m_aRconPassword);
}
else if(Msg == NETMSG_PING)
@ -2746,6 +2764,16 @@ void CClient::Update()
}
}
if(m_DummyDeactivateOnReconnect && g_Config.m_ClDummy == 1)
{
m_DummyDeactivateOnReconnect = false;
g_Config.m_ClDummy = 0;
}
else if(!m_DummyConnected && m_DummyDeactivateOnReconnect)
{
m_DummyDeactivateOnReconnect = false;
}
m_LastDummy = (bool)g_Config.m_ClDummy;
}

View file

@ -182,6 +182,8 @@ class CClient : public IClient, public CDemoPlayer::IListener
bool m_DummyConnecting = false;
bool m_DummyConnected = false;
float m_LastDummyConnectTime = 0.0f;
bool m_DummyReconnectOnReload = false;
bool m_DummyDeactivateOnReconnect = false;
// graphs
CGraph m_InputtimeMarginGraph;

View file

@ -243,6 +243,7 @@ CServer::CServer()
}
m_MapReload = false;
m_SameMapReload = false;
m_ReloadedWhenEmpty = false;
m_aCurrentMap[0] = '\0';
@ -1269,6 +1270,12 @@ void CServer::SendMapData(int ClientId, int Chunk)
}
}
void CServer::SendMapReload(int ClientId)
{
CMsgPacker Msg(NETMSG_MAP_RELOAD, true);
SendMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH, ClientId);
}
void CServer::SendConnectionReady(int ClientId)
{
CMsgPacker Msg(NETMSG_CON_READY, true);
@ -2553,12 +2560,13 @@ void CServer::ChangeMap(const char *pMap)
void CServer::ReloadMap()
{
m_MapReload = true;
m_SameMapReload = true;
}
int CServer::LoadMap(const char *pMapName)
{
m_MapReload = false;
m_SameMapReload = false;
char aBuf[IO_MAX_PATH_LENGTH];
str_format(aBuf, sizeof(aBuf), "maps/%s.map", pMapName);
@ -2805,8 +2813,9 @@ int CServer::Run()
int NewTicks = 0;
// load new map
if(m_MapReload || m_CurrentGameTick >= MAX_TICK) // force reload to make sure the ticks stay within a valid range
if(m_MapReload || m_SameMapReload || m_CurrentGameTick >= MAX_TICK) // force reload to make sure the ticks stay within a valid range
{
const bool SameMapReload = m_SameMapReload;
// load map
if(LoadMap(Config()->m_SvMap))
{
@ -2831,6 +2840,9 @@ int CServer::Run()
if(m_aClients[ClientId].m_State <= CClient::STATE_AUTH)
continue;
if(SameMapReload)
SendMapReload(ClientId);
SendMap(ClientId);
bool HasPersistentData = m_aClients[ClientId].m_HasPersistentData;
m_aClients[ClientId].Reset();
@ -3509,7 +3521,7 @@ void CServer::ConStopRecord(IConsole::IResult *pResult, void *pUser)
void CServer::ConMapReload(IConsole::IResult *pResult, void *pUser)
{
((CServer *)pUser)->m_MapReload = true;
((CServer *)pUser)->ReloadMap();
}
void CServer::ConLogout(IConsole::IResult *pResult, void *pUser)

View file

@ -219,6 +219,7 @@ public:
int m_RunServer;
bool m_MapReload;
bool m_SameMapReload;
bool m_ReloadedWhenEmpty;
int m_RconClientId;
int m_RconAuthLevel;
@ -324,6 +325,7 @@ public:
void SendCapabilities(int ClientId);
void SendMap(int ClientId);
void SendMapData(int ClientId, int Chunk);
void SendMapReload(int ClientId);
void SendConnectionReady(int ClientId);
void SendRconLine(int ClientId, const char *pLine);
// Accepts -1 as ClientId to mean "all clients with at least auth level admin"

View file

@ -35,3 +35,4 @@ UUID(NETMSG_CHECKSUM_ERROR, "checksum-error@ddnet.tw")
UUID(NETMSG_REDIRECT, "redirect@ddnet.org")
UUID(NETMSG_RCON_CMD_GROUP_START, "rcon-cmd-group-start@ddnet.org")
UUID(NETMSG_RCON_CMD_GROUP_END, "rcon-cmd-group-end@ddnet.org")
UUID(NETMSG_MAP_RELOAD, "map-reload@ddnet.org")

View file

@ -1369,6 +1369,7 @@ void CHud::RenderMovementInformation(const int ClientId)
const char aaCoordinates[][4] = {"X:", "Y:"};
for(int i = 0; i < 2; i++)
{
if(m_aPlayerSpeed[0] == 0 || m_aPlayerSpeed[1] == 0)
TextRender()->TextColor(ColorRGBA(1, 1, 1, 1));
if(m_aLastPlayerSpeedChange[i] == ESpeedChange::INCREASE)
TextRender()->TextColor(ColorRGBA(0, 1, 0, 1));

View file

@ -248,6 +248,7 @@ protected:
int m_SettingPlayerPage;
// 0.7 skins
bool m_CustomSkinMenu = false;
int m_TeePartSelected = protocol7::SKINPART_BODY;
const CSkins7::CSkin *m_pSelectedSkin = nullptr;
CLineInputBuffered<protocol7::MAX_SKIN_ARRAY_SIZE, protocol7::MAX_SKIN_LENGTH> m_SkinNameInput;
@ -596,7 +597,6 @@ protected:
void RenderSettingsTee(CUIRect MainView);
void RenderSettingsTee7(CUIRect MainView);
void RenderSettingsTeeCustom7(CUIRect MainView);
void RenderSettingsTeeBasic7(CUIRect MainView);
void RenderSkinSelection7(CUIRect MainView);
void RenderSkinPartSelection7(CUIRect MainView);
void RenderSettingsControls(CUIRect MainView);

