Commit graph

11050 commits

Author SHA1 Message Date
def dc03f410ad Disable IPO on mingw win32
/usr/lib/gcc/i686-w64-mingw32/11.2.0/../../../../i686-w64-mingw32/bin/ld: /usr/lib/gcc/i686-w64-mingw32/11.2.0/../../../../i686-w64-mingw32/bin/ld: DWARF error: could not find variable specification at offset 378
/usr/lib/gcc/i686-w64-mingw32/11.2.0/../../../../i686-w64-mingw32/lib/../lib/libstdc++.a(string-inst.o): in function `ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEE12_M_constructIPcEEvT_S7_St20forward_iterator_tag':
/build/mingw-w64-gcc/src/build-i686-w64-mingw32/i686-w64-mingw32/libstdc++-v3/include/bits/basic_string.tcc:206: multiple definition of `void std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_construct<char*>(char*, char*, std::forward_iterator_tag)';
glsl_shader_compiler.cpp.obj (symbol from plugin):(.gnu.linkonce.t._ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEE12_M_constructIPcEEvT_S7_St20forward_iterator_tag+0x0): first defined here
...
2022-05-16 10:12:43 +02:00
def bbb1b42bb5 Fix -Walloc-size-larger-than= in maplayers.cpp
Fails on Linux x86 with IPO:

In member function '_ZN10CMapLayers17STileLayerVisuals4InitEjj.part.18',
    inlined from 'OnMapLoad' at /ddnet-source-steam/src/game/client/components/maplayers.cpp:301:6:
/ddnet-source-steam/src/game/client/components/maplayers.cpp:312:74: warning: argument 1 value '4294967295'
 exceeds maximum object size 2147483647 [-Walloc-size-larger-than=]
   m_pBorderTop = new CMapLayers::STileLayerVisuals::STileVisual[Width - 2];
                                                                          ^
2022-05-16 00:53:55 +02:00
bors[bot] a041ff8aed
Merge #5069
5069: Some HTTP fixes factored out of the HTTP masterserver PR r=def- a=heinrich5991

CC #5064

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-05-15 22:20:11 +00:00
bors[bot] fadcb344e4
Merge #5132
5132: Refactoring: Use std::swap in editor r=heinrich5991 a=Robyt3

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-15 20:31:11 +00:00
bors[bot] 61cca6ca16
Merge #5131
5131: Remove base/tl/base.h r=heinrich5991 a=Robyt3



## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-15 20:11:13 +00:00
Robert Müller f0df8ad85a Use std::swap in editor 2022-05-15 21:00:14 +02:00
Robert Müller aeb8790649 Remove base/tl/base.h 2022-05-15 20:36:16 +02:00
Robert Müller f634f66008 Fix memory leaks in auto stat CSV output, refactoring
And fix stringop-overflow warning:

In function 'str_copy',
    inlined from 'FormatStats' at src\game\client\components\statboard.cpp:541:10:
src\base\system.cpp:2524:16: warning: 'strncat' specified bound depends on the length of the source argument [-Wstringop-overflow=]
 2524 |         strncat(dst, src, dst_size - 1);
      |                ^
src\game\client\components\statboard.cpp: In member function 'FormatStats':
src\base\system.cpp:2557:27: note: length computed here
 2557 |         return (int)strlen(str);
      |                           ^
2022-05-15 20:24:26 +02:00
Robert Müller 53f4001fb1 Fix stringop-overflow warning
In function 'str_copy',
    inlined from 'GetServerInfo' at src\engine\client\client.cpp:951:11,
    inlined from 'GetServerInfo' at src\engine\client\client.cpp:946:6:
src\base\system.cpp:2524:16: warning: 'strncat' specified bound 13 equals source length [-Wstringop-overflow=]
 2524 |         strncat(dst, src, dst_size - 1);
      |                ^
2022-05-15 19:45:14 +02:00
Robert Müller 52100dbbe7 Use qualified std::swap only 2022-05-15 19:25:36 +02:00
Robert Müller 535fbd28fa Replace usages of tl_assert with dbg_assert 2022-05-15 19:25:18 +02:00
bors[bot] f3e8984bfc
Merge #5126
5126: Fix /cmdlist output not being shown in chat r=def- a=ChillerDragon

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-05-15 11:40:50 +00:00
ChillerDragon 2693eff72e Show "No such command" and "Invalid arguments" 2022-05-15 13:37:30 +02:00
ChillerDragon 0ff129a19e Fix /cmdlist output not being shown in chat 2022-05-15 13:24:57 +02:00
bors[bot] e346e3e186
Merge #5072
5072: Updated unicode script generation (fixes https://github.com/ddnet/ddnet/issues/5017) r=def- a=Chairn

I also updated the version to 15.0.0. However, confusables are still from version 14 as https://www.unicode.org/Public/security/15.0.0/ is empty.

