Jupeyy
fbeba9eb5f
Add Vulkan backend
2022-03-21 12:39:51 +01:00
Dennis Felsing
af36070c91
Update ddnet-libs, fix shellcheck
2022-02-24 10:51:31 +01:00
Jupeyy
8bed1c7267
Add module offset
2022-02-24 10:45:58 +01:00
heinrich5991
1820a0e168
Add some checksum functions to the client
...
Let's see if it works out, if not, we can revert it.
2022-01-31 21:31:26 +01:00
Jupeyy
55a1406641
Further android build fixes
2022-01-20 11:04:47 +01:00
Jupeyy
4bcddc8dae
fix android curl cmake flags
2022-01-19 10:44:48 +01:00
def
fec20679f1
Create custom look for DMG using dmgbuild
...
(nice background image still missing)
2021-12-26 00:24:55 +01:00
def
052502a3d1
Fix local shellcheck warnings in android/files/build.sh
...
In ./scripts/android/files/build.sh line 3:
[ x"$1" == x ] && {
^---^ SC2268 (style): Avoid x-prefix in comparisons as it no longer serves a purpose.
Did you mean:
[ "$1" == "" ] && {
2021-12-21 17:52:06 +01:00
def
28ac9396cc
Support libfat directory for macOS, use arm64 libs ( fixes #3250 )
...
Builds and runs successfully with:
cmake -DCMAKE_BUILD_TYPE=Release -GNinja -DPREFER_BUNDLED_LIBS=ON -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
ninja package_dmg
Tested successfully with native arm64 and rosetta
No discord support for universal binary
2021-12-20 00:17:38 +01:00
Jupeyy
b216b6744a
Add Android build scripts
2021-08-24 12:18:20 +02:00
heinrich5991
1f68e11445
Mark the inverted exclamation mark as confusable with i
...
They look pretty much the same in our font, but for some reason, the
inverted exclamation mark doesn't have confusables.
2021-07-27 02:43:04 +02:00
heinrich5991
707e13ff7a
Update confusables_data.h to Unicode 13.0.0
2021-07-27 02:41:55 +02:00
def
f867d9c2ac
Only use correct clang-format version
2021-04-17 20:24:57 +02:00
def
8fc1fe3811
Retry hdiutil create if it fails ( fixes #3711 )
2021-03-16 17:56:36 +01:00
def
387b8ef51d
Fix dmg.py
...
Traceback (most recent call last):
File "/home/deen/isos/ddnet/ddnet-source/scripts/dmg.py", line 106, in <module>
main()
File "/home/deen/isos/ddnet/ddnet-source/scripts/dmg.py", line 103, in main
dmg.create(volume_name=args.volume_name, directory=args.directory, dmg=args.output, symlinks=symlinks)
File "/home/deen/isos/ddnet/ddnet-source/scripts/dmg.py", line 59, in create
self._create_hfs(hfs, volume_name, output_size)
File "/home/deen/isos/ddnet/ddnet-source/scripts/dmg.py", line 42, in _create_hfs
with open(hfs, 'wb') as f:
TypeError: expected str, bytes or os.PathLike object, not tuple
2021-03-04 10:01:22 +01:00
Edgar
6e76c46c4c
Fix Insecure temporary file
2021-03-01 09:14:25 +01:00
def
13a8dfa307
Add pylint
...
and fix occurences
2020-12-09 10:40:28 +01:00
def
1dcc1e4026
Run shellcheck over check_dilate.sh
2020-12-08 15:02:16 +01:00
def
0822f9cecd
Add check_dilate
2020-11-24 11:15:24 +01:00
def
5b24e95b29
Check translations in github, check formatting strings, fix
2020-11-12 08:57:20 +01:00
heinrich5991
091db3df32
Add scripts to detect variable name style violations
...
