Tim Schumacher
d69133c877
prevent placing unused tiles in the editor
2016-04-29 19:23:34 +02:00
def
67bff95a72
Merge remote-tracking branch 'timakro/new_hookthrough'
2016-04-27 18:59:51 +02:00
def
ce7eb0aac1
Add UNLOCK_TEAM tile (someone draw a tile please)
2016-03-07 18:04:59 +01:00
timgame
ba60cf509a
use index 5 for a shortcut hookthrough tile
2015-11-15 00:00:43 +01:00
timgame
a6a4187fb1
add new hookthrough and hookblocker
2015-11-12 19:46:27 +01:00
heinrich5991
a3246ed099
Save the config into the map when the server loads the map
2015-08-27 12:51:24 +02:00
def
05970cc2e2
Add BONUS tile, opposite of PENALTY (for Saavik's new map)
2015-03-10 22:57:40 +01:00
timgame
2ee0ca0648
added refill jumps tile and cleaned tile detection
2015-01-19 22:14:49 +01:00
BeaR
186de4e08e
Add option to enable/disable panning per voice
2014-11-30 12:23:05 +01:00
BeaR
fbcd560eb0
Working on adding editor UI support for sound shapes
2014-11-28 20:25:43 +01:00
BeaR
a045a20fba
Render sound shapes
2014-11-28 20:01:25 +01:00
BeaR
9996751161
Remove deprecated falloff distance
2014-11-28 19:21:59 +01:00
BeaR
d1327742e7
Start adding support for custom shaped audio fields
...
Add version check for sound layers
2014-11-27 16:18:15 +01:00
BeaR
b67fab8fdb
Fix parallax scrolling for audio sources and remove global property
2014-10-18 18:41:58 +02:00
BeaR
920ac531aa
Add support for position envelopes to sound sources
2014-10-18 18:41:55 +02:00
BeaR
0a70d49566
Remove distance from envelopes, add falloff distance to source properties and render it in the editor
2014-10-18 18:41:55 +02:00
BeaR
655c2466b9
Start adding a sound envelope
2014-10-18 18:41:54 +02:00
BeaR
dfea1e9e71
Remove debug rendering for sound layers and unused item members
2014-10-18 18:41:53 +02:00
BeaR
b5d0034674
Add embedded sound support
2014-10-18 18:41:53 +02:00
BeaR
16084d93cf
Working on correctly replay sounds
2014-10-18 18:41:52 +02:00
BeaR
2e30e96ba5
Improve sound replay
2014-10-18 18:41:52 +02:00
BeaR
39f93716e0
Support replaying mapsounds
2014-10-18 18:41:52 +02:00
BeaR
5df94f772f
Add support for sound sources
2014-10-18 18:41:51 +02:00
BeaR
2bd9df2626
Adding support for saving/loading sound layers
2014-10-18 18:41:51 +02:00
BeaR
d968b42f2f
Add support for sound layers
2014-10-18 18:41:51 +02:00
def
d768eb4908
Try wall jumps
2014-06-21 18:14:22 +02:00
HMH
61e46a7858
added LAYERTYPE_TUNE and TILE_TUNE1 to enums and added class CTuneTile
2014-03-23 17:10:48 +01:00
def
966b0770ec
Tile redesign
2014-02-12 20:24:04 +01:00
def
42ed2807cb
Add penalty tile
2014-02-09 23:31:29 +01:00
def
391232017a
Add evil checkpoint teleports
2014-02-01 22:20:41 +01:00
def
d1a584b4af
Add jetpack tile
2013-11-22 15:10:55 +01:00
def
6da8d2146c
New mapping entity: Specify number of jumps
2013-08-24 01:03:45 +02:00
def
55b196a68f
Fix more
2013-08-14 04:28:16 +02:00
def
0a77fd62fd
Fix order of new entities
2013-08-14 04:21:50 +02:00
def
bf518df74d
New teleport entities
2013-08-13 04:59:25 +02:00
def
111d5c7f10
Add entities to start and stop: Player collisions, Hooking, Infinite jump
2013-08-05 17:47:04 +02:00
GreYFoX
cd4ba53bae
Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
...
Conflicts:
bam.lua
scripts/build.py
scripts/make_release.py
src/engine/server.h
src/game/client/gameclient.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/player.cpp
src/game/version.h
2012-04-12 02:09:31 +02:00
SushiTee
65f4416164
added map info
2012-01-10 23:14:24 +01:00
XXLTomate
26e7a5888f
compile fix
2011-12-09 23:00:40 +01:00
GreYFoX
1446d0980b
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
...
* Version 1.098a
Conflicts:
bam.lua
src/game/client/gameclient.h
src/game/mapitems.h
2011-12-05 11:32:01 +02:00
oy
9a03989e84
added "Make an option for each envelope: (a) synchronized (b) starting at join" by Choupom
2011-12-04 14:39:47 +01:00
GreYFoX
8c103b8c13
* Added a new tile to facilitate solo parts ( works with teams )
...
* Can now put tiles with the same indexes as in tele or switch layer i game layer but it will drawn to the correct image
* Adjusted Masking to account for Solo players
2011-09-02 20:04:18 +02:00
Ravomavain
8bd82a3550
Fix DDRace layers in editor
2011-08-26 20:05:18 +02:00
GreYFoX
de4a95c5d2
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
2011-08-20 06:50:06 +02:00
GreYFoX
06afe36db4
Removed old hook through prediction as 0.5.2 servers are no longer compatible
...
made it possible to load old maps
Enumerated layers
2011-08-13 02:12:40 +02:00
GreYFoX
35d16bd58c
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
...
Conflicts:
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/engine/shared/network_server.cpp
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/menus_browser.cpp
src/game/client/gameclient.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
src/game/editor/io.cpp
src/game/editor/layer_tiles.cpp
src/game/editor/popups.cpp
src/game/gamecore.cpp
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gamemodes/ctf.cpp
src/game/server/player.cpp
src/game/variables.h
2011-08-13 02:01:40 +02:00
Shereef Marzouk
2084febca7
Removed outdated comment
2011-08-11 10:43:27 +02:00
Choupom
c2e8bf5035
made a constant for game layer flag
2011-07-20 21:54:23 +02:00
GreYFoX
1dfd2882d2
Added Hit as a tile
...
Entities are in the previous commit
2011-07-19 23:33:12 +02:00
SushiTee
d78c0d66e5
ability to name groups and layers
2011-07-15 00:47:52 +02:00