CC `@heinrich5991` 

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-05-15 11:17:15 +00:00
bors[bot] 450e6a53f7
Merge #5125
5125: Fix server loading map twice on startup r=def- a=Zwelf

Fixes creating two teehistorian files. And probably increases performance :). Fixes #5121 

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2022-05-14 19:58:21 +00:00
Zwelf 8385726a5f Fix server loading map twice on startup 2022-05-14 21:50:03 +02:00
bors[bot] 1110e1592a
Merge #5123
5123: Add Cellegen, srdante, Nouaa to credits r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-05-14 18:47:39 +00:00
def 17fe0ec8e3 Add Cellegen, srdante, Nouaa to credits 2022-05-14 19:56:08 +02:00
bors[bot] 3d244b728d
Merge #5122
5122: Cleanup CRenderTools r=heinrich5991 a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-14 17:41:04 +00:00
Robert Müller 51d0d76e11 Rename parameters id -> Id 2022-05-14 19:08:43 +02:00
bors[bot] 92be4a67d7
Merge #4959
4959: Revert "CGameClient::LoadMapSettings: Load the default tuning params … r=heinrich5991 a=def-

…by default"

This reverts commit 754562ce0b.

This breaks rendering for ddnet mode, thanks to cheeser0613 for report

`@Kaffeine` I'd prefer to have it working with DDNet instead of vanilla. A fix that doesn't break DDNet demos would be welcome.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-05-14 16:31:54 +00:00
bors[bot] 6eab58fa24
Merge #5120
5120: Add basic driver version parsing for Vulkan r=def- a=Jupeyy

From 5c3986798a/includes/functions.php (L364)

I dunno how reliable that is, but https://gpuinfo.org is quite good, so probs reliable enough for our needs :D

Similar to how OpenGL also prints the driver version in the GL_VERSION string. Can be quite useful and is easier for the end user

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-05-14 15:34:11 +00:00
Jupeyy 77196ed571 Add basic driver version parsing for Vulkan 2022-05-14 14:06:06 +02:00
Robert Müller 25c4270cb4 Fix comments 2022-05-14 13:44:12 +02:00
Robert Müller 485d61d4f8 Use std::swap 2022-05-14 13:43:26 +02:00
Robert Müller 1690a9703d Rename variable cs -> ColorScale 2022-05-14 13:40:46 +02:00
Robert Müller 3708abe8e0 Remove CRenderTools' pointers to CUI and CGameClient 2022-05-14 13:31:07 +02:00
bors[bot] ec75563dad
Merge #5109 #5110 #5112 #5115 #5117
5109: Only print zone messages when there is one r=heinrich5991 a=def-

```
src/game/server/entities/character.cpp: In member function ‘void CCharacter::SendZoneMsgs()’:
src/game/server/entities/character.cpp:2013:78: warning: the address of ‘CGameContext::m_aaZoneLeaveMsg’ will never be NULL [-Waddress]
 2013 |         if(m_TuneZoneOld >= 0 && GameServer()->m_aaZoneLeaveMsg[m_TuneZoneOld])
      |                                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
In file included from src/game/server/entities/character.cpp:7:
src/game/server/gamecontext.h:179:14: note: ‘CGameContext::m_aaZoneLeaveMsg’ declared here
  179 |         char m_aaZoneLeaveMsg[NUM_TUNEZONES][256];
      |              ^~~~~~~~~~~~~~~~
src/game/server/entities/character.cpp:2028:53: warning: the address of ‘CGameContext::m_aaZoneEnterMsg’ will never be NULL [-Waddress]
 2028 |         if(GameServer()->m_aaZoneEnterMsg[m_TuneZone])
      |            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
src/game/server/gamecontext.h:178:14: note: ‘CGameContext::m_aaZoneEnterMsg’ declared here
  178 |         char m_aaZoneEnterMsg[NUM_TUNEZONES][256]; // 0 is used for switching from or to area without tunings
      |              ^~~~~~~~~~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5110: Assert client id in SetSolo r=heinrich5991 a=def-

I could not find a way that an invalid client ID is used here, but
compiler warns anyway:
```
In member function ‘void CTeamsCore::SetSolo(int, bool)’,
    inlined from ‘void CCharacter::SetSolo(bool)’ at src/game/client/prediction/entities/character.cpp:29:22,
    inlined from ‘void CCharacter::HandleTiles(int)’ at src/game/client/prediction/entities/character.cpp:882:10:
src/game/teamscore.h:45:34: warning: array subscript [0, 63] is outside array bounds of ‘bool [64]’ [-Warray-bounds]
   45 |                 m_IsSolo[ClientID] = Value;
      |                 ~~~~~~~~~~~~~~~~~^
src/game/teamscore.h: In member function ‘void CCharacter::HandleTiles(int)’:
src/game/teamscore.h:27:14: note: while referencing ‘CTeamsCore::m_IsSolo’
   27 |         bool m_IsSolo[MAX_CLIENTS];
      |              ^~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5112: Update traditional_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5115: Update simplified_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5117: Update tooltip text after changing language r=Jupeyy a=def-

