Commit graph

10499 commits

Author SHA1 Message Date
def 7d1e67eb44 Fix first lines to start with # 2020-06-27 12:58:55 +02:00
def 7608eb67d6 Ignore emoticon of spammy players (fixes #2387)
Add ignore emoticon button in player menu.
Someone needs to draw the graphic for that.
2020-06-27 01:15:09 +02:00
def dc92626a3b Support cl_show_hook_coll_own/other 2 to always show (fixes #2383)
hook collision, without broadcasting to other players.

Removed cl_show_hook_coll_always in return

Renamed cl_video_showhookcollother to cl_video_show_hook_coll_other for consistency
2020-06-26 23:58:07 +02:00
def d6ba9440ca Get rid of the annoying font size warnings
Since we're not doing anything about them anyway, and I get them
spamming me on every client start.
2020-06-26 23:42:04 +02:00
def 2d581e0612 copy_fix: Don't generate comment line, just add missing translations at the end 2020-06-26 23:28:44 +02:00
def 3278002ac7 Remove comments in language files 2020-06-26 23:27:49 +02:00
def a56fbbc340 Update ddnet-libs 2020-06-26 21:03:25 +02:00
def 0a8a1b078b Localization: Print line number where failure occured 2020-06-26 18:42:56 +02:00
def a1f9222f50 Add German translation 2020-06-26 18:42:46 +02:00
def d77bf206dc Regenerate language files 2020-06-26 18:38:41 +02:00
def 2d6e56fec8 Translation fixes
- Code didn't work with newlines, get rid of them
- Some stylistic improvements
2020-06-26 18:34:50 +02:00
def 1a87abe96b Version 14.0.2 2020-06-26 15:20:07 +02:00
def bd11e7ee95 Fix reading old ghosts (fixes #2382) 2020-06-26 15:17:38 +02:00
def 07e6dafb50 Revert "Fix out of bounds access in RenderPlayer (fixes #2365)"
This reverts commit 80931b606a.
2020-06-26 15:10:38 +02:00
bors[bot] cfda912307
Merge #2009
2009: Fix min mouse position for follow factor r=heinrich5991 a=Jupeyy

@Learath2 you were the last to change this, would be nice if you could check if this is correct behaviour, i didn't find anything wrong :D

Co-authored-by: jupeyy <jupjopjap@gmail.com>
2020-06-26 12:54:49 +00:00
bors[bot] ec472a9d0a
Merge #2298
2298: Log save/load in teehistorian r=heinrich5991 a=Zwelf

Including tests

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-26 12:45:08 +00:00
bors[bot] 98a5324a42
Merge #2381
2381: Update polish translation by TortiLeq r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-26 12:38:02 +00:00
Zwelf ef2f306067 Fix teehistorian debug output for save/load 2020-06-26 14:37:14 +02:00
def 853d312436 Update polish translation by TortiLeq 2020-06-26 13:22:30 +02:00
def 186f917cc9 Update copyright 2020-06-26 13:16:41 +02:00
bors[bot] c414a8a624
Merge #2379
2379: Fix unused translations r=def- a=3edcxzaq1

Fix so that "Connect Dummy" and "Disconnect Dummy" follows language file

Co-authored-by: sven <sven@rx.lan>
Co-authored-by: 3edcxzaq1 <66034590+3edcxzaq1@users.noreply.github.com>
2020-06-26 09:19:45 +00:00
3edcxzaq1 4e7b534622
Update menus_ingame.cpp 2020-06-26 11:13:55 +02:00
bors[bot] 591321bbe1
Merge #2380
2380: Remove unused cl_show_spec_tee config (fixes #2378) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-26 07:55:31 +00:00
def 42ab24794f Remove unused cl_show_spec_tee config (fixes #2378) 2020-06-26 08:07:34 +02:00
sven 9d0bae9769 Fix unused translation 2020-06-26 02:49:35 +02:00
def d907ec3c11 Version 14.0.1
Waiting for #2363, #2358, #2356, #2331
2020-06-26 00:03:04 +02:00
Zwelf 7b32a8330d Add save/load teehistorian test 2020-06-26 00:01:12 +02:00
Zwelf d8aab366fc Log save/load in teehistorian 2020-06-26 00:01:12 +02:00
bors[bot] b4472d72cf
Merge #2372
2372: Fix out of bounds access in RenderPlayer (fixes #2365) r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-25 21:56:35 +00:00
bors[bot] 9fb6fa7720
Merge #2373 #2376
2373: Fix out of bounds access in OnNewSnapshot (fixes #2366) r=Learath2 a=def-