View file

@ -31,71 +31,74 @@
#include <vector>
using namespace FontIcons;
void CMenus::RenderSettingsTee7(CUIRect MainView)
{
static bool s_CustomSkinMenu = false;
// static int s_PlayerCountry = 0;
// static char s_aPlayerName[64] = {0};
// static char s_aPlayerClan[64] = {0};
CUIRect SkinPreview, NormalSkinPreview, RedTeamSkinPreview, BlueTeamSkinPreview, Buttons, QuickSearch, DirectoryButton, RefreshButton, SaveDeleteButton, TabBars, TabBar, LeftTab, RightTab;
MainView.HSplitBottom(20.0f, &MainView, &Buttons);
MainView.HSplitBottom(5.0f, &MainView, nullptr);
Buttons.VSplitRight(25.0f, &Buttons, &RefreshButton);
Buttons.VSplitRight(10.0f, &Buttons, nullptr);
Buttons.VSplitRight(140.0f, &Buttons, &DirectoryButton);
Buttons.VSplitLeft(220.0f, &QuickSearch, &Buttons);
Buttons.VSplitLeft(10.0f, nullptr, &Buttons);
Buttons.VSplitLeft(120.0f, &SaveDeleteButton, &Buttons);
MainView.HSplitTop(50.0f, &TabBars, &MainView);
MainView.HSplitTop(10.0f, nullptr, &MainView);
TabBars.VSplitMid(&TabBars, &SkinPreview, 20.0f);
// if(m_pClient->m_IdentityState < 0)
// {
// s_PlayerCountry = Config()->m_PlayerCountry;
// str_copy(s_aPlayerName, Config()->m_PlayerName, sizeof(s_aPlayerName));
// str_copy(s_aPlayerClan, Config()->m_PlayerClan, sizeof(s_aPlayerClan));
// m_pClient->m_IdentityState = 0;
// }
TabBars.HSplitTop(20.0f, &TabBar, &TabBars);
TabBar.VSplitMid(&LeftTab, &RightTab);
TabBars.HSplitTop(10.0f, nullptr, &TabBars);
CUIRect Label, TopView, BottomView, Left, Right;
SkinPreview.Draw(ColorRGBA(0.0f, 0.0f, 0.0f, 0.25f), IGraphics::CORNER_ALL, 5.0f);
SkinPreview.VMargin(10.0f, &SkinPreview);
SkinPreview.VSplitRight(50.0f, &SkinPreview, &BlueTeamSkinPreview);
SkinPreview.VSplitRight(10.0f, &SkinPreview, nullptr);
SkinPreview.VSplitRight(50.0f, &SkinPreview, &RedTeamSkinPreview);
SkinPreview.VSplitRight(10.0f, &SkinPreview, nullptr);
SkinPreview.VSplitRight(50.0f, &SkinPreview, &NormalSkinPreview);
SkinPreview.VSplitRight(10.0f, &SkinPreview, nullptr);
// cut view
MainView.HSplitBottom(40.0f, &MainView, &BottomView);
BottomView.HSplitTop(20.f, 0, &BottomView);
CUIRect QuickSearch, DirectoryButton, Buttons;
CUIRect ButtonLeft, ButtonMiddle, ButtonRight;
BottomView.VSplitMid(&QuickSearch, &Buttons, 10.0f);
QuickSearch.VSplitLeft(240.0f, &QuickSearch, &DirectoryButton);
QuickSearch.VSplitRight(10.0f, &QuickSearch, nullptr);
const float ButtonSize = Buttons.w / 3;
Buttons.VSplitLeft(ButtonSize, &ButtonLeft, &Buttons);
Buttons.VSplitLeft(ButtonSize, &ButtonMiddle, &Buttons);
Buttons.VSplitLeft(ButtonSize, &ButtonRight, &Buttons);
// render skin preview background
const float SpacingH = 2.0f;
const float SpacingW = 3.0f;
const float ButtonHeight = 20.0f;
const float SkinHeight = 50.0f;
const float BackgroundHeight = (ButtonHeight + SpacingH) + SkinHeight * 2;
MainView.HSplitTop(20.0f, 0, &MainView);
MainView.HSplitTop(BackgroundHeight, &TopView, &MainView);
TopView.VSplitMid(&Left, &Right, 3.0f);
Left.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
Right.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
Left.HSplitTop(ButtonHeight, &Label, &Left);
Ui()->DoLabel(&Label, Localize("Tee"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_MC);
// Preview
static CButtonContainer s_PlayerTabButton;
if(DoButton_MenuTab(&s_PlayerTabButton, Localize("Player"), !m_Dummy, &LeftTab, IGraphics::CORNER_L, nullptr, nullptr, nullptr, nullptr, 4.0f))
{
CUIRect Top, Bottom, TeeLeft, TeeRight;
m_Dummy = false;
}
Left.HSplitTop(SpacingH, 0, &Left);
Left.HSplitTop(SkinHeight * 2, &Top, &Left);
static CButtonContainer s_DummyTabButton;
if(DoButton_MenuTab(&s_DummyTabButton, Localize("Dummy"), m_Dummy, &RightTab, IGraphics::CORNER_R, nullptr, nullptr, nullptr, nullptr, 4.0f))
{
m_Dummy = true;
}
// split the menu in 2 parts
Top.HSplitMid(&Top, &Bottom, SpacingH);
TabBars.HSplitTop(20.0f, &TabBar, &TabBars);
TabBar.VSplitMid(&LeftTab, &RightTab);
// handle left
static CButtonContainer s_BasicTabButton;
if(DoButton_MenuTab(&s_BasicTabButton, Localize("Basic"), !m_CustomSkinMenu, &LeftTab, IGraphics::CORNER_L, nullptr, nullptr, nullptr, nullptr, 4.0f))
{
m_CustomSkinMenu = false;
}
static CButtonContainer s_CustomTabButton;
if(DoButton_MenuTab(&s_CustomTabButton, Localize("Custom"), m_CustomSkinMenu, &RightTab, IGraphics::CORNER_R, nullptr, nullptr, nullptr, nullptr, 4.0f))
