Dennis Felsing
d4f72803be
Merge pull request #8860 from ChillerDragon/pr_action_gametiles
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Add quick actions for game tiles
2024-09-01 07:33:46 +00:00
Dennis Felsing
f2d5b83f84
Merge pull request #8863 from ChillerDragon/pr_sixup_enum
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Use enum instead of magic number in skin color translation
2024-09-01 07:11:17 +00:00
Dennis Felsing
fcf810cae1
Merge pull request #8862 from ChillerDragon/pr_consistent_nolint_fireweapon
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Consistently apply the NOLINT comment for all sounds in FireWeapon
2024-09-01 07:11:03 +00:00
Dennis Felsing
50b0af1614
Merge pull request #8858 from ChillerDragon/pr_action_info
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Add quick actions for Show Info Off/Dec/Hex
2024-09-01 07:05:57 +00:00
Dennis Felsing
b5c11bc860
Merge pull request #8857 from ChillerDragon/pr_action_load_current_map
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Add quick action "Load Current Map"
2024-09-01 07:05:55 +00:00
Dennis Felsing
7951136fab
Merge pull request #8861 from ChillerDragon/pr_prompt_fix_last_disabled
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Fix editor prompt suggesting disabled last action
2024-09-01 07:05:30 +00:00
ChillerDragon
82ca4bc335
Use enum instead of magic number in skin color translation
2024-09-01 12:44:00 +08:00
ChillerDragon
5986ee03b9
Consistently apply the NOLINT comment for all sounds in FireWeapon
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Most but not all sound creations in CCharacter::FireWeapon have this NOLINT comment.
Somehow clang does not get tripped on all of those. But sooner or later it might.
I currently got a new error in my downstream fork when tweaking
FireWeapon a bit. So I applied the NOLINT comment to ALL occurences in
FireWeapon not only the ones that clangd finds at the moment.
2024-09-01 11:39:17 +08:00
ChillerDragon
e1cb617c42
Add quick actions for game tiles
2024-09-01 10:50:44 +08:00
ChillerDragon
daad41fbd7
Fix editor prompt suggesting disabled last action
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The editor prompt always has as a first entry the last action that ran.
But this entry should not show up if that action is currently disabled.
2024-09-01 10:42:55 +08:00
ChillerDragon
ed49fef917
Add quick actions for Show Info Off/Dec/Hex
2024-09-01 08:53:04 +08:00
ChillerDragon
e20250cd65
Add quick action "Load Current Map"
2024-09-01 08:15:58 +08:00
Dennis Felsing
36f0bcc509
Merge pull request #8618 from ChillerDragon/pr_editor_prompt
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Add ctrl+p editor prompt (quick actions)
2024-08-31 21:42:48 +00:00
Dennis Felsing
dd82cf83a2
Merge pull request #8853 from gerdoe-jr/master
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Update russian.txt
2024-08-31 21:36:34 +00:00
Dennis Felsing
8ca93d451b
Merge pull request #8855 from ChillerDragon/pr_armor_progress
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Only do armor progress hack in ddrace controller
2024-08-31 21:35:48 +00:00
Dennis Felsing
871f97a283
Merge pull request #8856 from ChillerDragon/pr_gun_damage
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Call TakeDamage on projectile and laser hit (gun, shotgun and laser)
2024-08-31 21:35:16 +00:00
ChillerDragon
2c77aeef2b
Add quick action to pick image for selected layer
2024-08-31 21:57:32 +08:00
ChillerDragon
f053a29463
Add ctrl+p editor prompt (quick actions)
2024-08-31 21:57:31 +08:00
ChillerDragon
f8a4e7dbab
Call TakeDamage on projectile and laser hit (gun, shotgun and laser)
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The grenade and hammer already triggered TakeDamage
now all weapons hitting a tee call the method again
2024-08-31 19:59:05 +08:00
ChillerDragon
f44def1cdd
Only do armor progress hack in ddrace controller
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Only mess with the characters armor in ddrace controllers.
This allows other game modes to use the armor as actual armor.