Currently very user-unfriendly, call like this:
```
env CXXFLAGS="-I<builddir>/src -I<includedir_lib1> -I<includedir_lib2> …" python scripts/extract_identifiers.py src/game/**.cpp src/engine/client/**.cpp src/engine/server/**.cpp src/engine/shared/**.cpp > identifiers
python scripts/check_identifiers.py < identifiers
```
2020-11-08 17:13:13 +01:00
def
06b534c07d
Create fallback wordlist in sourcecode ( fixes #3206 )
2020-11-03 17:01:16 +01:00
heinrich5991
8427e99672
Don't run the style fixer for generated files
...
Fixes #2962 .
2020-10-02 19:30:05 +02:00
def
2e8e19290e
fix_style.py: Ignore generated key headers
2020-09-26 21:50:13 +02:00
heinrich5991
678b2b15c3
Change fix_style.py script to unconditionally format everything
2020-09-26 21:41:24 +02:00
def
2d8a1ee2b7
Make fix_style.py look at files, not lines
2020-09-26 21:41:20 +02:00
def
3daa798639
Implement script/languages support for contexts
2020-09-15 10:30:49 +02:00
heinrich5991
b235637713
Find the common ancestor for the style checking
...
This allows the style checker to only look at the changes done in the
current branch, and not the other commits that were done in the base
branch.
2020-09-11 00:57:03 +02:00
def
ecdf648930
Make fix_style executable
2020-09-10 22:58:30 +02:00
heinrich5991
df46ff8557
Add a tools to fix the style of new pull requests
2020-09-10 04:11:58 +02:00
def
63f6ecd19d
Ignore duplicate records when inserting ( fixes #2636 )
2020-08-29 08:26:03 +02:00
Zwelf
ca24611c0c
Do not recommend to deleting ddnet-server.sqlite database
...
as it might be still in use or there might be even new ranks added to the database
2020-08-12 23:38:09 +02:00
Zwelf
9848b3c759
SQLite transfer script: Warn if database does not exist yet and handle partially created sqlite tables
2020-08-12 23:38:09 +02:00
Zwelf
7834c2c1d8
Add file score import script by heinrich5991
2020-08-03 12:58:52 +02:00
Zwelf
e483011df6
Add script to move SQLite ranks to MySQL
2020-08-03 12:58:52 +02:00
def
59cf78be24
Always recreate the language files in same order
...
Alphabetically as the files are located in directory structure.
Keeps the language files more stable
2020-06-30 21:38:14 +02:00
def
2d581e0612
copy_fix: Don't generate comment line, just add missing translations at the end
2020-06-26 23:28:44 +02:00
def
2d6e56fec8
Translation fixes
...
- Code didn't work with newlines, get rid of them
- Some stylistic improvements
2020-06-26 18:34:50 +02:00
def
f925822c5e
Add instructions for translation stats
2020-06-25 22:12:35 +02:00
Learath
09fad44b87
Strip rpath before adding the correct one
2020-04-30 15:04:51 +02:00
def
31ae4c4d5a
use pid in file names of temporary files
...
to prevent race conditions with multiple clients running when saving
maps, config on quit, during upgrade
2020-02-12 23:14:30 +01:00
heinrich5991
96069f42a9
Add a script to generate a stub libcurl library
...
Linking to this library will make DDNet compatible with all distros that
ship libcurl.so.4 with arbitrary version data attached. Distros
sometimes add versioning information to the symbols exported by curl
that artificially (because they're compatible with each other) limit
where our releases can be executed if dynamically linked.
This should reduce release size a bit and let's us take advantage of
automatically updated libraries.
2020-01-05 17:58:52 +01:00
Dennis Felsing
0498df2508
Update localizations (Thanks to Cellegen for report)
...
- Remove duplicate laser entries
- Update menus_settings.cpp comment for scripts
- Update instructions for scripts
- Run script to get updated localizations
2019-12-02 09:09:01 +01:00
def
94f3d97ddf
Remove unmaintained Android code ( fixes #1575 )
2019-04-10 19:40:50 +02:00
def
faa3cc195d
UTF8 nocase compare & use for chat TAB completion
...