{
m_CustomSkinMenu = true;
if(m_CustomSkinMenu && m_pSelectedSkin)
{
if(m_pSelectedSkin->m_Flags & CSkins7::SKINFLAG_STANDARD)
{
m_SkinNameInput.Set("copy_");
m_SkinNameInput.Append(m_pSelectedSkin->m_aName);
}
else
m_SkinNameInput.Set(m_pSelectedSkin->m_aName);
}
}
// validate skin parts for solo mode
CTeeRenderInfo OwnSkinInfo;
OwnSkinInfo.m_Size = 50.0f;
char aSkinParts[protocol7::NUM_SKINPARTS][protocol7::MAX_SKIN_ARRAY_SIZE];
char *apSkinPartsPtr[protocol7::NUM_SKINPARTS];
int aUCCVars[protocol7::NUM_SKINPARTS];
@ -107,9 +110,10 @@ void CMenus::RenderSettingsTee7(CUIRect MainView)
aUCCVars[Part] = *CSkins7::ms_apUCCVariables[(int)m_Dummy][Part];
aColorVars[Part] = *CSkins7::ms_apColorVariables[(int)m_Dummy][Part];
}
m_pClient->m_Skins7.ValidateSkinParts(apSkinPartsPtr, aUCCVars, aColorVars, 0);
CTeeRenderInfo OwnSkinInfo;
OwnSkinInfo.m_Size = 50.0f;
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
int SkinPart = m_pClient->m_Skins7.FindSkinPart(Part, apSkinPartsPtr[Part], false);
@ -126,18 +130,13 @@ void CMenus::RenderSettingsTee7(CUIRect MainView)
}
}
// draw preview
Top.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
Top.VSplitLeft(Top.w / 3.0f + SpacingW / 2.0f, &Label, &Top);
Label.y += 17.0f;
Ui()->DoLabel(&Label, Localize("Normal:"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_CENTER);
Top.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
char aBuf[128 + IO_MAX_PATH_LENGTH];
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Your skin"));
Ui()->DoLabel(&SkinPreview, aBuf, 14.0f, TEXTALIGN_ML);
{
// interactive tee: tee looking towards cursor, and it is happy when you touch it
const vec2 TeePosition = vec2(Top.x + Top.w / 2.0f, Top.y + Top.h / 2.0f + 6.0f);
const vec2 TeePosition = NormalSkinPreview.Center() + vec2(0.0f, 6.0f);
const vec2 DeltaPosition = Ui()->MousePos() - TeePosition;
const float Distance = length(DeltaPosition);
const float InteractionDistance = 20.0f;
@ -145,17 +144,13 @@ void CMenus::RenderSettingsTee7(CUIRect MainView)
const int TeeEmote = Distance < InteractionDistance ? EMOTE_HAPPY : EMOTE_NORMAL;
RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, TeeEmote, TeeDirection, TeePosition);
static char s_InteractiveTeeButtonId;
if(Distance < InteractionDistance && Ui()->DoButtonLogic(&s_InteractiveTeeButtonId, 0, &Top))
if(Distance < InteractionDistance && Ui()->DoButtonLogic(&s_InteractiveTeeButtonId, 0, &NormalSkinPreview))
{
m_pClient->m_Sounds.Play(CSounds::CHN_GUI, SOUND_PLAYER_SPAWN, 1.0f);
}
}
// handle right (team skins)
// validate skin parts for team game mode
CTeeRenderInfo TeamSkinInfo = OwnSkinInfo;
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
str_copy(aSkinParts[Part], CSkins7::ms_apSkinVariables[(int)m_Dummy][Part], protocol7::MAX_SKIN_ARRAY_SIZE);
@ -163,9 +158,9 @@ void CMenus::RenderSettingsTee7(CUIRect MainView)
aUCCVars[Part] = *CSkins7::ms_apUCCVariables[(int)m_Dummy][Part];
aColorVars[Part] = *CSkins7::ms_apColorVariables[(int)m_Dummy][Part];
}
m_pClient->m_Skins7.ValidateSkinParts(apSkinPartsPtr, aUCCVars, aColorVars, GAMEFLAG_TEAMS);
CTeeRenderInfo TeamSkinInfo = OwnSkinInfo;
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
int SkinPart = m_pClient->m_Skins7.FindSkinPart(Part, apSkinPartsPtr[Part], false);
@ -182,106 +177,43 @@ void CMenus::RenderSettingsTee7(CUIRect MainView)
}
}
// draw preview
Bottom.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
Bottom.VSplitLeft(Bottom.w / 3.0f + SpacingW / 2.0f, &Label, &Bottom);
Label.y += 17.0f;
Ui()->DoLabel(&Label, Localize("Team:"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_CENTER);
Bottom.VSplitMid(&TeeLeft, &TeeRight, SpacingW);
TeeLeft.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_RED, Part);
}
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(1, 0), RedTeamSkinPreview.Center() + vec2(0.0f, 6.0f));
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
ColorRGBA TeamColor = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_RED, Part);
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = TeamColor;
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_BLUE, Part);
}
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(1, 0), vec2(TeeLeft.x + TeeLeft.w / 2.0f, TeeLeft.y + TeeLeft.h / 2.0f + 6.0f));
