At the moment it only happens the next time you press refresh.
Before we had it so that it always reloaded once the ddnet info arrived,
causing a quick flickering and lots of packets having to be resent every
time someone pressed refresh, even if nothing changed.
The new approach combines the advantages of both without the
disadvantages. An even nicer way would be to compare the json objects,
so that news and version updates don't matter, but our json library
doesn't seem to support that.
Currently, this just shows the current map in the status. Might need
localization data in Steamworks to be available to work in languages
other than English.
CC #2642
- Fix a use-after-free when there are no new snapshots for the cl_dummy tee after the switch.
- When one of the tees is hooked, cycling through them will no longer show phantom hook for the other tee.
- Dummy switch might happen a bit quicker since it doesn't depend on receiving new snapshots.
- Simplified code: m_LastDummy2 is no more.
2279: Only forbid resizing when videorecorder is recording r=heinrich5991 a=def-
2327: List data files in `CMakeLists.txt` r=def- a=heinrich5991
This fixes missing files for people recompiling when we add new data
files.
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
Add libnotify support for linux client
Also unify notification management
Make libnotify mandatory for the client. It is installed on 100% of Arch
Linux systems and on 70% of Debian systems. I'd guess the remaining
Debian systems are servers.
Detect dependent libraries of `libnotify` using `pkg-config`. Remove
library-specific code from the game module. Decrement refcount for
libnotify notification object before leaving the function.
2069: Move global configuration out of client interface r=heinrich5991 a=ChillerDragon
2076: Allow editing multiple tile layer props r=heinrich5991 a=Learath2
Requested by Ravie on discord
2095: Fix `AntibotDestroy` being called twice r=def- a=heinrich5991
The resource deallocation needs to happen in symmetry with the
allocation, otherwise we get unmatched dealloctions leading to crashes.
Allocations happened in `CAntibot::Init`, but it was not guaranteed that
this was called before the destructor.
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2050: Fix race condition. Closes#2004 r=def- a=Learath2
I guess a new state is better then a global variable
Co-authored-by: Learath <learath2@gmail.com>
- videorecorder only works for recording demos now
- demoplayer was modified to allow controll over the time that passed
in order to get perfect fps, IVideo controlls how much time passed,
basically every rendercall sets the time to record the next frame
OK, maybe not actually remove because it is kept for fallback when the
new method isn't available.
The whole gametype parsing business had the same downsides as user agent
parsing on the web, hence I removed it while keeping behavior the same.
This allows servers to explicitly opt in or out of certain bug
workarounds and other client behavior. This increases the complexity of
different configurations that are available in the client (which is a
bad thing).
1732: Implement ISDDNET and Time Score cleanly r=def- a=Learath2
This is an attempt at implementing the two things in a cleaner way.
Deprecated #1320
Willfix #1622 soon(tm)
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: Learath2 <learath2@gmail.com>