- As suggested by Arseniy Zarche
- Also updated confusables to Unicode 12
2019-01-09 08:31:03 +01:00
12pm
d46a5c7994
Fix output for usernames with double quotes and semicolons
2018-11-15 18:30:44 +01:00
12pm
59334a7068
Fix output for usernames with spaces
2018-11-10 13:52:13 +01:00
heinrich5991
41d0f86b12
Use __file__
instead of sys.argv[0]
...
Thanks to @bojidar-bg for the hint.
2018-07-25 09:17:10 +02:00
heinrich5991
945ea1cf28
Make language scripts callable from anywhere
2018-07-25 09:17:09 +02:00
heinrich5991
3a8cc43e13
Move language scripts to scripts/
2018-07-25 00:34:02 +02:00
yangfl
81a39c229b
Fix typo
2018-07-10 17:29:02 +08:00
heinrich5991
925aff21d4
Fix all the header guards and adjust the script a little
2018-07-06 16:11:38 +02:00
heinrich5991
d7f30c574f
Update scripts/check_header_guards.py
...
Python 3 compatibility, return code, changing directory before script
starts.
2018-07-06 15:45:05 +02:00
heinrich5991
f46f811280
Remove a bunch of unused scripts
...
scripts/compiler.py: Looks like an older version of datasrc/datatypes.py
scripts/copyright.py: Checks copyright headers in files
scripts/count_source.sh: Counts source files, from SVN(!) times
scripts/dat2c: Writes a C constant with the contents of a file
scripts/font_converter.py: Conversion tool for an old font format
scripts/font_installer.sh: Calls the conversion tool on all fonts
scripts/linecount.sh: Counts source code lines (using `wc` and `find`)
scripts/make_docs.sh: Generates source code docs that haven't existed for a long time
scripts/mass_server.py: Starts a lot of `fake_server`
scripts/netobj.py: Looks like an older version of datasrc/datatypes.py
scripts/nicks.txt: Auxiliary file for scripts/mass_server.py
scripts/png.py: Conversion of image file formats
scripts/process_blame.py: SVN-era source count
2018-07-06 15:14:13 +02:00
heinrich5991
6d88a29910
Add LATIN SMALL LETTER L
confusable
...
This makes `LATIN SMALL LETTER L` confusable with `LATIN SMALL LETTER I`
because `CYRILLIC SMALL LETTER PALOCHKA` "ӏ" (mapping to i) wasn't
confusable with `LATIN SMALL LETTER L` "l" (mapping to l) before.
Also add tests for `str_utf8_comp_confusable`.
2018-03-20 21:11:44 +01:00
heinrich5991
565f963a7b
Properly hide stderr in scripts/git_revision.py
2018-03-02 03:31:45 +01:00
heinrich5991
b285d777f3
Python 2 support for scripts/git_revision.py
on error /o\
2018-03-02 03:22:44 +01:00
heinrich5991
1387ee9a3a
Regenerate version file on git changes
...
Previously, this file had to be manually deleted if you wanted to have a
new version compiled in.
2018-03-01 16:50:29 +01:00
yangfl
1620fc9b0f
Fix typo
2018-02-07 16:10:40 +08:00
Dennis Felsing
efe053033b
Remove make_src.py
2018-01-29 14:38:42 +01:00
Learath2
050a34295f
Remove make_release, scrub references to lua files
2018-01-29 13:37:26 +01:00
Learath2
b26eeb235d
Scrub more references to bam
2018-01-28 22:47:03 +01:00
bors[bot]
a2f010c1fe
Merge #941
...
941: Add cross-compiled DMG archives r=Learath2 a=heinrich5991
Currently they only contain the client and the archives are a lot larger
than the current release artifacts.
2017-12-08 14:20:49 +00:00
heinrich5991
3620e234db
dmg.py: Add proper size calculation
2017-11-16 10:03:11 +01:00
heinrich5991
2f0b76f178
dmg.py: Compatibility with Python 3.2 and below
2017-11-16 00:11:30 +01:00
heinrich5991
eb6c8ea101
Allow DMG creation on macOS via hdiutil
2017-11-09 13:35:59 +01:00
heinrich5991
2593091380
Preliminary version of cross-compiled DMG archives
...
