Dennis Felsing
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eb2634ab0a
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Merge pull request #852 from heinrich5991/pr_ddnet_fix_extractname
Add testing; fix, rename and test the `CEditor::ExtractName` function
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2017-08-30 22:09:17 +02:00 |
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heinrich5991
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22be1be389
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Fix and rename the CEditor::ExtractName function
Fixes #846.
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2017-08-30 13:59:42 +02:00 |
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heinrich5991
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2682480f8a
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Rename GetUncompressedDataSize to GetDataSize
Also rename the old `GetDataSize` to `GetFileDataSize`. `GetDataSize`
now returns the actual data size, not the data size before
decompression.
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2017-08-30 08:36:17 +02:00 |
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sctt
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0849fa6024
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fixing map_resave and adding map_replace_image
Update datafile.h
Update datafile.cpp
Update datafile.cpp
Update map_resave.cpp
Update datafile.h
Update map_resave.cpp
Update datafile.h
Update datafile.cpp
Update config_store.cpp
Update config_retrieve.cpp
Update io.cpp
Update gamecontext.cpp
Update config_store.cpp
Update CMakeLists.txt
Create map_replace_image.cpp
Update map_replace_image.cpp
fixing bug with height and witdth
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2017-08-29 16:21:16 +02:00 |
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def
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4b4f9992d4
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Fix disappearing switches in editor
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2017-07-15 18:11:01 +02:00 |
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def
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73c61e4169
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Let's not save maps that are ok already
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2017-06-11 20:18:28 +02:00 |
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def
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2bd6316ce7
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Add code for fixing old maps by removing unused tiles
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2017-06-11 19:53:55 +02:00 |
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HMH
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4a0abf6747
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Access the correct Flags variable for saving maplayers
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2017-04-01 18:16:02 +02:00 |
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heinrich5991
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54c5faa64c
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Complete the refactor
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2017-03-12 19:52:29 +01:00 |
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Alexandre Díaz
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3589ed0b0f
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Start refactor...
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2017-03-12 19:30:55 +01:00 |
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BannZay
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c658411f15
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Load Current Map button added
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2016-08-23 14:29:53 +03:00 |
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def
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03a48dd09f
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Add code to remove unused tiles on game and front layers (commented out)
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2016-05-11 12:13:54 +02:00 |
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heinrich5991
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7d9228f3d5
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Fix a severe bug with config saving
Thought I had fixed that long ago...
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2015-08-27 12:55:35 +02:00 |
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SushiTee
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7bd0f276d4
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saving server settings within the map and loading them on init
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2015-08-27 12:51:24 +02:00 |
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def
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6e8ada1ac8
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Fix whitespaces a bit
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2015-07-09 02:12:35 +02:00 |
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def
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0945e24ce4
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Actual fix for crash with RGB images, convert them to RGBA instead
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2015-04-04 18:07:57 +02:00 |
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def
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c11044318e
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Hopefully fix map saving with RGB images
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2015-04-04 17:16:20 +02:00 |
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def
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05970cc2e2
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Add BONUS tile, opposite of PENALTY (for Saavik's new map)
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2015-03-10 22:57:40 +01:00 |
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def
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2e7e4cfd46
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Code piece to convert race stoppers to ddrace stoppers
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2014-12-06 00:56:08 +01:00 |
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BeaR
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5d364410de
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Add editor compatibility with sound layers from older maps
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2014-12-05 14:38:16 +01:00 |
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BeaR
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d1327742e7
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Start adding support for custom shaped audio fields
Add version check for sound layers
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2014-11-27 16:18:15 +01:00 |
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def
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26260181bd
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Some work on Opus map sounds (not working yet)
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2014-10-27 16:23:53 +01:00 |
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def
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699fb60532
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Fix: Mapping sounds in editor works even when the sound system is disabled
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2014-10-25 01:23:39 +02:00 |
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def
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12102a14a6
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Fix sound and image loading
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2014-10-24 23:03:16 +02:00 |
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def
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d213a30bed
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Change new to mem_alloc (thanks BeaR)
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2014-10-19 14:09:23 +02:00 |
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BeaR
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0a70d49566
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Remove distance from envelopes, add falloff distance to source properties and render it in the editor