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(-1, 0), BlueTeamSkinPreview.Center() + vec2(0.0f, 6.0f));
TeeRight.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
ColorRGBA TeamColor = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_BLUE, Part);
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = TeamColor;
}
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(-1, 0), vec2(TeeRight.x + TeeRight.w / 2.0f, TeeRight.y + TeeRight.h / 2.0f + 6.0f));
}
Right.HSplitTop(ButtonHeight, &Label, &Right);
Ui()->DoLabel(&Label, Localize("Settings"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_MC);
// Settings
{
CUIRect Top, Bottom, Dummy, DummyLabel;
Right.HSplitTop(SpacingH, 0, &Right);
Right.HSplitMid(&Top, &Bottom, SpacingH);
Right.HSplitTop(20.0f, &Dummy, &Right);
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
if(DoButton_CheckBox(&m_Dummy, Localize("Dummy settings"), m_Dummy, &DummyLabel))
{
m_Dummy ^= 1;
}
GameClient()->m_Tooltips.DoToolTip(&m_Dummy, &DummyLabel, Localize("Toggle to edit your dummy settings"));
}
MainView.HSplitTop(10.0f, 0, &MainView);
if(s_CustomSkinMenu)
if(m_CustomSkinMenu)
RenderSettingsTeeCustom7(MainView);
else
RenderSettingsTeeBasic7(MainView);
RenderSkinSelection7(MainView);
// bottom buttons
if(s_CustomSkinMenu)
if(m_CustomSkinMenu)
{
static CButtonContainer s_CustomSkinSaveButton;
if(DoButton_Menu(&s_CustomSkinSaveButton, Localize("Save"), 0, &ButtonLeft))
if(DoButton_Menu(&s_CustomSkinSaveButton, Localize("Save"), 0, &SaveDeleteButton))
{
m_Popup = POPUP_SAVE_SKIN;
m_SkinNameInput.SelectAll();
Ui()->SetActiveItem(&m_SkinNameInput);
}
static CButtonContainer s_RandomizeSkinButton;
if(DoButton_Menu(&s_RandomizeSkinButton, Localize("Randomize"), 0, &ButtonMiddle))
{
m_pClient->m_Skins7.RandomizeSkin(m_Dummy);
Config()->m_ClPlayer7Skin[0] = 0;
SetNeedSendInfo();
}
}
else if(m_pSelectedSkin && (m_pSelectedSkin->m_Flags & CSkins7::SKINFLAG_STANDARD) == 0)
{
static CButtonContainer s_CustomSkinDeleteButton;
if(DoButton_Menu(&s_CustomSkinDeleteButton, Localize("Delete"), 0, &ButtonMiddle) || Ui()->ConsumeHotkey(CUi::HOTKEY_DELETE))
if(DoButton_Menu(&s_CustomSkinDeleteButton, Localize("Delete"), 0, &SaveDeleteButton) || Ui()->ConsumeHotkey(CUi::HOTKEY_DELETE))
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), Localize("Are you sure that you want to delete '%s'?"), m_pSelectedSkin->m_aName);
PopupConfirm(Localize("Delete skin"), aBuf, Localize("Yes"), Localize("No"), &CMenus::PopupConfirmDeleteSkin7);
}
}
static CButtonContainer s_CustomSwitchButton;
if(DoButton_Menu(&s_CustomSwitchButton, s_CustomSkinMenu ? Localize("Basic") : Localize("Custom"), 0, &ButtonRight))
{
s_CustomSkinMenu = !s_CustomSkinMenu;
if(s_CustomSkinMenu && m_pSelectedSkin)
{
if(m_pSelectedSkin->m_Flags & CSkins7::SKINFLAG_STANDARD)
{
m_SkinNameInput.Set("copy_");
m_SkinNameInput.Append(m_pSelectedSkin->m_aName);
}
else
m_SkinNameInput.Set(m_pSelectedSkin->m_aName);
}
}
static CLineInput s_SkinFilterInput(g_Config.m_ClSkinFilterString, sizeof(g_Config.m_ClSkinFilterString));
if(Ui()->DoEditBox_Search(&s_SkinFilterInput, &QuickSearch, 14.0f, !Ui()->IsPopupOpen() && m_pClient->m_GameConsole.IsClosed()))
{
@ -291,12 +223,25 @@ void CMenus::RenderSettingsTee7(CUIRect MainView)
static CButtonContainer s_DirectoryButton;
if(DoButton_Menu(&s_DirectoryButton, Localize("Skins directory"), 0, &DirectoryButton))
{
char aBuf[128 + IO_MAX_PATH_LENGTH];
Storage()->GetCompletePath(IStorage::TYPE_SAVE, "skins7", aBuf, sizeof(aBuf));
Storage()->CreateFolder("skins7", IStorage::TYPE_SAVE);
Client()->ViewFile(aBuf);
}
GameClient()->m_Tooltips.DoToolTip(&s_DirectoryButton, &DirectoryButton, Localize("Open the directory to add custom skins"));
TextRender()->SetFontPreset(EFontPreset::ICON_FONT);
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
static CButtonContainer s_SkinRefreshButton;
if(DoButton_Menu(&s_SkinRefreshButton, FONT_ICON_ARROW_ROTATE_RIGHT, 0, &RefreshButton) ||
(!Ui()->IsPopupOpen() && m_pClient->m_GameConsole.IsClosed() && (Input()->KeyPress(KEY_F5) || (Input()->ModifierIsPressed() && Input()->KeyPress(KEY_R)))))
{
// reset render flags for possible loading screen
TextRender()->SetRenderFlags(0);
TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
// TODO: m_pClient->RefreshSkins();
}
TextRender()->SetRenderFlags(0);
TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
}
void CMenus::PopupConfirmDeleteSkin7()
@ -311,51 +256,34 @@ void CMenus::PopupConfirmDeleteSkin7()
m_pSelectedSkin = nullptr;
}
void CMenus::RenderSettingsTeeBasic7(CUIRect MainView)
{
RenderSkinSelection7(MainView); // yes thats all here ^^
}
void CMenus::RenderSettingsTeeCustom7(CUIRect MainView)
{
CUIRect Label, Patterns, Button, Left, Right;
CUIRect ButtonBar, SkinPartSelection, CustomColors;
// render skin preview background
float SpacingH = 2.0f;
float SpacingW = 3.0f;
float ButtonHeight = 20.0f;
MainView.HSplitTop(20.0f, &ButtonBar, &MainView);
MainView.Draw(ColorRGBA(0.0f, 0.0f, 0.0f, 0.25f), IGraphics::CORNER_B, 5.0f);
MainView.VSplitMid(&SkinPartSelection, &CustomColors, 10.0f);
CustomColors.Margin(5.0f, &CustomColors);
CUIRect CustomColorsButton, RandomSkinButton;
CustomColors.HSplitTop(20.0f, &CustomColorsButton, &CustomColors);
CustomColorsButton.VSplitRight(30.0f, &CustomColorsButton, &RandomSkinButton);
CustomColorsButton.VSplitRight(20.0f, &CustomColorsButton, nullptr);
MainView.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
const float ButtonWidth = ButtonBar.w / protocol7::NUM_SKINPARTS;
MainView.HSplitTop(ButtonHeight, &Label, &MainView);
Ui()->DoLabel(&Label, Localize("Customize"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_MC);
// skin part selection
MainView.HSplitTop(SpacingH, 0, &MainView);
MainView.HSplitTop(ButtonHeight, &Patterns, &MainView);
Patterns.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
float ButtonWidth = (Patterns.w / 6.0f) - (SpacingW * 5.0) / 6.0f;
static CButtonContainer s_aPatternButtons[protocol7::NUM_SKINPARTS];
static CButtonContainer s_aSkinPartButtons[protocol7::NUM_SKINPARTS];
for(int i = 0; i < protocol7::NUM_SKINPARTS; i++)
{
Patterns.VSplitLeft(ButtonWidth, &Button, &Patterns);
if(DoButton_MenuTab(&s_aPatternButtons[i], Localize(CSkins7::ms_apSkinPartNames[i], "skins"), m_TeePartSelected == i, &Button, IGraphics::CORNER_ALL))
CUIRect Button;
ButtonBar.VSplitLeft(ButtonWidth, &Button, &ButtonBar);
const int Corners = i == 0 ? IGraphics::CORNER_TL : (i == (protocol7::NUM_SKINPARTS - 1) ? IGraphics::CORNER_TR : IGraphics::CORNER_NONE);
if(DoButton_MenuTab(&s_aSkinPartButtons[i], Localize(CSkins7::ms_apSkinPartNamesLocalized[i], "skins"), m_TeePartSelected == i, &Button, Corners, nullptr, nullptr, nullptr, nullptr, 4.0f))
{
m_TeePartSelected = i;
}
Patterns.VSplitLeft(SpacingW, 0, &Patterns);
}
MainView.HSplitTop(SpacingH, 0, &MainView);
MainView.VSplitMid(&Left, &Right, SpacingW);
Right.Margin(5.0f, &Right);
RenderSkinPartSelection7(Left);
CUIRect CustomColorsButton;
Right.HSplitTop(20.0f, &CustomColorsButton, &Right);
RenderSkinPartSelection7(SkinPartSelection);
int *pUseCustomColor = CSkins7::ms_apUCCVariables[(int)m_Dummy][m_TeePartSelected];
if(DoButton_CheckBox(pUseCustomColor, Localize("Custom colors"), *pUseCustomColor, &CustomColorsButton))
@ -366,15 +294,31 @@ void CMenus::RenderSettingsTeeCustom7(CUIRect MainView)
if(*pUseCustomColor)
{
CUIRect CustomColors;
Right.HSplitTop(5.0f, nullptr, &Right);
Right.HSplitTop(95.0f, &CustomColors, &Right);
CUIRect CustomColorScrollbars;
CustomColors.HSplitTop(5.0f, nullptr, &CustomColors);
CustomColors.HSplitTop(95.0f, &CustomColorScrollbars, &CustomColors);
if(RenderHslaScrollbars(&CustomColors, CSkins7::ms_apColorVariables[(int)m_Dummy][m_TeePartSelected], m_TeePartSelected == protocol7::SKINPART_MARKING, CSkins7::DARKEST_COLOR_LGT))
if(RenderHslaScrollbars(&CustomColorScrollbars, CSkins7::ms_apColorVariables[(int)m_Dummy][m_TeePartSelected], m_TeePartSelected == protocol7::SKINPART_MARKING, CSkins7::DARKEST_COLOR_LGT))
{
SetNeedSendInfo();
}
}
// Random skin button
static CButtonContainer s_RandomSkinButton;
static const char *s_apDice[] = {FONT_ICON_DICE_ONE, FONT_ICON_DICE_TWO, FONT_ICON_DICE_THREE, FONT_ICON_DICE_FOUR, FONT_ICON_DICE_FIVE, FONT_ICON_DICE_SIX};
static int s_CurrentDie = rand() % std::size(s_apDice);
TextRender()->SetFontPreset(EFontPreset::ICON_FONT);
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
if(DoButton_Menu(&s_RandomSkinButton, s_apDice[s_CurrentDie], 0, &RandomSkinButton, nullptr, IGraphics::CORNER_ALL, 5.0f, -0.2f))
{
m_pClient->m_Skins7.RandomizeSkin(m_Dummy);
SetNeedSendInfo();
s_CurrentDie = rand() % std::size(s_apDice);
