Dennis Felsing
298287fb4e
Implement shields that remove specific weapon ( fixes #4572 )
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Thanks to Cellegen for graphics.
Functionality works, still a bit buggy sprite display, maybe someone can
quickly spot what I'm doing wrong
2022-04-28 16:49:32 +02:00
def
8134f9fa55
Enable -Wshadow=local
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> Warn when a local variable shadows another local variable or parameter.
Found one actual bug in graphics_threaded.cpp
Should reduce confusion in the future when reading source code
2022-03-20 13:24:34 +01:00
trml
4a8f18c322
Use correct (larger) m_NumSwitchers bound
2021-10-26 16:16:34 +02:00
trml
e2dbba3146
Network clipping for entityex in CPickup and CProjectile, snap gamecontroller before gameworld, bound checks for switchers in client
2021-10-25 02:34:28 +02:00
trml
8448f9ef04
Predict switch projectiles and pickups, make blinking effect client-side
2021-09-19 14:14:00 +02:00
trml
48a84aef46
Remove switch state from prediction, initialize m_Layer
2021-06-28 00:29:42 +02:00
Freddie Wang
769970b30b
Only predict pickup if affected by movers
2021-05-27 15:45:41 +08:00
def
cd8e67df66
Handle switch number 0
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Thanks to ReD for report
2021-01-20 20:00:25 +01:00
def
3be8a592e5
Run clang-format
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Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
trml
f6c44468de
Another update, fix typo
2020-05-03 00:00:27 +02:00
trml
eb1bacb969
Update prediction with latest server physics
2020-05-02 18:52:04 +02:00
trml
18fbb10451
Fix some unitialized variables in the prediction
2019-06-18 19:08:09 +02:00
trml
6848274b43
Fix pickup prediction on vanilla
2019-05-05 12:33:26 +02:00
trml
0b3f3b03b5
Rewrite of prediction code, with additional prediction
2019-04-21 16:12:20 +02:00