2376: Add instructions for translation stats r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-25 20:49:21 +00:00
bors[bot] 516f3b0257
Merge #2377
2377: ddnet-saves.txt: Also parse correctly when saving on other country r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-25 20:42:29 +00:00
def 53971f44f1 ddnet-saves.txt: Also parse correctly when saving on other country 2020-06-25 22:30:51 +02:00
def f925822c5e Add instructions for translation stats 2020-06-25 22:12:35 +02:00
def 431d824cf1 Revert "Fix wrong usage of bitwise-or which is resulting in an always true"
This reverts commit 1b6ff929a2.
2020-06-25 22:00:08 +02:00
bors[bot] 00eb2044b2
Merge #2374
2374: Restore old /save behavior r=def- a=Zwelf

Fixes #2362, supersedes #2367 

I didn't change the /save message. There are already two different: "Use '/load %s' on %s to continue" and "Use '/load %s' to continue".
I think it would be better to add a NetMessage, this could also solve the problem of saving which team members were in the team.

>  I guess this can't be used to cheat anything?

Only if an instant rehook is necessary. Might be useful for rehooking an edge hook (but you still have to aim).

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-25 19:43:30 +00:00
Zwelf 0d887e8b37 Explain why the randomly generated save code is used
to the player when the database connection failed
2020-06-25 20:44:00 +02:00
Zwelf d169bb1b52 Restore old /save behavior 2020-06-25 20:42:48 +02:00
bors[bot] 35cb666b63
Merge #2371
2371: Update Swedish translations r=def- a=3edcxzaq1



Co-authored-by: sven <sven@rx.lan>
2020-06-25 16:37:43 +00:00
def e03066c8bd Fix out of bounds access in OnNewSnapshot (fixes #2366) 2020-06-25 18:34:41 +02:00
def 80931b606a Fix out of bounds access in RenderPlayer (fixes #2365) 2020-06-25 18:33:41 +02:00
sven d6ba7863c8 Update Swedish translations 2020-06-25 18:22:20 +02:00
bors[bot] 97c7525438
Merge #2368
2368: Make spec character rendering a bit cleaner r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-06-25 16:18:20 +00:00
heinrich5991 8c095b2727 Make spec character rendering a bit cleaner 2020-06-25 14:56:23 +02:00
bors[bot] bf09d18cc7
Merge #2331
2331: Enable rpath on Linux for shipping SDL2 shared lib r=heinrich5991 a=def-

I guess we should have a way to say when we want to build against the
static sdl2? Or we just ship SDL2 for the ddnet.tw releases as well. I'd
be fine with the latter, but it adds a few MB probably.

Co-authored-by: def <dennis@felsin9.de>
2020-06-25 11:52:49 +00:00
bors[bot] 38b95f6c33
Merge #2358
2358: Allow any update.json size r=heinrich5991 a=def-

just grew over 16 KB and thus updates failed. I still need to setup update5 server and will need to release a last release on update4 to have a seemless upgrade-path.

Update: https://update5.ddnet.tw/update.json is ready, 14.0.1 will still land on update4, then we switch to update5.

Co-authored-by: def <dennis@felsin9.de>
2020-06-25 11:46:34 +00:00
bors[bot] df66d83a04
Merge #2356
2356: Make game less dependend on score backend r=heinrich5991 a=Zwelf

Behavior change:
* `sv_save_worse_scores` is respected on file based servers

Mainly a clean up after #2247, but helps #2298 too

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-25 10:40:02 +00:00
Zwelf a8abc3937b Make game less dependend on score backend 2020-06-25 12:36:01 +02:00
bors[bot] ca498e94ee
Merge #2363
2363: Change ID of SpecChar due to incompatible update r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-06-25 10:14:01 +00:00
def 64d63bc123 Enable rpath on Linux for shipping SDL2 shared lib 2020-06-25 12:13:29 +02:00
heinrich5991 f93561758b Change ID of SpecChar due to incompatible update 2020-06-25 11:31:24 +02:00