Currently they only contain the client and the archives are a lot larger
than the current release artifacts.
2017-11-09 00:16:52 +01:00
heinrich5991
17d3f4afa4
Put shaders into the data/ directory
...
Simplifies a lot of things
2017-11-08 22:19:47 +01:00
def
342c6048bf
Use new opengl by default
2017-10-20 22:47:59 +02:00
Dennis Felsing
03ec3c0145
No glew32.dll
2017-10-20 13:41:30 +02:00
Dennis Felsing
96bad9f3f2
Add glew32.dll on Windows
2017-10-20 09:01:22 +02:00
heinrich5991
6ef9c8dbcd
First working version of teehistorian
...
teehistorian records all inputs from the players as well as the player
positions in each tick. It stores this info in a highly compressible
output format (I've achived 5x compression using xz or bz2).
2017-09-20 02:16:11 +02:00
def
c53f39c434
Let's try the nicer dll names on windows
2017-07-21 23:43:01 +02:00
def
b57ffa429e
Use scancodes instead of keycodes for input ( fixes #796 , please test)
2017-07-21 19:53:49 +02:00
def
41d9de997c
ddnet-libs submodule and some fixes
2017-07-20 23:07:15 +02:00
def
a72910bb4e
Move external libraries to ddnet/ddnet-libs repo
2017-07-19 21:51:47 +02:00
def
ed3b3f94c4
Further build fixes
2017-07-17 00:34:11 +02:00
def
b1b4aa78ea
Windows build fixes
2017-07-17 00:17:22 +02:00
def
f94f567acf
New curl and openssl versions
2017-07-16 23:52:55 +02:00
def
8580aa6b6c
Bundle map_diff on OSX
2017-07-15 19:13:38 +02:00
def
8b111ab6c3
Distribute map_diff
2017-07-12 20:31:02 +02:00
def
66f6f16e81
Windows DPI fixes #2
2017-07-09 09:44:07 +02:00
def
12286fe2f9
Add map_extract to distribution
2017-06-12 21:12:26 +02:00
heinrich5991
72f2eb32ee
Fix wording in scripts/hash_passwords.py, fix brace in other file
2017-03-09 13:37:54 +01:00
heinrich5991
e707749fac
Add a tool to hash new passwords or to update config files
...
Usage:
```
$ python scripts/hash_passwords.py --new username admin password
auth_add_p username admin 9415aef5cc5043800377584cff32b90c 26fd308aad6b04f2
```
```
$ python scripts/hash_passwords.py autoexec.cfg
```
updates all instances of `auth_add` to `auth_add_p`.
```
$ python scripts/hash_passwords.py autoexec.cfg \
--new user1 admin password1 \
--new user2 admin password2
```
updates all instances of `auth_add` to `auth_add_p` and adds two new
users.
On Windows, you should be able to drag-and-drop your config file onto
this script and have it automatically updated (not tested).
2017-03-09 12:48:06 +01:00
heinrich5991
cd3b0ae855
Implement the confusable algorithm from Unicode more closely
...
See UTS#39 "Unicode Security Mechanisms":
http://www.unicode.org/reports/tr39/
This means that characters with accents or other things around them are
now considered the confusable with the base character.
Fixes #557 . Fixes #575 .