2024-08-31 18:57:42 +08:00
veydzh3r
bb45db8ad3
Update ukrainian.txt
2024-08-31 11:51:57 +01:00
Vlad
468900acfe
typos in russian.txt
2024-08-31 13:44:09 +03:00
Dennis Felsing
6ab597a465
Merge pull request #8852 from JuraIBOZO/patch-8
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Update russian.txt
2024-08-31 08:37:53 +00:00
Dennis Felsing
a83248b9ec
Merge pull request #8851 from ChillerDragon/pr_chr_get_tuning
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Simplify character tuning code
2024-08-31 08:24:42 +00:00
JuraIBOZO
383bef93b9
Update russian.txt
2024-08-31 10:19:36 +02:00
Robert Müller
f0449befa5
Merge pull request #8841 from ChillerDragon/pr_unhardcode_07_gameflags
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Share gameflags for 0.6/0.7 instead of hardcoding it
2024-08-31 07:38:22 +00:00
ChillerDragon
c02a2ed1d6
Simplify character tuning code
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entities/character.cpp now has the same api as prediction/entities/character.cpp
2024-08-31 10:41:39 +08:00
KebsCS
d452bcda8f
Add validation for chat and console command arguments
2024-08-31 02:15:33 +02:00
Dennis Felsing
60688bf80e
Merge pull request #8850 from dobrykafe/pr-18.5-translations
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Update Czech and Slovak translations for 18.5
2024-08-30 22:04:36 +00:00
dobrykafe
29a205a6d9
update slovak translations for 18.5
2024-08-30 22:18:45 +02:00
dobrykafe
c10b466a40
update czech translations for 18.5
2024-08-30 22:18:35 +02:00
Dennis Felsing
914867d980
Merge pull request #8849 from furo321/fix-twlang-endline
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Set correct end line in `twlang.py` for strings with context
2024-08-30 18:44:10 +00:00
furo
d40cc86bfa
Set correct end line in twlang.py
for strings with context
2024-08-30 20:15:26 +02:00
Dennis Felsing
f754054874
Merge pull request #8848 from Robyt3/Client-Map-Download-Reset-Cleanup
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Fix map downloading overriding more recent map change messages
2024-08-30 16:20:48 +00:00
Robert Müller
05970178b2
Fix map downloading overriding more recent map change messages
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Following sequence of events was possible:
1. HTTP map download for map X is started (e.g. client initially connects to server).
2. Map change message for map Y arrives while downloading (e.g. vote for another map has passed on the server).
3. Client already has map Y and loads it directly without starting or resetting the map download.
4. HTTP map download task for map X finishes.
5. Map X is loaded, overriding the map Y that should be loaded. This is one cause for #2804 .
This could potentially also happen with the map download from the game-server, if the final map data chunk for a downloaded map is received directly after another map change message for a map which does not need to be downloaded, though this seems more unlikely.
This is fixed by resetting the current map download immediately after receiving a valid map change message instead of only when starting a new map download.
The relevant code to reset the map download is moved to `CClient::ResetMapDownload` to avoid duplicate code and ensure that the temporary map download file is always deleted and closed.
2024-08-30 17:54:38 +02:00
Dennis Felsing
3d5b533816
Merge pull request #8847 from EGYT5453/ua-18.5
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Update Ukrainian l10n (18.5)
2024-08-30 09:16:10 +00:00
Andrii
cdc5b9922a
Update Ukrainian l10n (18.5)
2024-08-30 10:41:55 +03:00
Dennis Felsing
528a38265e
Merge pull request #8846 from n0Ketchp/patch-21
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Update spanish.txt
2024-08-30 06:52:17 +00:00
noKetchup
099ec44eac
Update spanish.txt
2024-08-30 00:29:21 -04:00
Dennis Felsing
b641fdb8fd
Merge pull request #8845 from GokturkTalha/patch-11
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Update Azerbaijanese translations for 18.5
2024-08-29 22:18:02 +00:00
Dennis Felsing
e54fb30e72
Merge pull request #8844 from GokturkTalha/patch-10
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Update Turkish translations for 18.5
2024-08-29 22:18:00 +00:00
Talha Aygün
325f908f09
Update Azerbaijanese translations for 18.5
2024-08-29 23:38:53 +03:00
Talha Aygün
870cff3da2
add author
2024-08-29 23:31:07 +03:00
Talha Aygün
4ea9ed9b2b
Update Turkish translations for 18.5
2024-08-29 23:29:27 +03:00
Jupeyy
98b0f50111
Merge pull request #8661 from DynamoFox/workaround-glew-on-wayland-partial-init
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Workaround GLEW error code on init with Wayland
2024-08-29 18:21:08 +00:00
DynamoFox
fe35322bb0
Workaround GLEW error code when calling glewInit() on Wayland
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* Fixes OpenGL on Wayland when the GLX flavor of GLEW is linked
* Only if SDL2's video driver is "wayland" we also allow the
GLEW_ERROR_NO_GLX_DISPLAY error code to be accepted as if glewInit()
actually succeeded
* Hopefully this won't be needed anymore on future versions of GLEW when
glewContextInit() is made part of the public API
2024-08-29 19:47:43 +02:00
Dennis Felsing
41cd82c2d3
Merge pull request #8653 from DynamoFox/force-sdl2-video-driver-selection-on-linux
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Fix game launch on Wayland-only systems with SDL2.30+
2024-08-29 16:06:03 +00:00
Dennis Felsing
21375f0e1d
Merge pull request #8843 from Pioooooo/chinese-18.5
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Update Chinese translations for 18.5
2024-08-29 13:42:23 +00:00
Pioooooo
55891afc50
Update Chinese translations for 18.5
2024-08-29 11:11:41 +00:00
furo
1d65fff3ff
Update Swedish translations for 18.5
2024-08-29 12:46:11 +02:00