1862: Add Sleepbubble to ClAfkMark r=def- a=FallenKN
With setting cl_afk_mark to 2 you will now get a sleepbubble on afk instead of the mark.
Which option should be default?
Also it displays chatbubble instead of sleepbubble when the playerflag is active. (I don't know which behavior is preferred)
Kept sleepy eyes on afk aswell.
![screenshot_2019-07-29_14-47-34](https://user-images.githubusercontent.com/13277346/62049848-624dd680-b210-11e9-82f7-2d20281eb899.png)
Co-authored-by: FallenKN <fallen.kn@gmail.com>
1844: Fix wrong flag color in scoreboard and spectator select menu (custom mods) r=Learath2 a=fokkonaut
Since in DDrace every player is in team red, in order to show them in one scoreboard, the flag will always be blue in scoreboard and the spectator select menu, here is a simple fix
I left kill messages out since they would need a fix which is a bit more complicated, and i didnt want to do too much just to support this. These two would make it already a lot better
Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: Learath <learath2@gmail.com>
1848: Fix deci seconds not updating in spectator/pause (fixes#1846) r=heinrich5991 a=fokkonaut
Before this was set in `RenderDDRaceEffects()`, but that function is only called if `m_pClient->m_Snap.m_pLocalCharacter` exists, which isn't the case in spectator/pause.
1860: Ignore some more common files r=heinrich5991 a=Ryozuki
compile_commands.json is used a lot for language servers
https://cmake.org/cmake/help/latest/variable/CMAKE_EXPORT_COMPILE_COMMANDS.html
tags are generated from ctags
Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: Ryozuki <ryo@ryozuki.xyz>
1821: Add afk marks r=def- a=ardadem
This is final state (and most minimalist to not create mess) of my previous pull request. I didn't reopen it because it's contains changed unnecessary commits.
If someone will become afk, mark will be spawn next to tee's name.
![2019-07-13-13:59:20-screenshot](https://user-images.githubusercontent.com/13207692/61170739-8c4b9b80-a576-11e9-9d87-4c4b2f93941b.png)
Co-authored-by: Arda <ddmirarda@gmail.com>
1851: Fix blockZ and infectionZ r=def- a=fokkonaut
I talked to coffee (creator of both mods) and he said it is okay to use zoom on the mods, also: eye emotes work there so the eye wheel is also supported. I have updated both mods to ddnet master so they have all the new stuff
Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
I talked to coffee (creator of both mods) and he said it is okay to use zoom on the mods, also: eye emotes work there so the eye wheel is also supported. I have updated both mods to ddnet master so they have all the new stuff
1849: Remove unused branch/flag r=def- a=Learath2
I've dug through a lot of servers, couldn't really find any that send their time in a way that would take that branch.
Co-authored-by: Learath <learath2@gmail.com>
1845: Fix infectionZ gamemode seen as DDNet r=heinrich5991 a=fokkonaut
InfectionZ's gametype is somehow infection, instead of infectionZ
Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
1837: Don't advertise the reserved slots. Fix#1808 r=heinrich5991 a=Learath2
I think this is also fine for vanilla, but I can't get the vanilla client to work on mac to test it.
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: Emir Marincic <learath2@gmail.com>
1830: fix-ClDyncamMinDistance camera spawn r=Learath2 a=FallenKN
I forgot about the dyncam option, #1636.
Co-authored-by: FallenKN <fallen.kn@gmail.com>
1839: Set m_Race. Fix#1806 r=heinrich5991 a=Learath2
@heinrich5991 apparently you forgot to set `CGameInfo::m_Race` 🙂
Co-authored-by: Learath <learath2@gmail.com>
1838: Force spawn order of teams. Fix#1828 r=heinrich5991 a=Learath2
This has an unfortunate(?) consequence of causing tees that hit kill tiles and fall out of map respawn instantly. If this is undesirable the fix would be a little more complex, maybe implementing a delay to the spawn in `CPlayer` or reordering the entity list to force strong on the tee (by swapping with one of their teammates (this might have some undesirable effects aswell, not sure though)).
Co-authored-by: Learath <learath2@gmail.com>