Jupeyy
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43fa2fd1a7
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use wrap mode for every individual texture
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2017-10-09 15:59:16 +02:00 |
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Jupeyy
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91216fb90c
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reduce upload size by normalizing color values, fix slow upload for some
iGPUs and force old opengl context, if issueinit fails
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2017-09-27 12:16:34 +02:00 |
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Jupeyy
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211f8a6b11
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only allow changing to use single/multiple texture units at restart
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2017-09-14 02:58:13 +02:00 |
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Jupeyy
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77b3c39553
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allow disabling texture unit optimization by command, also use
drawelements instead of drawarrays for quads
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2017-09-14 02:49:35 +02:00 |
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Jupeyy
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5c7c09d380
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fixing most wrong code pattern
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2017-09-13 20:33:58 +02:00 |
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Jupeyy
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5f2ccf2960
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add support for buffer objects and vertex object, and its draw calls
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2017-09-12 20:07:38 +02:00 |
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Jupeyy
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1053bc735d
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initial port to opengl3.3 (without any optimazations)
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2017-09-02 15:24:07 +02:00 |
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def
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03399994b5
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Remove duplicate semaphore
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2017-08-31 19:36:27 +02:00 |
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def
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644fec7e55
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Resize window without restarting client
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2016-04-30 17:59:58 +02:00 |
|
def
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7a5b79e48a
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More SDL2 graphics goodness, partially from TW master
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2016-04-30 00:43:11 +02:00 |
|
def
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354696afb7
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switch between fullscreen and windowed mode without restarting the client (by oy)
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2016-04-29 21:56:38 +02:00 |
|
def
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ff2a7272fa
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Improved window grabbing: only when relative mouse mode is active
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2016-04-29 21:56:38 +02:00 |
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def
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db8a126315
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Merge swick's SDL2 branch
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2016-04-29 21:55:48 +02:00 |
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def
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6e8ada1ac8
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Fix whitespaces a bit
|
2015-07-09 02:12:35 +02:00 |
|
BeaR
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2f837a4c44
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Notify player on chat highlight (windows only)
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2014-10-18 16:17:36 +02:00 |
|
def
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7875c2ec36
|
Android support (by Pelya)
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2014-06-16 13:29:18 +02:00 |
|
oy
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df5ab998c2
|
readded texture resampling
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2013-02-24 18:08:10 +01:00 |
|
oy
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71af97a5e3
|
fixed texture memory usage calculation in graphics threaded
Conflicts:
src/engine/client/graphics_threaded.cpp
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2013-02-24 18:07:35 +01:00 |
|
Johannes Loher
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678b6faceb
|
Fixed threaded gfx and building on Mac OS X
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2013-02-24 18:01:23 +01:00 |
|
oy
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b7e5bb54ad
|
fixed semaphore on macosx
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2013-02-24 17:35:51 +01:00 |
|
oy
|
2a4af1573b
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auto adjust the screen resolution on first start. Closes #921
|
2013-02-24 17:25:55 +01:00 |
|
oy
|
78bb0e3d8c
|
fixed compiling for macosx
|
2012-01-06 16:35:48 +01:00 |
|
oy
|
cc94472f04
|
fixed mac osx
|
2012-01-04 00:52:24 +01:00 |
|
oy
|
213b88835e
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fixed compiling on windows
|
2012-01-04 00:48:04 +01:00 |
|
Magnus Auvinen
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7393151b6d
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fixed the osx opengl make current thingie.. I think...
|
2012-01-03 22:53:24 +01:00 |
|
Magnus Auvinen
|
666401e309
|
added osx implementation. not tested, not even compiled once. hope it works
|
2012-01-03 22:49:31 +01:00 |
|
Magnus Auvinen
|
50d872531a
|
cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread
|
2012-01-03 21:39:10 +01:00 |
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