Thanks to cheeser0613 for report

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-05-14 11:15:03 +00:00
bors[bot] 8fa59061ce
Merge #5116
5116: Move create/destroy window ntf dbg_msg to log_debug r=def- a=Jupeyy

Most messages in the backend are warnings.
At least these two are send every time you minimize/maximize the window, so kinda annoying 


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-05-14 10:50:55 +00:00
def 0f2d464dbf Update tooltip text after changing language
Thanks to cheeser0613 for report
2022-05-14 12:49:12 +02:00
Jupeyy 4268f891fc Move create/destroy window ntf dbg_msg to log_debug 2022-05-14 12:48:41 +02:00
def 2f68b50fe1 Assert client id in SetSolo
I could not find a way that an invalid client ID is used here, but
compiler warns anyway:

In member function ‘void CTeamsCore::SetSolo(int, bool)’,
    inlined from ‘void CCharacter::SetSolo(bool)’ at src/game/client/prediction/entities/character.cpp:29:22,
    inlined from ‘void CCharacter::HandleTiles(int)’ at src/game/client/prediction/entities/character.cpp:882:10:
src/game/teamscore.h:45:34: warning: array subscript [0, 63] is outside array bounds of ‘bool [64]’ [-Warray-bounds]
   45 |                 m_IsSolo[ClientID] = Value;
      |                 ~~~~~~~~~~~~~~~~~^
src/game/teamscore.h: In member function ‘void CCharacter::HandleTiles(int)’:
src/game/teamscore.h:27:14: note: while referencing ‘CTeamsCore::m_IsSolo’
   27 |         bool m_IsSolo[MAX_CLIENTS];
      |              ^~~~~~~~
2022-05-14 11:28:01 +02:00
def b557e25650 Only print zone messages when there is one
src/game/server/entities/character.cpp: In member function ‘void CCharacter::SendZoneMsgs()’:
src/game/server/entities/character.cpp:2013:78: warning: the address of ‘CGameContext::m_aaZoneLeaveMsg’ will never be NULL [-Waddress]
 2013 |         if(m_TuneZoneOld >= 0 && GameServer()->m_aaZoneLeaveMsg[m_TuneZoneOld])
      |                                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
In file included from src/game/server/entities/character.cpp:7:
src/game/server/gamecontext.h:179:14: note: ‘CGameContext::m_aaZoneLeaveMsg’ declared here
  179 |         char m_aaZoneLeaveMsg[NUM_TUNEZONES][256];
      |              ^~~~~~~~~~~~~~~~
src/game/server/entities/character.cpp:2028:53: warning: the address of ‘CGameContext::m_aaZoneEnterMsg’ will never be NULL [-Waddress]
 2028 |         if(GameServer()->m_aaZoneEnterMsg[m_TuneZone])
      |            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
src/game/server/gamecontext.h:178:14: note: ‘CGameContext::m_aaZoneEnterMsg’ declared here
  178 |         char m_aaZoneEnterMsg[NUM_TUNEZONES][256]; // 0 is used for switching from or to area without tunings
      |              ^~~~~~~~~~~~~~~~
2022-05-14 11:18:08 +02:00
def cfe8cce91d Add translation string "Adjust the opacity..."
Reported by cheeser0613
2022-05-14 11:05:32 +02:00
bors[bot] e9b59e72ff
Merge #5103
5103: Remove unused DoButtonLogic pText argument r=def- a=Robyt3

