oy
|
dfe91338f0
|
added pause command. Closes #15
|
2012-01-10 00:49:31 +01:00 |
|
oy
|
99f04a7f87
|
let the server check if the input aims the center. Closes #889
|
2011-12-10 18:21:12 +01:00 |
|
Shereef Marzouk
|
8877cf2293
|
Refactored some pointers
|
2011-08-02 12:35:14 +02:00 |
|
oy
|
7db6d1e056
|
fixed problem with player collision. Closes #722
|
2011-07-30 18:08:24 +02:00 |
|
nsinreal
|
66a8000620
|
Fixed ninja: always set last active weapon after ninja's end
|
2011-06-27 16:28:49 +02:00 |
|
oy
|
957b81af07
|
made it possible to restrict player information in spectator mode
|
2011-06-19 11:28:39 +02:00 |
|
Choupom
|
558b110504
|
fixed #633 Correct sound effects in following spectactor mode
|
2011-06-11 18:33:30 +02:00 |
|
oy
|
2cc10fd6f0
|
fixed that the player keeps action when activating chat. Closes #719
|
2011-06-09 22:30:03 +02:00 |
|
oy
|
5fbf6d0bfd
|
fixed compiler warnings. Closes #679
|
2011-05-05 01:43:27 +02:00 |
|
oy
|
06115dd49d
|
added "Whitespace and line Endings cleanup" by GreYFoX
|
2011-04-13 20:37:12 +02:00 |
|
oy
|
722644008f
|
added a respawn delay command for tdm
|
2011-03-26 22:38:05 +01:00 |
|
oy
|
83e83947cf
|
give ninja players the momentum they had before slicing, after slicing. Closes #120
|
2011-03-13 19:00:00 +01:00 |
|
oy
|
ee2f625754
|
added extended spectator mode. Closes #28
|
2011-03-10 10:08:14 +01:00 |
|
oy
|
9811c2396b
|
made network clip flags. Closes #131
|
2011-03-04 17:08:10 +01:00 |
|
oy
|
4bede550be
|
only update the ping if the scoreboard is active. Closes #27
|
2011-03-01 18:31:20 +01:00 |
|
GreYFoXGTi
|
1b2703aaba
|
Refactoring & fixed WEAPONSPEC_GUN in content.py
|
2011-02-12 21:18:41 +01:00 |
|
oy
|
83fc81092f
|
fixed position of the hammer damage effect. Closes #448
|
2011-01-23 17:58:28 +01:00 |
|
oy
|
1701241636
|
added hammerhit simplification by fisted. Closes #443
|
2011-01-19 22:41:44 +01:00 |
|
oy
|
19a9462fe8
|
removed double entity list in gameworld and cleaned up connected stuff
|
2011-01-19 18:27:50 +01:00 |
|
Patafix
|
a9f7f3a3ea
|
just formatting
|
2011-01-09 23:29:56 +01:00 |
|
oy
|
df47aedbfe
|
reset flags and projectiles when leaving the game layer too much. Closes #385
|
2011-01-08 11:34:19 +01:00 |
|
oy
|
a72848e780
|
added constants for teams by Choupom
|
2011-01-03 12:50:38 +01:00 |
|
oy
|
0121f27311
|
fixed server crash on too many snap items. Closes #317
|
2010-12-16 03:29:08 +01:00 |
|
Sworddragon
|
fc9211c777
|
Updated copyrights
|
2010-11-20 21:26:06 +01:00 |
|
Choupom
|
532ea85aeb
|
separated CFlag from ctf
|
2010-09-07 20:02:46 +02:00 |
|
oy
|
cabecb7fa9
|
added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
|
2010-08-18 00:06:00 +02:00 |
|
oy
|
6a73c5d77f
|
fixed flickering players on respawn
|
2010-08-08 18:56:54 +02:00 |
|
SushiTee
|
882a99b955
|
kill the player when leaving the game layer too much... will stop never ending fall
|
2010-07-04 16:50:03 +02:00 |
|
xalduin
|
dc3feaf42c
|
Fixed remaining compiler warnings for gcc on Linux
|
2010-06-10 20:38:03 +08:00 |
|
oy
|
a41d930a85
|
fixed some compiler warnings. Closes #76
|
2010-06-06 17:16:52 +02:00 |
|
Magnus Auvinen
|
9bb6fe48c2
|
cleaned up g_CharPhysSize
|
2010-06-03 17:39:42 +02:00 |
|
Magnus Auvinen
|
72c06a2589
|
copied refactor to trunk
|
2010-05-29 07:25:38 +00:00 |
|
Magnus Auvinen
|
4bb1df3189
|
moved 0.5 branch to trunk
|
2009-05-31 09:44:20 +00:00 |
|
Magnus Auvinen
|
123c5b5b99
|
introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed
|
2009-01-12 21:41:16 +00:00 |
|
Magnus Auvinen
|
46125d5ed7
|
fixed so predicted sounds and air jump effect works with demo playback
|
2009-01-11 15:51:43 +00:00 |
|
Magnus Auvinen
|
c2c90982fd
|
increased the firedelay on the gun and hammer to 125ms. this is how fast a humanly doable. prevents usage of mouse wheel to get insane firing speeds
|
2009-01-11 13:54:42 +00:00 |
|
Magnus Auvinen
|
2aafe11723
|
tweaked the gameplay a bit
|
2009-01-11 11:54:41 +00:00 |
|
Magnus Auvinen
|
371e862316
|
fixed so the laser bounces correctly at low angles
|
2009-01-11 10:26:17 +00:00 |
|
Magnus Auvinen
|
b6f6f47997
|
fixed issues when pausing the game and added pause and unpause console commands
|
2008-11-16 15:10:57 +00:00 |
|
Alfred Eriksson
|
cd8c23ef1b
|
fixed respawn times
|
2008-11-16 14:28:44 +00:00 |
|
scosu
|
8c0dd7f431
|
a fix for the physical size of tees in changeset:1659
|
2008-11-01 09:32:17 +00:00 |
|
scosu
|
36f4b66569
|
Changes the collision check for death-tiles so it reacts if any part of the tee is in the area of the tile. Before this change it reacts only if the middle of the tee is in the death tile.
|
2008-10-26 08:37:05 +00:00 |
|
Magnus Auvinen
|
ac1aeab149
|
fixed incorrect handling of projectiel and laser owner
|
2008-10-20 23:00:46 +00:00 |
|
Magnus Auvinen
|
a8fb732b0e
|
fixed reset for characters
|
2008-10-20 22:43:14 +00:00 |
|
Magnus Auvinen
|
c561c365d7
|
fixed potential crash when players leave and there are projectiles left from them
|
2008-10-18 21:19:49 +00:00 |
|
Dominik Geyer
|
3cdb90c10c
|
reset flag when it hits a death-tile; ticket #513
|
2008-10-18 20:37:41 +00:00 |
|
Magnus Auvinen
|
e0358ee798
|
fixed the hammer so it looks good again and works like it should
|
2008-10-18 11:03:33 +00:00 |
|
Magnus Auvinen
|
714e49b8cf
|
made sure that the hook is released on players that doesn't exist anymore aka dead.
|
2008-10-17 21:42:32 +00:00 |
|
Magnus Auvinen
|
a91fecae92
|
fixed fetching of server info and corrected some spelling errors
|
2008-10-17 21:16:23 +00:00 |
|
Magnus Auvinen
|
35bcd41aa2
|
added hammer hit effect. added reset of all systems on state change. solves a lot of possible memory errors
|
2008-10-17 11:23:21 +00:00 |
|