}
TextRender()->SetRenderFlags(0);
TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
GameClient()->m_Tooltips.DoToolTip(&s_RandomSkinButton, &RandomSkinButton, Localize("Create a random skin"));
}
void CMenus::RenderSkinSelection7(CUIRect MainView)
@ -389,76 +333,74 @@ void CMenus::RenderSkinSelection7(CUIRect MainView)
s_SkinCount = m_pClient->m_Skins7.Num();
for(int i = 0; i < s_SkinCount; ++i)
{
const CSkins7::CSkin *s = m_pClient->m_Skins7.Get(i);
if(g_Config.m_ClSkinFilterString[0] != '\0' && !str_utf8_find_nocase(s->m_aName, g_Config.m_ClSkinFilterString))
const CSkins7::CSkin *pSkin = m_pClient->m_Skins7.Get(i);
if(g_Config.m_ClSkinFilterString[0] != '\0' && !str_utf8_find_nocase(pSkin->m_aName, g_Config.m_ClSkinFilterString))
continue;
// no special skins
if((s->m_Flags & CSkins7::SKINFLAG_SPECIAL) == 0)
if((pSkin->m_Flags & CSkins7::SKINFLAG_SPECIAL) == 0)
{
s_vpSkinList.emplace_back(s);
s_vpSkinList.emplace_back(pSkin);
}
}
m_SkinListNeedsUpdate = false;
}
m_pSelectedSkin = 0;
m_pSelectedSkin = nullptr;
int s_OldSelected = -1;
s_ListBox.DoStart(60.0f, s_vpSkinList.size(), 10, 1, s_OldSelected, &MainView);
s_ListBox.DoStart(50.0f, s_vpSkinList.size(), 4, 1, s_OldSelected, &MainView);
for(int i = 0; i < (int)s_vpSkinList.size(); ++i)
{
const CSkins7::CSkin *s = s_vpSkinList[i];
if(s == 0)
const CSkins7::CSkin *pSkin = s_vpSkinList[i];
if(pSkin == nullptr)
continue;
if(!str_comp(s->m_aName, Config()->m_ClPlayer7Skin))
if(!str_comp(pSkin->m_aName, CSkins7::ms_apSkinNameVariables[m_Dummy]))
{
m_pSelectedSkin = s;
m_pSelectedSkin = pSkin;
s_OldSelected = i;
}
CListboxItem Item = s_ListBox.DoNextItem(&s_vpSkinList[i], s_OldSelected == i);
if(Item.m_Visible)
{
const CListboxItem Item = s_ListBox.DoNextItem(&s_vpSkinList[i], s_OldSelected == i);
if(!Item.m_Visible)
continue;
CUIRect TeePreview, Label;
Item.m_Rect.VSplitLeft(60.0f, &TeePreview, &Label);
CTeeRenderInfo Info;
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
if(s->m_aUseCustomColors[Part])
if(pSkin->m_aUseCustomColors[Part])
{
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = s->m_apParts[Part]->m_ColorTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(s->m_aPartColors[Part], Part == protocol7::SKINPART_MARKING);
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkin->m_apParts[Part]->m_ColorTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(pSkin->m_aPartColors[Part], Part == protocol7::SKINPART_MARKING);
}
else
{
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = s->m_apParts[Part]->m_OrgTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkin->m_apParts[Part]->m_OrgTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
}
}
Info.m_Size = 50.0f;
Item.m_Rect.HSplitTop(5.0f, 0, &Item.m_Rect); // some margin from the top
{
// interactive tee: tee is happy to be selected
int TeeEmote = (Item.m_Selected && s_LastSelectionTime + 0.75f > Client()->LocalTime()) ? EMOTE_HAPPY : EMOTE_NORMAL;
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, TeeEmote, vec2(1.0f, 0.0f), vec2(Item.m_Rect.x + Item.m_Rect.w / 2, Item.m_Rect.y + Item.m_Rect.h / 2));
int TeeEmote = (Item.m_Selected && s_LastSelectionTime + 0.75f > Client()->GlobalTime()) ? EMOTE_HAPPY : EMOTE_NORMAL;
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, TeeEmote, vec2(1.0f, 0.0f), TeePreview.Center() + vec2(0.0f, 6.0f));
}
CUIRect Label;
Item.m_Rect.Margin(5.0f, &Item.m_Rect);
Item.m_Rect.HSplitBottom(10.0f, &Item.m_Rect, &Label);
Ui()->DoLabel(&Label, s->m_aName, 10.0f, TEXTALIGN_MC);
}
SLabelProperties Props;
Props.m_MaxWidth = Label.w - 5.0f;
Ui()->DoLabel(&Label, pSkin->m_aName, 12.0f, TEXTALIGN_ML, Props);
}
const int NewSelected = s_ListBox.DoEnd();
if(NewSelected != -1 && NewSelected != s_OldSelected)
{
s_LastSelectionTime = Client()->LocalTime();
s_LastSelectionTime = Client()->GlobalTime();
m_pSelectedSkin = s_vpSkinList[NewSelected];
str_copy(Config()->m_ClPlayer7Skin, m_pSelectedSkin->m_aName);
str_copy(CSkins7::ms_apSkinNameVariables[m_Dummy], m_pSelectedSkin->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
str_copy(CSkins7::ms_apSkinVariables[(int)m_Dummy][Part], m_pSelectedSkin->m_apParts[Part]->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
@ -481,11 +423,11 @@ void CMenus::RenderSkinPartSelection7(CUIRect MainView)
s_paList[Part].clear();