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2014-10-18 18:41:55 +02:00 |
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BeaR
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dfea1e9e71
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Remove debug rendering for sound layers and unused item members
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2014-10-18 18:41:53 +02:00 |
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BeaR
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b5d0034674
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Add embedded sound support
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2014-10-18 18:41:53 +02:00 |
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BeaR
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66d02de673
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Fix saving of sounds
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2014-10-18 18:41:52 +02:00 |
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BeaR
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5df94f772f
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Add support for sound sources
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2014-10-18 18:41:51 +02:00 |
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BeaR
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2bd9df2626
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Adding support for saving/loading sound layers
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2014-10-18 18:41:51 +02:00 |
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HMH
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8f6d76a27e
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added saving/loading code for tunelayer
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2014-03-23 17:10:48 +01:00 |
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def
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42ed2807cb
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Add penalty tile
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2014-02-09 23:31:29 +01:00 |
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def
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391232017a
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Add evil checkpoint teleports
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2014-02-01 22:20:41 +01:00 |
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def
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4f6e2eb11f
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Only reload map afer saving in editor if we're on localhost
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2014-01-24 03:41:30 +01:00 |
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def
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3e21d31961
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Compile errors
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2014-01-11 00:54:52 +01:00 |
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def
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4a3f75884e
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Hopefully fix bug with some malformed maps that can make the client crash
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2014-01-11 00:52:23 +01:00 |
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def
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3eaad43b6b
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Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
Conflicts:
bam.lua
data/languages/index.txt
src/engine/server/server.cpp
src/engine/shared/network_server.cpp
src/game/client/components/chat.cpp
src/game/client/components/menus_settings.cpp
src/game/server/entities/character.cpp
src/game/server/gamecontext.cpp
src/game/version.h
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2013-12-26 18:02:22 +01:00 |
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def
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6da8d2146c
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New mapping entity: Specify number of jumps
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2013-08-24 01:03:45 +02:00 |
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def
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bf518df74d
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New teleport entities
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2013-08-13 04:59:25 +02:00 |
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m!nus
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ee9a8ce4b7
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prevent map editor from crashing if loaded map is invalid
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2013-05-26 10:58:03 +02:00 |
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oy
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ff75c3ba2d
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fixed some memory leaks in the map editor
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2013-02-24 17:41:15 +01:00 |
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GreYFoX
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cd4ba53bae
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Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
Conflicts:
bam.lua
scripts/build.py
scripts/make_release.py
src/engine/server.h
src/game/client/gameclient.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/player.cpp
src/game/version.h
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2012-04-12 02:09:31 +02:00 |
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SushiTee
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65f4416164
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added map info
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2012-01-10 23:14:24 +01:00 |
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GreYFoX
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1446d0980b
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Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
* Version 1.098a
Conflicts:
bam.lua
src/game/client/gameclient.h
src/game/mapitems.h
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2011-12-05 11:32:01 +02:00 |
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oy
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9a03989e84
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added "Make an option for each envelope: (a) synchronized (b) starting at join" by Choupom
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2011-12-04 14:39:47 +01:00 |
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GreYFoX
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ff696bad6c
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Mac Loves Cyclic Includes
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2011-08-31 13:56:04 +02:00 |
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GreYFoX
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06afe36db4
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Removed old hook through prediction as 0.5.2 servers are no longer compatible
made it possible to load old maps
Enumerated layers
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2011-08-13 02:12:40 +02:00 |
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GreYFoX
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35d16bd58c
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Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
Conflicts:
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/engine/shared/network_server.cpp
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/menus_browser.cpp
src/game/client/gameclient.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
src/game/editor/io.cpp
src/game/editor/layer_tiles.cpp
src/game/editor/popups.cpp
src/game/gamecore.cpp
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gamemodes/ctf.cpp
src/game/server/player.cpp
src/game/variables.h
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2011-08-13 02:01:40 +02:00 |
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GreYFoX
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74462d4611
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enumerated laser types, made it possible to choose which weapon to disable using switch layer delay variable
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2011-07-25 22:16:20 +02:00 |
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