As suggested by BannZay on Discord. We scale down when we notice that
no responses arrive. The idea is that player's internet has become
faster than when DDNet started, so increasing the default is ok.
2848: fix websockets client link problem in xp r=def- a=QingGo
implement a simple version of inet_ntop by myself. I only check that it can work at MacOS. No way for me to check if it work at windows xp now.
Co-authored-by: 清歌 <zyqingjohn@qq.com>
2820: Server: Only recv new packets when we know they are waiting r=Jupeyy a=def-
Reduces the number of syscalls
Co-authored-by: def <dennis@felsin9.de>
2733: Implement on-demand skin downloader, remove Lappi's non-free skins (fixes#1166, fixes#2547) r=Learath2 a=def-
Seems to work on first try, I'm somewhat surprised :D
Future ideas:
- I haven't checked how the performance impact is of a new skin joining,
might want to move the loading to a separate thread?
- Use the skins from download directory instead of redownloading? Might
want to compare modified time.
- Make all skins load on demand only to save some memory?
Co-authored-by: def <dennis@felsin9.de>
2837: Don't allow zero/empty images(bcs malloc(0) and other things) r=def- a=Jupeyy
Would be nicer, if the map loader would check the map for such things, but since the backend works with the image data and assumes its valid, this prevents crashes.
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Seems to work on first try, I'm somewhat surprised :D
Future ideas (not for this change):
- I haven't checked how the performance impact is of a new skin joining,
might want to move the loading to a separate thread?
- Use the skins from download directory instead of redownloading? Might
want to compare modified time.
- Make all skins load on demand only to save some memory?
2814: Remove saving to other servers r=Learath2 a=def-
sv_sql_valid_servernames is no longer required
2818: Load fonts from memory (fixes#2810) r=Learath2 a=def-
Missing: Freeing the memory again. But not so important since we keep
the same fonts until end of process anyway in our case.
@QingGo Could you give this a try from the Github build artifacts? If not, I can provide you a nightly build.
Co-authored-by: def <dennis@felsin9.de>
2816: Implement context for translations (largely taken from Teeworlds) r=Learath2 a=def-
Missing: scripts/languages doesn't work yet, but the context can be
added manually, see german.txt for an example.
Co-authored-by: def <dennis@felsin9.de>
2831: add windows websockets client support r=def- a=QingGo
In the last PR of websockets https://github.com/ddnet/ddnet/pull/2805 , It only support the websocket client in macOS and LinuxOS. And I add the Windows OS windows websockets client support in this PR.
It seem that netinet/in.h isn't used by websocket code so I remove it. After removed it I can successfully compile and run DDNet client and server in Linux too. If netinet/in.h have something usage I don't know, please tell me.
Co-authored-by: QingGo <zyqingjohn@qq.com>
2828: Use resize instead of rescale r=def- a=Jupeyy
rescale doesn't clamp, and looks worse, might be slightly faster tho.
So i also renamed the config vars that might cause resizing and/or are not very useful
Co-authored-by: Jupeyy <jupjopjap@gmail.com>