2016-10-30 13:45:55 +01:00
H-M-H
9ca7651cb1
fixed path to look for SDL2 on OS X
2016-05-26 21:13:27 +02:00
def
9f08b68a01
Info.plist entry for High DPI on Mac
2016-05-07 16:41:46 +02:00
def
4de7b45ea6
Select SDL2.framework instead of SDL.framework on Mac OS X
2016-05-02 10:31:39 +02:00
def
cc1f80471b
Use same key limit as SDL2 does
2016-04-29 21:56:38 +02:00
def
5a42d90ee6
More SDL.dll -> SDL2.dll
2016-04-29 21:56:38 +02:00
def
db8a126315
Merge swick's SDL2 branch
2016-04-29 21:55:48 +02:00
def
ecca293cd0
Use tar.xz instead of tar.gz
2016-04-27 01:35:17 +02:00
def
975fbf3702
libwinpthread for new mingw
2015-09-03 11:50:40 +02:00
def
d8a93ec084
Add config_store and config_retrieve to releases
2015-08-27 14:28:08 +02:00
def
15b69bdd9b
Update def- -> ddnet
2015-08-17 02:25:37 +02:00
def
aa1d5d3226
Ship autoexec_server.cfg
2015-08-12 14:29:13 +02:00
H-M-H
0086d19276
added Notifications for osx
2015-08-11 03:14:27 +02:00
def
b6d5cf02b9
Use new master branch
2015-07-31 21:19:35 +02:00
def
6ae503353d
Don't add announcement.txt and license_DDRace.txt to releases anymore
2015-07-22 23:06:45 +02:00
def
4b1b7adc4b
Further license and cleanup
2015-07-22 22:49:20 +02:00
def
e332a43dc5
Add libwinpthread-1.dll for Win64
2015-07-01 14:59:44 +02:00
def
f711ba2ca3
Also fix 64bit Windows curl
2015-07-01 14:40:37 +02:00
def
9f0ad0fd33
Fix make_release.py for win64
2015-07-01 14:29:00 +02:00
def
224e1f5a8a
Sigh, forgot another dll
2015-02-06 05:14:49 +01:00
def
8ecd66fc89
Fix windows build
2015-02-05 23:56:03 +01:00
fisted
095d172903
Link against libcurl.
...
Conflicts:
scripts/make_release.py
2015-01-05 22:43:09 +02:00
def
006acade69
make_release.py for Windows with opus
2014-10-28 16:19:49 +01:00
def
2512005f6e
Try adding the dilate binary
2014-05-09 01:17:46 +02:00
def
5f60491002
Minor fixes
2014-04-28 00:13:15 +02:00
def
3fc879728a
Change example map to Kobra
2014-03-29 18:28:49 +01:00
def
6774a92029
Cleanup
2014-03-29 00:24:34 +01:00
def
efa4f8b8d6
Cleanup of make_release.py by HMH
2014-03-29 00:08:35 +01:00
def
fff4b4a677
Make OS X run without freetype dependency (by HMH)
2014-03-28 12:40:07 +01:00
def
5bfda18aea
OS X server changes
2014-01-16 20:23:00 +01:00
def
c90568ce71
Support for 9th mouse key (by Tolsi)
2014-01-14 20:33:18 +01:00
def
a8ea0785d8
New icon for Mac OS X version
2013-12-31 13:34:15 +01:00
def
f08f143fe7
update make_release.py
2013-12-30 19:49:19 +01:00
def
3eaad43b6b
Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
...
Conflicts:
bam.lua
data/languages/index.txt
src/engine/server/server.cpp
src/engine/shared/network_server.cpp
src/game/client/components/chat.cpp
src/game/client/components/menus_settings.cpp
src/game/server/entities/character.cpp
src/game/server/gamecontext.cpp
src/game/version.h
2013-12-26 18:02:22 +01:00
oy
614020de6e
fixed make_release script on win64
2013-05-02 00:38:32 +02:00
Shereef Marzouk
6f7d6c4c8d
Added try catch block to deal with languages dir not found
2013-02-01 21:52:27 +02:00
Ravomavain
4481eabcc5
remove banmaster from sources
2012-05-01 21:57:09 +02:00
GreYFoX
cd4ba53bae
Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
...