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-13 23:02:29 +00:00
bors[bot] 497d47044a
Merge #5102
5102: Enhance teehistorian test output a bit r=def- a=Zwelf

Looks cleaner now, e.g. for TeamPractice:

```
[ RUN      ] TeeHistorian.TeamPractice
pOutput = {
	0x41, 0x00, 0x4a, 0x57, 0x92, 0x83, 0x4e, 0x81, 0xd1, 0x34
	0xc9, 0xa2, 0x9b, 0xb5, 0xff, 0x25, 0xda, 0xc3, 0xbc, 0x02
	0x17, 0x01, 0x41, 0x00, 0x4a, 0x57, 0x92, 0x83, 0x4e, 0x81
	0xd1, 0x34, 0xc9, 0xa2, 0x9b, 0xb5, 0xff, 0x25, 0xda, 0xc3
	0xbc, 0x02, 0x01, 0x01, 0x4a, 0x57, 0x92, 0x83, 0x4e, 0x81
	0xd1, 0x34, 0xc9, 0xa2, 0x9b, 0xb5, 0xff, 0x25, 0xda, 0xc3
	0xbc, 0x02, 0x17, 0x00, 0x40
}
[       OK ] TeeHistorian.TeamPractice (0 ms)
```

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2022-05-13 22:45:12 +00:00
Robert Müller fc93ba0539 Remove unused DoButtonLogic pText argument 2022-05-14 00:26:15 +02:00
Zwelf 7ada897478 Enhance teehistorian test output a bit
Looks cleaner now, e.g. for TeamPractice:

```
[ RUN      ] TeeHistorian.TeamPractice
pOutput = {
	0x41, 0x00, 0x4a, 0x57, 0x92, 0x83, 0x4e, 0x81, 0xd1, 0x34
	0xc9, 0xa2, 0x9b, 0xb5, 0xff, 0x25, 0xda, 0xc3, 0xbc, 0x02
	0x17, 0x01, 0x41, 0x00, 0x4a, 0x57, 0x92, 0x83, 0x4e, 0x81
	0xd1, 0x34, 0xc9, 0xa2, 0x9b, 0xb5, 0xff, 0x25, 0xda, 0xc3
	0xbc, 0x02, 0x01, 0x01, 0x4a, 0x57, 0x92, 0x83, 0x4e, 0x81
	0xd1, 0x34, 0xc9, 0xa2, 0x9b, 0xb5, 0xff, 0x25, 0xda, 0xc3
	0xbc, 0x02, 0x17, 0x00, 0x40
}
[       OK ] TeeHistorian.TeamPractice (0 ms)
```
2022-05-13 23:36:05 +02:00
Robert Müller ca091d87b2 Support nesting editboxes, pickers and scrollbars in clipping areas 2022-05-13 21:39:25 +02:00
Robert Müller 1e8278ca95 Smooth clipping when scrolling in controls settings 2022-05-13 21:38:02 +02:00
Robert Müller 8c7cdb5936 Rename UiDoGetButtons to DoSettingsControlsButtons 2022-05-13 21:38:01 +02:00
Robert Müller 60347fde1a Use MouseHovered instead of clipping manually 2022-05-13 21:38:01 +02:00
Robert Müller 7bda9d4118 Fix variable spelling CheckAble -> Checkable 2022-05-13 20:46:54 +02:00
Robert Müller 8d12529f1e Move variable declaration 2022-05-13 20:46:54 +02:00
Robert Müller cae2b49ed6 Reuse MouseInside variable 2022-05-13 20:46:54 +02:00
Robert Müller 0f6572ebf6 Rename static variables ButtonUsed -> s_ButtonUsed 2022-05-13 20:46:54 +02:00
Robert Müller 6241c8483d Use bool instead of int with MouseInside 2022-05-13 20:46:50 +02:00
Robert Müller a248822ea5 Add CUI:MouseHovered and MouseInsideClip 2022-05-13 20:24:10 +02:00
Robert Müller 1855b4aea1 Support nested CUI clipping regions 2022-05-13 20:20:04 +02:00