for(int i = 0; i < m_pClient->m_Skins7.NumSkinPart(Part); ++i)
{
const CSkins7::CSkinPart *s = m_pClient->m_Skins7.GetSkinPart(Part, i);
const CSkins7::CSkinPart *pPart = m_pClient->m_Skins7.GetSkinPart(Part, i);
// no special skins
if((s->m_Flags & CSkins7::SKINFLAG_SPECIAL) == 0)
if((pPart->m_Flags & CSkins7::SKINFLAG_SPECIAL) == 0)
{
s_paList[Part].emplace_back(s);
s_paList[Part].emplace_back(pPart);
}
}
}
@ -494,19 +436,24 @@ void CMenus::RenderSkinPartSelection7(CUIRect MainView)
static int s_OldSelected = -1;
s_ListBox.DoBegin(&MainView);
s_ListBox.DoStart(60.0f, s_paList[m_TeePartSelected].size(), 5, 1, s_OldSelected);
s_ListBox.DoStart(72.0f, s_paList[m_TeePartSelected].size(), 4, 1, s_OldSelected, nullptr, false, IGraphics::CORNER_NONE, true);
for(int i = 0; i < (int)s_paList[m_TeePartSelected].size(); ++i)
{
const CSkins7::CSkinPart *s = s_paList[m_TeePartSelected][i];
if(s == 0)
const CSkins7::CSkinPart *pPart = s_paList[m_TeePartSelected][i];
if(pPart == nullptr)
continue;
if(!str_comp(s->m_aName, CSkins7::ms_apSkinVariables[(int)m_Dummy][m_TeePartSelected]))
if(!str_comp(pPart->m_aName, CSkins7::ms_apSkinVariables[(int)m_Dummy][m_TeePartSelected]))
s_OldSelected = i;
CListboxItem Item = s_ListBox.DoNextItem(&s_paList[m_TeePartSelected][i], s_OldSelected == i);
if(Item.m_Visible)
{
if(!Item.m_Visible)
continue;
CUIRect Label;
Item.m_Rect.Margin(5.0f, &Item.m_Rect);
Item.m_Rect.HSplitBottom(12.0f, &Item.m_Rect, &Label);
CTeeRenderInfo Info;
for(int j = 0; j < protocol7::NUM_SKINPARTS; j++)
{
@ -514,25 +461,18 @@ void CMenus::RenderSkinPartSelection7(CUIRect MainView)
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(j, SkinPart);
if(*CSkins7::ms_apUCCVariables[(int)m_Dummy][j])
{
if(m_TeePartSelected == j)
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = s->m_ColorTexture;
else
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = pSkinPart->m_ColorTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = m_TeePartSelected == j ? pPart->m_ColorTexture : pSkinPart->m_ColorTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[j] = m_pClient->m_Skins7.GetColor(*CSkins7::ms_apColorVariables[(int)m_Dummy][j], j == protocol7::SKINPART_MARKING);
}
else
{
if(m_TeePartSelected == j)
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = s->m_OrgTexture;
else
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = pSkinPart->m_OrgTexture;
Info.m_aSixup[0].m_aColors[j] = vec4(1.0f, 1.0f, 1.0f, 1.0f);
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = m_TeePartSelected == j ? pPart->m_OrgTexture : pSkinPart->m_OrgTexture;
Info.m_aSixup[0].m_aColors[j] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
}
}
Info.m_Size = 50.0f;
Item.m_Rect.HSplitTop(5.0f, 0, &Item.m_Rect); // some margin from the top
const vec2 TeePos(Item.m_Rect.x + Item.m_Rect.w / 2, Item.m_Rect.y + Item.m_Rect.h / 2);
const vec2 TeePos = Item.m_Rect.Center() + vec2(0.0f, 6.0f);
if(m_TeePartSelected == protocol7::SKINPART_HANDS)
{
// RenderTools()->RenderTeeHand(&Info, TeePos, vec2(1.0f, 0.0f), -pi*0.5f, vec2(18, 0));
@ -540,25 +480,18 @@ void CMenus::RenderSkinPartSelection7(CUIRect MainView)
int TeePartEmote = EMOTE_NORMAL;
if(m_TeePartSelected == protocol7::SKINPART_EYES)
{
float LocalTime = Client()->LocalTime();
TeePartEmote = (int)(LocalTime * 0.5f) % NUM_EMOTES;
TeePartEmote = (int)(Client()->GlobalTime() * 0.5f) % NUM_EMOTES;
}
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, TeePartEmote, vec2(1.0f, 0.0f), TeePos);
CUIRect Label;
Item.m_Rect.Margin(5.0f, &Item.m_Rect);
Item.m_Rect.HSplitBottom(10.0f, &Item.m_Rect, &Label);
Ui()->DoLabel(&Label, s->m_aName, 10.0f, TEXTALIGN_MC);
}
Ui()->DoLabel(&Label, pPart->m_aName, 12.0f, TEXTALIGN_MC);
}
const int NewSelected = s_ListBox.DoEnd();
if(NewSelected != -1 && NewSelected != s_OldSelected)
{
const CSkins7::CSkinPart *s = s_paList[m_TeePartSelected][NewSelected];
str_copy(CSkins7::ms_apSkinVariables[(int)m_Dummy][m_TeePartSelected], s->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
Config()->m_ClPlayer7Skin[0] = 0;
str_copy(CSkins7::ms_apSkinVariables[(int)m_Dummy][m_TeePartSelected], s_paList[m_TeePartSelected][NewSelected]->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
CSkins7::ms_apSkinNameVariables[m_Dummy][0] = '\0';
SetNeedSendInfo();
}
s_OldSelected = NewSelected;

