3116: Show halloween skins only on Halloween r=heinrich5991 a=def-
Making use of the skin downloader.
Skin choice is based on your name, only active on October 31 and November 1 with events 1 in settings
Co-authored-by: def <dennis@felsin9.de>
3127: Also compile glew.c with GLEW_STATIC r=def- a=Learath2
This should fix the warnings when linking to glew on windows
Co-authored-by: Learath2 <learath2@gmail.com>
3126: Revert "Make GL 1.5 default" r=Learath2 a=def-
As discussed with Lerath2, we should try to debug
This reverts commit 537f47d11d.
Co-authored-by: def <dennis@felsin9.de>
3108: Make GL 1.5 default r=def- a=Jupeyy
If ppl see white textures its related to
#2125
and you need to revert it, bcs thats not fixable, there is no extension for GL_GENERATE_MIPMAP or smth
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3112: Fix and change text cursor r=def- a=Jupeyy
Pls check if u like the new cusor and if it works now
fixes#3110
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3120: Embed map sounds by default r=heinrich5991 a=Patiga
Not one ddnet map has a external map sound since there are none which would work that way
Co-authored-by: Patiga <dev@patiga.eu>
3105: Optimize nameplate rendering. Fix#3103 r=def- a=Learath2
Removes the unnecessary `SnapFindItem` (which is a linear search, ew)
Co-authored-by: Learath <learath2@gmail.com>
3100: Fix offline client that is not in menu r=heinrich5991 a=Jupeyy
E.g. popups like "ddnet-info.json" failed will cause weird NaN glitches, bcs the impl relys on ChangePosition to clean movetime and animation start
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3101: Fix hookchains r=heinrich5991 a=Jupeyy
Its already increased by the for loop.
Might have made the hook shorter(for very very long hooks) the past 3 years xd
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3054: Remove CRC in all possible places r=def- a=heinrich5991
Some places remain due to net/file format compatibility.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
To be friendly to other implementors of the format, the CRC field is now
zeroed out instead of completely gone.
Drop support for v2 and v3 of the ghost format, the ghost files should
have been automatically converted by the client already.
/media/ddnet/src/engine/shared/dilate.cpp:32:22: warning: The left expression of the compound assignment is an uninitialized value. The computed value will also be garbage [clang-analyzer-core.uninitialized.Assign]
/media/ddnet/src/game/client/animstate.cpp:54:27: warning: The left operand of '*' is a garbage value [clang-analyzer-core.UndefinedBinaryOperatorResult]
pSeq->m_X += pAdded->m_X * Amount;
^
/media/ddnet/src/game/editor/auto_map.cpp:94:17: warning: Called C++ object pointer is null [clang-analyzer-core.CallAndMessage]
int RunID = pCurrentConf->m_aRuns.add(NewRun);
^
/media/ddnet/src/engine/server/sql_string_helpers.cpp:74:3: warning: Call to function 'strcpy' is insecure as it does not provide bounding of the memory buffer. Replace unbounded copy functions with analogous functions that support length arguments such as 'strlcpy'. CWE-119 [clang-analyzer-security.insecureAPI.strcpy]
and mark some false positives
/media/ddnet/src/engine/client/backend_sdl.cpp:329:30: warning: Call to 'malloc' has an allocation size of 0 bytes [clang-analyzer-optin.portability.UnixAPI]
/media/ddnet/src/game/editor/auto_map.cpp:433:1: warning: Potential leak of memory pointed to by 'pUpdateLayer' [clang-analyzer-cplusplus.NewDeleteLeaks]
}
^
[81/219] Building CXX object CMakeFiles/game-shared.dir/src/game/collision.cpp.o
/media/ddnet/src/game/collision.cpp:1197:2: warning: Variable 'f' with floating point type 'float' should not be used as a loop counter [clang-analyzer-security.FloatLoopCounter]
for(float f = 0; f < d; f++)
^
The actual work will be fixing those or at least
NOLINT(clang-analyzer-optin.cplusplus.VirtualCall) them so we can enable
this. Disable checks that we don't want.
Exclude external directory from clang-tidy.
3092: Use pointer directly for tile layer building r=heinrich5991 a=Jupeyy
Huge maps like back in time 2, will always "only" upload 2MB of data at once, and then wait for the graphics thread to finish building/copying the VRAM, this might increase performance a bit
Co-authored-by: Jupeyy <jupjopjap@gmail.com>