This is desirable mainly because libpng is maintained and pnglite is
not. pnglite was last updated in 2007 (15 years ago) and probably has a
lot of security vulnerabilities.
libpng is an actively maintained library also used by browsers like
Firefox or Chromium, so it's less likely to contain security
vulnerabilities, also it's more likely to be packaged by Linux
distributions.
5439: Improve some german translations r=def- a=Jupeyy
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## Checklist
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
5461: add penatly to the whole team r=def- a=BloodWod-513
this should fix it #5460
## Checklist
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Co-authored-by: BloodWod-513 <dayn_2013@mail.ru>
5450: Further organize includes and use forward declarations where appropriate r=heinrich5991 a=Robyt3
Remove includes and replace them with forward declarations or other includes according to include-what-you-use's recommendations.
CC #5297.
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
Instead of closing the joysticks manually, use `SDL_QuitSubSystem(SDL_INIT_JOYSTICK)` to quit the entire subsystem, which will also close all joysticks correctly.
The engine input destructor is replaced with a `Shutdown` method so we can control when it is called, i.e. before calling `SDL_Quit`, which forcefully quits all subsystems.
`CJoystick::Close` is removed as we don't need to close joysticks manually anymore.
5447: Update Korean translations by CHaBek r=def- a=cwh7435
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Co-authored-by: CHaBek <44938972+cwh7435@users.noreply.github.com>
5445: Fix editor value scrollers not working and panning being slow r=heinrich5991 a=Robyt3
Accumulate the mouse deltas and reset them at the end of the frame to fix editor panning being slowed down and value scrollers (layer width etc.) not working anymore.
Closes#5441.
And minor cleanup.
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
5446: Gender-neutral language r=def- a=kaitlynia
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- [ ] Tested the change ingame
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Co-authored-by: effyn <effyn@tutanota.com>
5444: Fix shader code vector size not being updated after copy r=def- a=Robyt3
Oops, I tried to be smart with `reserve` instead of `resize` but of course that wouldn't set the actual size of the vector after I copy in the data.
Closes#5442.
## Checklist
- [ ] Tested the change ingame
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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
5424: no-goalshud r=heinrich5991 a=luk51
<s>do it using getgameinfo from gameclient introducting a new flag for ddrace</s>
use the same conditions as in the goalshudrender function, so don't render when empty
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## Checklist
- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
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Co-authored-by: Lukas Kitsche <lukaskitsche@posteo>
5432: Added new translations + fixed current one r=heinrich5991 a=crqch
Completed the translation of polish langauge (for now), fixed one translation, which wasn't correct (missing verb)
Co-authored-by: crqch <48185508+crqch@users.noreply.github.com>
5430: Add `io_read_all` and `io_read_all_str` to system, add `IStorage::ReadFile` and `ReadFileStr` r=heinrich5991 a=Robyt3
- `io_read_all` reads all bytes from a file handle into a new buffer. It should only need one allocation per file in cases where the actual file size matches the expected file size. Otherwise it falls back to doubling the buffer size if the actual file size is larger than expected to avoid TOCTOU problems.
- `io_read_all_str` reads all bytes from a file handle into a new buffer and also ensures that the buffer is null-terminated and contains no other null-characters.
- `mem_has_null` is a utility used by `io_read_all_str` to ensure that no null-characters exist in the bytes read from the file.
- `IStorage::ReadFile` and `ReadFileStr` are storage wrappers around `io_read_all` and `io_read_all_str`
The system functions are the same as on upstream (https://github.com/teeworlds/teeworlds/pull/3141) when `@heinrich5991` last reviewed them, with an additional check for the result of `io_length` added, as this can return -1 on error (0af8f7796c (diff-d169179e18778d751b412fb173b338885f6db0c4d268c54ddf0e8488a2f7049cR271-R277)).
- Remove duplicate `Kernel()->RequestInterface<IEngineTextRender>()` in client.
- Fix potential memory leak of font data when default font already exists.
- Fix memory leak in editor when loading opus file fails.
- No need for `IOFLAG_SKIP_BOM` on json files because the json parser already does it: b8a82f71aa/src/engine/external/json-parser/json.c (L228-L236)
## Checklist
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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
5436: Update simplified_chinese.txt r=def- a=Cheeser0613
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## Checklist
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Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>