View file

@ -9,6 +9,7 @@
#include <engine/graphics.h>
#include <engine/shared/config.h>
#include <engine/shared/jsonwriter.h>
#include <engine/shared/localization.h>
#include <engine/shared/protocol7.h>
#include <engine/storage.h>
@ -19,8 +20,10 @@
#include "skins7.h"
const char *const CSkins7::ms_apSkinPartNames[protocol7::NUM_SKINPARTS] = {"body", "marking", "decoration", "hands", "feet", "eyes"};
const char *const CSkins7::ms_apSkinPartNamesLocalized[protocol7::NUM_SKINPARTS] = {Localizable("Body", "skins"), Localizable("Marking", "skins"), Localizable("Decoration", "skins"), Localizable("Hands", "skins"), Localizable("Feet", "skins"), Localizable("Eyes", "skins")};
const char *const CSkins7::ms_apColorComponents[NUM_COLOR_COMPONENTS] = {"hue", "sat", "lgt", "alp"};
char *CSkins7::ms_apSkinNameVariables[NUM_DUMMIES] = {0};
char *CSkins7::ms_apSkinVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS] = {{0}};
int *CSkins7::ms_apUCCVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS] = {{0}};
int unsigned *CSkins7::ms_apColorVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS] = {{0}};
@ -229,6 +232,7 @@ int CSkins7::GetInitAmount() const
void CSkins7::OnInit()
{
int Dummy = 0;
ms_apSkinNameVariables[Dummy] = Config()->m_ClPlayer7Skin;
ms_apSkinVariables[Dummy][protocol7::SKINPART_BODY] = Config()->m_ClPlayer7SkinBody;
ms_apSkinVariables[Dummy][protocol7::SKINPART_MARKING] = Config()->m_ClPlayer7SkinMarking;
ms_apSkinVariables[Dummy][protocol7::SKINPART_DECORATION] = Config()->m_ClPlayer7SkinDecoration;
@ -249,6 +253,7 @@ void CSkins7::OnInit()
ms_apColorVariables[Dummy][protocol7::SKINPART_EYES] = &Config()->m_ClPlayer7ColorEyes;
Dummy = 1;
ms_apSkinNameVariables[Dummy] = Config()->m_ClDummy7Skin;
ms_apSkinVariables[Dummy][protocol7::SKINPART_BODY] = Config()->m_ClDummy7SkinBody;
ms_apSkinVariables[Dummy][protocol7::SKINPART_MARKING] = Config()->m_ClDummy7SkinMarking;
ms_apSkinVariables[Dummy][protocol7::SKINPART_DECORATION] = Config()->m_ClDummy7SkinDecoration;
@ -461,17 +466,19 @@ void CSkins7::RandomizeSkin(int Dummy)
if(Part == protocol7::SKINPART_MARKING)
Alp = rand() % 255;
int ColorVariable = (Alp << 24) | (Hue << 16) | (Sat << 8) | Lgt;
*CSkins7::ms_apUCCVariables[Dummy][Part] = true;
*CSkins7::ms_apColorVariables[Dummy][Part] = ColorVariable;
*ms_apUCCVariables[Dummy][Part] = true;
*ms_apColorVariables[Dummy][Part] = ColorVariable;
}
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
const CSkins7::CSkinPart *pSkinPart = GetSkinPart(Part, rand() % NumSkinPart(Part));
while(pSkinPart->m_Flags & CSkins7::SKINFLAG_SPECIAL)
const CSkinPart *pSkinPart = GetSkinPart(Part, rand() % NumSkinPart(Part));
while(pSkinPart->m_Flags & SKINFLAG_SPECIAL)
pSkinPart = GetSkinPart(Part, rand() % NumSkinPart(Part));
mem_copy(CSkins7::ms_apSkinVariables[Dummy][Part], pSkinPart->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
str_copy(ms_apSkinVariables[Dummy][Part], pSkinPart->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
}
ms_apSkinNameVariables[Dummy][0] = '\0';
}
ColorRGBA CSkins7::GetColor(int Value, bool UseAlpha) const

View file

@ -52,8 +52,10 @@ public:
};
static const char *const ms_apSkinPartNames[protocol7::NUM_SKINPARTS];
static const char *const ms_apSkinPartNamesLocalized[protocol7::NUM_SKINPARTS];
static const char *const ms_apColorComponents[NUM_COLOR_COMPONENTS];
static char *ms_apSkinNameVariables[NUM_DUMMIES];
static char *ms_apSkinVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS];
static int *ms_apUCCVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS]; // use custom color
static unsigned int *ms_apColorVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS];

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@ -3526,7 +3526,7 @@ void CGameContext::ConAddMapVotes(IConsole::IResult *pResult, void *pUserData)
str_format(aCommand, sizeof(aCommand), "clear_votes; add_map_votes \"%s\"", aDirectory);
}
else
str_format(aCommand, sizeof(aCommand), "change_map \"%s/%s\"", pDirectory, aOptionEscaped);
str_format(aCommand, sizeof(aCommand), "change_map \"%s%s%s\"", pDirectory, pDirectory[0] == '\0' ? "" : "/", aOptionEscaped);
pSelf->AddVote(aDescription, aCommand);
}

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@ -3,7 +3,7 @@
#ifndef GAME_VERSION_H
#define GAME_VERSION_H
#ifndef GAME_RELEASE_VERSION
#define GAME_RELEASE_VERSION "18.5"
#define GAME_RELEASE_VERSION "18.5.1"
#endif
// teeworlds
@ -13,7 +13,7 @@
#define GAME_NETVERSION7 "0.7 802f1be60a05665f"
// ddnet
#define DDNET_VERSION_NUMBER 18050
#define DDNET_VERSION_NUMBER 18051
extern const char *GIT_SHORTREV_HASH;
#define GAME_NAME "DDNet"
#endif