Commit graph

1536 commits

Author SHA1 Message Date
Dennis Felsing dbc8321c56
Merge pull request #1098 from Jupeyy/master
Some text related fixes (color, positining)
2018-04-03 19:11:19 +02:00
def 07460ede9e cl_control_dummy -> cl_dummy_control 2018-04-03 18:12:27 +02:00
Jupeyy 1a74d8c039 ui fixes: text positining 2018-04-03 17:41:11 +02:00
Dennis Felsing ed33557a97
Merge pull request #1081 from Jupeyy/master
New buffer system and text renderer to support buffering of hud, text and map components, that are displayed ingame
2018-04-03 10:12:09 +02:00
Jupeyy 375b127f4e style fix 2018-03-21 16:02:11 +01:00
Jupeyy 2cbb8af75b add window resize event, and fix some ui things 2018-03-21 15:53:29 +01:00
Jupeyy 71a4a20812 team name position fix 2018-03-15 03:59:57 +01:00
清歌 c976e6d017
Provide more controlable command for dummy
When g_Config.m_ClControlDummy id 1, we can control dummy by toggle g_Config.m_ClDummyJump or another to 1 or 0.
2018-03-14 20:14:18 +08:00
bors[bot] c65ffeb4ae Merge #1082
1082: Fix a bug with name bans r=Learath2 a=heinrich5991

Overlong nick names could be used to circumvent name bans.
2018-03-14 02:00:42 +00:00
heinrich5991 d7f6cf2892 Fix some system.c insanity
`str_utf8_isspace` now returns true if the passed code point renders as
a space, instead of when not.

Add `str_utf8_trim_right`, use this function and
`str_utf8_skip_whitespaces` in the server.

Add tests for the three functions
2018-03-14 02:27:15 +01:00
Jupeyy c1a962b870 add ui fixes to work with new text renderer 2018-03-13 21:59:07 +01:00
Jupeyy 0930a3b7de buffer quads, and use the new backend system (+ fix a bug when
rendering)
2018-03-13 21:57:46 +01:00
Jupeyy 790201f751 add buffering for the ingame visible components of the hud 2018-03-13 21:56:37 +01:00
Jupeyy db48a03898 add text buffering for nameplates and killmessages 2018-03-13 21:55:47 +01:00
Jupeyy a59d7401b5 add buffering for dmg indicator, map items, particles and players 2018-03-13 21:52:44 +01:00
Jupeyy 59f9d021ce buffer ingame chat 2018-03-13 21:50:49 +01:00
Jupeyy 62c3074c88 add new text renderer engine to support text buffering, cursors, text
marking and less character texture updates
2018-03-13 21:49:07 +01:00
Jupeyy ced0ea3f82 set the gfx refresh rate limit higher for the console 2018-03-02 03:29:02 +01:00
Dennis Felsing 03792c1d0f
Merge pull request #1047 from Learath2/dd_pr_ctrldelete
Add ctrl-delete to chat. Closes #1032
2018-02-22 21:58:51 +01:00
Dennis Felsing 4cebe86ad8
Merge pull request #1049 from Learath2/dd_pr_scoreboardclan
A little more space for clan name. Fixes #724
2018-02-22 21:58:10 +01:00
Learath 7d1aaa735a A little more space for clan name. Fixes #724 2018-02-22 21:17:10 +01:00
Learath 4031e15fc8 Remove extra conditional
Stricter scope on temporary var.
2018-02-22 20:48:47 +01:00
Learath 20cac1c2bb Fix dyncam confusion. Closes #783
Remove "vanilla" dyncam toggle.
2018-02-22 20:40:14 +01:00
Learath 1f2e398819 Add ctrl-delete to chat. Closes #1032 2018-02-22 20:11:56 +01:00
Learath2 61f0461d46 Style 2018-02-13 17:15:16 +01:00
Learath2 8cfebaa0b2 Fix #1031 2018-02-13 03:45:43 +01:00
yangfl 1620fc9b0f Fix typo 2018-02-07 16:10:40 +08:00
def 151da9af97 Remove Emojis 2018-01-25 20:03:18 +01:00
Dennis Felsing fac054275c
Merge pull request #992 from Jupeyy/master
RAM usage reduction for map buffering and foreground layer count fix
2018-01-22 20:44:56 +01:00
Jupeyy 15cc8e2dc8 use type that can hold any pointer size 2018-01-16 10:18:14 +01:00
Jupeyy 99bb1cc7db add parentheses 2018-01-16 09:41:06 +01:00
Jupeyy e9a2fc1d6e reduce RAM allocation for map buffering, and fix forground layer count 2018-01-16 09:35:28 +01:00
def 949bb2d9fc Fix crash in emoji on map change, clear emojis 2018-01-15 19:08:51 +01:00
def 7ae5f33bdd fix cl_show_direction (thanks jupeyy) 2018-01-14 20:51:02 +01:00
def c8d4b605bf Improved cl_showfps, don't need average/current anymore 2018-01-14 17:21:50 +01:00
def 4682eaff56 Add option to turn off emojis (fixes #936) and add options in settings menu 2018-01-13 10:37:24 +01:00
def 484325f493 Fix nameplates with antiping (fixes #943) 2018-01-12 19:24:44 +01:00
def 77a999c0b1 Add cl_showemotes 2018-01-05 20:17:22 +01:00
def f1af7cff98 Still render chat input even when chat is disabled 2018-01-05 20:11:05 +01:00
def 3025ed35c9 Introduce cl_show_chat_system
Set to 0 to disable server messages
2018-01-05 20:10:39 +01:00
Jupeyy 9228e632e9 remove spaces 2017-12-03 11:50:43 +01:00
Jupeyy e314802c9c Initialize m_LastLoad in Constructor and reset it when a new map is
loaded(%current% can be loaded directly)
2017-12-03 08:01:17 +01:00
bors[bot] bad105c5e4 Merge #953
953: Overhauled job system r=Learath2 a=heinrich5991

