Commit graph

14277 commits

Author SHA1 Message Date
heinrich5991 f97338caca Update ddnet-libs for curl's curl_slist_free_all 2022-05-13 09:04:39 +02:00
heinrich5991 b9e255a7a1 Mark dbg_break as [[noreturn]] 2022-05-13 09:04:39 +02:00
heinrich5991 9b0ac0d331 Add Rust's target directory to .gitignore 2022-05-13 09:04:39 +02:00
heinrich5991 246f213905 Remove a couple of game/-includes from the engine code 2022-05-13 09:04:39 +02:00
heinrich5991 1b233ab95c Add the HTTP client methods to the server 2022-05-13 09:04:39 +02:00
heinrich5991 14803d7605 Remove HTTP include from demoedit 2022-05-13 09:00:48 +02:00
heinrich5991 52d0dc8b5b Add functions to encode/decode base64 2022-05-13 09:00:48 +02:00
bors[bot] 32340e3cfd
Merge #5090
5090: Output corresponding array to EXPECTED in teehistorian test cases r=def- a=Zwelf

Written this for #5032, might be helpful for others :)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2022-05-12 14:21:46 +00:00
Zwelf 30f67573f4 Output corresponding array to EXPECTED in teehistorian test cases 2022-05-12 16:21:13 +02:00
bors[bot] 3011be2e86
Merge #5086
5086: Use dynamically allocated memory for the CacheChunk r=def- a=Jupeyy

fixes #4785 `@ChillerDragon` test pls, bcs i cannot reprod

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-05-11 20:46:34 +00:00
Jupeyy 915a27d803 Use dynamically allocated memory for the CacheChunk 2022-05-11 17:32:03 +02:00
bors[bot] 490704b543
Merge #5073
5073: Replace base/tl/string.h with CHeap for localization and std::string for other usages r=def- a=Robyt3

Cherry-pick changes from upstream (https://github.com/teeworlds/teeworlds/pull/3116).

Replace remaining usages of `string` from `base/tl/string.h` with `std::string`.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-06 22:23:17 +00:00
Robert Müller 22562094bd Remove base/tl/string.h 2022-05-07 00:17:29 +02:00
Robert Müller a1d092be27 Replace remaining usage of base/tl/string with std::string 2022-05-07 00:17:29 +02:00
Robert Müller dee7393555 Remove unused includes of base/tl/string.h 2022-05-07 00:02:43 +02:00
Robert Müller 3e1cfcd306 Store localized strings in a CHeap instead of using tl/string.h 2022-05-07 00:02:43 +02:00
Robert Müller e2a049f0ca Mark methods as const 2022-05-06 23:24:58 +02:00
Robert Müller bc5f46e136 Add CHeap::StoreString method 2022-05-06 23:21:26 +02:00
bors[bot] e14fc102a6
Merge #5070
5070: Rules are chat responses too r=heinrich5991 a=def-

Thanks to bencie for report

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-05-05 22:30:40 +00:00
Dennis Felsing b42fad604e Rules are chat responses too
Thanks to bencie for report
2022-05-06 00:12:03 +02:00
bors[bot] 14927684eb
Merge #5060
5060: Only output messages intended for chat to the user of a chat command r=def- a=heinrich5991

Fixes #5052.

The problem seems to be that there are two different concepts tangled up
in console/logging. One is actual logging as in other programs. The
other is "responses to the user of the command that was just entered",
like for rcon or chat commands. This issue isn't fixed by this commit.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-05-01 15:01:02 +00:00
bors[bot] 21433f7553
Merge #5061
5061: Improve demo slice popup, minor refactoring of UI/menus r=def- a=Robyt3

Improve demo slice popup:
- add more margins
- decrease font size of error message slightly
- correct handling of all allowed UI scale values:
   - fix overlapping elements on some UI scales by laying out all CUIRects (except the buttons) from top to bottom
   - make `New name:` label scaled

Refactoring:
- Use `CUI::Margin` instead of both `HMargin` and `VMargin`, when the margin value is identical.
- Pass 0 instead of CUIRect pointer in some cases where the value is never used, i.e. never read and overridden in the next line.

Before:

![screenshot_2022-05-01_00-18-26](https://user-images.githubusercontent.com/23437060/166140703-1050b122-bb8f-49a4-b398-f7b0b6e677a7.png)

After:

![screenshot_2022-05-01_12-05-00](https://user-images.githubusercontent.com/23437060/166141455-50876142-13f9-4563-af0f-9f78a519ed60.png)

Tested with `ui_scale 50/90/100/110/150`.

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-01 10:28:41 +00:00
bors[bot] 68b6027114
Merge #5037
5037: Add logging macros `log_{error,warn,info,debug,trace}` r=def- a=heinrich5991

This makes it almost as short to log as with `dbg_msg` (one to two more
characters), and much shorter than
`Console()->Print(IConsole::OUTPUT_LEVEL_{STANDARD,ADDINFO,DEBUG})`.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-05-01 10:10:22 +00:00
Robert Müller cc9ed7e9d3 Add margins to demo slice popup, decrease error font size, UI scaling 2022-05-01 12:03:56 +02:00
bors[bot] ea0884f8d7
Merge #5059
5059: Don't print the first "Waiting for score threads to complete" r=def- a=heinrich5991

Looks nicer IMO if you don't show the message if there's no actual
waiting.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-05-01 09:48:56 +00:00
Robert Müller f4642472b2 Remove redundant parameters which are overridden later 2022-05-01 11:40:26 +02:00
Robert Müller a1614e4709 Use Margin instead of both VMargin and HMargin 2022-05-01 11:40:21 +02:00
Robert Müller e291a3a70c Move variable declaration 2022-05-01 11:38:58 +02:00
heinrich5991 d5f8bc2783 Only output messages intended for chat to the user of a chat command
Fixes #5052.

