Jupeyy
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a59d7401b5
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add buffering for dmg indicator, map items, particles and players
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2018-03-13 21:52:44 +01:00 |
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yangfl
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1620fc9b0f
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Fix typo
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2018-02-07 16:10:40 +08:00 |
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def
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4681f69b1b
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Introduce cached ticks for client again, this time with workaround for
particles. Hopefully not many other parts of the code will need this.
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2016-06-28 23:36:34 +02:00 |
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oy
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dfe91338f0
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added pause command. Closes #15
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2012-01-10 00:49:31 +01:00 |
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oy
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06115dd49d
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added "Whitespace and line Endings cleanup" by GreYFoX
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2011-04-13 20:37:12 +02:00 |
|
oy
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b5510d4cf9
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fixed possible client crash with extra projectiles on disconnect
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2011-04-08 11:22:44 +02:00 |
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oy
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bc5f3fc839
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fixed client crash when there are lots of particles. Closes #105
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2010-11-24 01:08:51 +01:00 |
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Sworddragon
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fc9211c777
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Updated copyrights
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2010-11-20 21:26:06 +01:00 |
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oy
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9ff7500f30
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fixed graphic problems with ninja when pausing a demo. Closes #269
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2010-11-17 00:38:20 +01:00 |
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SushiTee
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314cda05c7
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changed demo animations according to demo speed and added some demo speeds. (fixes #206)
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2010-10-19 18:52:16 +02:00 |
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Magnus Auvinen
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72c06a2589
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copied refactor to trunk
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2010-05-29 07:25:38 +00:00 |
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Magnus Auvinen
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878ede3080
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major update with stuff
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2009-10-27 14:38:53 +00:00 |
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Magnus Auvinen
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d15860e44f
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renamed gc_render* to render*
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2008-10-20 23:46:39 +00:00 |
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Magnus Auvinen
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cd7a3519a7
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added the loading screen again
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2008-08-30 22:38:56 +00:00 |
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Magnus Auvinen
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dfe499248f
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major commit. game client restructure. not complete, loads of stuff not working, but the structure is there
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2008-08-27 15:48:50 +00:00 |
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