The engine now takes `std::shared_ptr<IJob>`, this will ensure the
appropriate lifetime of the given parameters, it also allows for proper
destruction. Remove the now obsolete `IFetcher` interface and `CFetcher`
class.

Also adds some locks to `CUpdater`, previously it didn't have any locks
at all.
2017-11-27 23:34:54 +00:00
bors[bot] 41f6140179 Merge #945
945: Don't use nonstandard `#pragma pack` r=Learath2 a=heinrich5991

It's not needed in that place anyway.
2017-11-26 16:27:50 +00:00
bors[bot] f9e0b6b3fe Merge #931
931: Add Speedup tiles correctly at the border creation & remove tile layer extension restriction & fix the LastIndex buffer initlialization & setup non mipmap textures up correctly(texture completness) r=heinrich5991 a=Jupeyy

Allows speedups to be drawn on extended range(out of map range) too.
2017-11-26 13:32:05 +00:00
heinrich5991 94acac91a0 Overhauled job system
The engine now takes `std::shared_ptr<IJob>`, this will ensure the
appropriate lifetime of the given parameters, it also allows for proper
destruction. Remove the now obsolete `IFetcher` interface and `CFetcher`
class.

Also adds some locks to `CUpdater`, previously it didn't have any locks
at all.
2017-11-23 15:47:38 +01:00
heinrich5991 be80ccb7d6 Don't use nonstandard #pragma pack
It's not needed in that place anyway.
2017-11-18 00:24:44 +01:00
heinrich5991 ef0c1b266f Fix 3 / 2 using integer division 2017-11-03 22:10:04 +01:00
bors[bot] 5528cde5f6 Merge #869
869: Complete rework of the ghost and race recorder r=Learath2 a=Redix

This PR fixes a lot of issues with the ghost and race recorder, introduces a new ghost file format and implements some pretty useful features.

**A quick overview:**
 - When you cross the start line multiple times, both (ghost and recorder) will only restart if it is a non-solo server
 - If available, both will use the race timer to recognize the start instead of searching for the start line
 - Fastcap support for both
 - The recorder immediately starts when the Tee spawns, so the preparation steps (which are quite important for speedruns) will be included in the demo. If you do not cross the start-line within 20 seconds, it will stop the demo until you really start.
 - Better ghost menu (colors, reloading, deleting and saving ghosts)
 - The ghosts are more resistant against lags (old ones were sometimes completely useless due to small lags)
 - New ghosts files are significantly smaller
 - Cleanup, bugfixes..


**About the new ghost format (version 4/5):**
This format is used by Teerace for over a year now. The code for handling the binary files was moved to the engine. It includes an auto updater which creates a backup of all ghosts and converts them to the new format afterwards. The major differences from the format used by DDNet right now (version 2), are the ability to store multiple types of data, the usage of delta-encoding and a more portable header.

For whatever reason, the ghost stores values for every predicted tick, but without tick information, so lost snapshots can make them unusable. The new code uses the original values from the snapshots including ticks but it can also handle the old ones without. Since hardly any server uses the high bandwidth option this practically reduces the file size.

Like the demo recorder the ghost recorder directly stores the data to a file (every 50 snapshots) instead of writing the whole file at the end of the race. Indeed this can be changed with only a few lines if the old behavior is preferred.

The updater can handle version 2 (DDNet) and 3 (old teerace format, only slightly different from version 2) files. The updating already happens when the files are scanned for generating the list in the menu and not only when you activate them. The change from version 4 to 5 was only needed due to a bug in the implementation, the ghost loader can read both.

Some numbers about the file size: (map: hotrun, both about 30 seconds)

 - Old ghost: 30.4 kB (converted: 10.7 kB)
 - New ghost: 5.4 kB


**One thing about the race recorder:**
The old implementation compared the new file only with the first file it found for the particular map. The new one compares with all related demos and deletes them possibly, so that only the best demo is left. Since DDNet can also store the demos without name, this might also delete demos from other players, that you might have in your directory.
To prevent this I at least check whether the demo contains the player name if `cl_demo_name` is on. 
In my opinion the better solution would be to remove `cl_demo_name` and always use the player name.
2017-10-30 20:27:10 +00:00
Redix de1c0cf24d Fixed several issues with the ghost (thanks to Learath2) 2017-10-28 14:23:24 +02:00