The problem seems to be that there are two different concepts tangled up
in console/logging. One is actual logging as in other programs. The
other is "responses to the user of the command that was just entered",
like for rcon or chat commands. This issue isn't fixed by this commit.
2022-05-01 11:18:22 +02:00
heinrich5991 4061069b73 Remove unused chat response variables 2022-05-01 11:18:22 +02:00
heinrich5991 23ef309d0a Don't print the first "Waiting for score threads to complete"
Looks nicer IMO if you don't show the message if there's no actual
waiting.
2022-05-01 11:10:15 +02:00
bors[bot] 3bed3be39c
Merge #5058
5058: Fix undefined behavior in default eyes string formating r=heinrich5991 a=sjrc6

https://github.com/ddnet/ddnet/issues/5056
stop using the same buffer as dest and source.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Tater <Mr.Potatooh@gmail.com>
2022-05-01 08:09:34 +00:00
Tater 488b781f79 fix usage of undefined behavior for default eyes
fix using the same buffer as dest and source.
2022-05-01 03:04:10 -05:00
bors[bot] 567aeb7d9e
Merge #5049
5049: do not release the hooks if you swap r=C0D3D3V a=C0D3D3V

Needs more testing, but first test looks good
https://streamable.com/ypra11

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-04-30 20:09:20 +00:00
c0d3d3v a289503411
remove duplicate HOOK_RETRACTED assignment 2022-04-30 21:41:13 +02:00
c0d3d3v eae74fe91e
do not send swap request notification to complete team 0 2022-04-30 21:24:25 +02:00
bors[bot] e8d803f13b
Merge #5050
5050: Move ninja shield to other position (fixes #5047) r=C0D3D3V a=def-

Quick fix for now, until c0d3d3v's new HUD is done, then could be moved
to a new graphics file entirely.
![screenshot_2022-04-30_11-43-36](https://user-images.githubusercontent.com/2335377/166100515-f9d40104-32a9-41b2-b480-cda18326ac60.png)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-04-30 19:13:05 +00:00
c0d3d3v 808526bdd8
make swap messages more personal 2022-04-30 12:16:38 +02:00
bors[bot] 7c83bf85ec
Merge #5048
5048: fix tooltips rendering when they shouldn't, fixes #5035 r=def- a=edg-l

<!-- What is the motivation for the changes of this pull request -->

fixes #5035

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2022-04-30 09:47:42 +00:00
def 6dc6d44844 Move ninja shield to other position (fixes #5047)
Quick fix for now, until c0d3d3v's new HUD is done, then could be moved
to a new graphics file entirely.
2022-04-30 11:42:26 +02:00
c0d3d3v 0ea811f70e
do not release the hooks if you swap 2022-04-30 10:21:38 +02:00
Edgar 4b25f8d63e
fix tooltips rendering when they shouldn't, fixes #5035 2022-04-30 10:05:28 +02:00
bors[bot] 787224a2a7
Merge #5046
5046: Revert "Get rid of optional, not available on Debian9 build" r=edg-l a=def-

This reverts commit 4e3d5c5626.

Should work again with clang++-7 and libc++-7. See
2534d627ac

So I discovered that clang 7 is available on Debian 9, and it claims to have full C++17 support.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-30 07:03:54 +00:00
Dennis Felsing 1376dc2aa7 Revert "Get rid of optional, not available on Debian9 build"
This reverts commit 4e3d5c5626.

Should work again with clang++-7 and libc++-7. See
2534d627ac
2022-04-30 01:01:39 +02:00
bors[bot] 2e12082938
Merge #5042
5042: Fix flashing colors in console when scrolling up continuously r=def- a=Robyt3

When going beyond the last page it was previously redrawn in a hacky way, which was also not updated to use the correct console colors, so the colors would flash white when holding the page up key.

The underlying fix is the same as on upstream https://github.com/teeworlds/teeworlds/pull/3063. The rendered page will only be changed after the log has already been rendered, to ensure that the page can be clamped correctly.

Closes #5040.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-04-29 17:11:13 +00:00
Robert Müller da44ecd6eb Fix flashing colors in console when scrolling up continuously 2022-04-29 17:51:10 +02:00
bors[bot] ca4b6222da
Merge #5013
5013: Unify logging infrastructure between `IConsole` and `dbg_msg` r=def- a=heinrich5991

This makes the "black console window" less important on Windows (or
anywhere else, for that matter), lets you see logs from other threads in
the f1 console, and removes the distinction between `IConsole::Print`
and `dbg_msg`.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-04-29 14:17:07 +00:00
bors[bot] 8c4212f08c
Merge #5038
5038: Fix wrong quad offset for (not caused by transparent) flushes r=def- a=Jupeyy

Fixes the issue from cheeser0613 in discord, that showed a quad that shouldnt exists.

The quadoffset is only +1 if the current quad is fully transparent(this was added a while ago to improve performance of the firework background).

This affects OpenGL 3.3 & Vulkan and was introduced with the Vulkan change.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-29 13:55:26 +00:00
Jupeyy 53cb36bbe7 Fix wrong quad offset for (not caused by transparent) flushes 2022-04-29 15:51:25 +02:00
heinrich5991 b20f16059d Add logging macros log_{error,warn,info,debug,trace}
This makes it almost as short to log as with `dbg_msg` (one to two more
characters), and much shorter than
`Console()->Print(IConsole::OUTPUT_LEVEL_{STANDARD,ADDINFO,DEBUG})`.
2022-04-29 15:32:42 +02:00