Conflicts:
bam.lua
scripts/build.py
scripts/make_release.py
src/engine/server.h
src/game/client/gameclient.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/player.cpp
src/game/version.h
2012-04-12 02:09:31 +02:00
oy
4dfa00a2f1
made make_release script get and add the latest translations and clean up the temporary stuff
2012-02-05 17:20:57 +01:00
oy
357be91c6b
removed language files
2012-02-05 17:06:07 +01:00
oy
96c66c95e9
updated build script to the new repo
2012-01-12 01:16:34 +01:00
Shereef Marzouk
c496bf3c4e
Merge branch 'master' of https://github.com/oy/teeworlds into DDRace
...
Conflicts:
bam.lua
scripts/make_release.py
2011-12-14 17:01:47 +02:00
Krzysztof Socha
242e551142
changed make_release.py script, so it can correctly create universal binary on all architectures
2011-12-10 18:13:03 +01:00
GreYFoX
35d16bd58c
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
...
Conflicts:
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/engine/shared/network_server.cpp
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/menus_browser.cpp
src/game/client/gameclient.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
src/game/editor/io.cpp
src/game/editor/layer_tiles.cpp
src/game/editor/popups.cpp
src/game/gamecore.cpp
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gamemodes/ctf.cpp
src/game/server/player.cpp
src/game/variables.h
2011-08-13 02:01:40 +02:00
oy
de05682d87
fixed play hooking when tune player_collision is 0. Closes #825
2011-08-06 13:57:59 +02:00
oy
9e5ead2fbd
fixed nethash
2011-07-30 22:30:26 +02:00
oy
571dff6216
made rcon auto completion serverside. Closes #97
2011-07-14 22:07:21 +02:00
Choupom
d6f34cbaba
updated tw_api.py for 0.6 and improved it
2011-06-27 16:45:55 +02:00
oy
9efa0e3f63
fixed nethash 4 real
2011-06-09 23:28:40 +02:00
oy
b48c59225a
fixed nethash
2011-06-09 22:19:01 +02:00
GreYFoX
cc63cf2553
Merge branch 'master' of git://github.com/oy/teeworlds
...
Conflicts:
src/engine/external/pnglite/pnglite.c
src/engine/external/pnglite/pnglite.h
src/engine/shared/config_variables.h
src/game/client/components/menus_browser.cpp
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/gamecontext.cpp
src/game/server/player.cpp
src/game/version.h
2011-05-09 18:36:13 +02:00
Sworddragon
baa2e650a5
Set the root directory of teeworlds as the main directory for scripts
2011-05-09 17:29:40 +02:00
Sworddragon
1850851a47
Fixed directory changing
2011-05-09 17:29:37 +02:00
GreYFoX
0d61c87fa1
Added 0.6.0 banmaster by @heinrich5991 #31
2011-04-26 11:51:02 +02:00
GreYFoX
8e521aec03
forgot this
2011-04-15 07:12:11 +02:00
GreYFoX
2a37807879
Disabled Mac Sql Release by defaule, users who need it must compile with server_sql_release
2011-04-15 07:02:02 +02:00
GreYFoX
1bdb85f334
fixed make_release.py for mac
2011-04-15 04:48:20 +02:00
GreYFoX
9397c4a55f
some make release changes for adding sql server files
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Servers are no longer build with SQL by default.
fixed compilation on Mac OS X 10.5
2011-04-15 04:32:53 +02:00
GreYFoX
0df6d0541f
Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
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Conflicts:
bam.lua
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config.h
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/game/client/components/binds.cpp
src/game/client/components/chat.h
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/controls.cpp
src/game/client/components/emoticon.h
src/game/client/components/maplayers.cpp
src/game/client/components/menus.h
src/game/client/components/scoreboard.h
src/game/client/components/spectator.h
src/game/client/components/voting.h
src/game/client/gameclient.cpp
src/game/client/gameclient.h
src/game/client/render.h
src/game/collision.cpp
src/game/editor/ed_layer_tiles.cpp
src/game/gamecore.cpp
src/game/gamecore.h
src/game/layers.cpp
src/game/layers.h
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/entities/laser.h
src/game/server/entities/pickup.cpp
src/game/server/entities/pickup.h
src/game/server/entities/projectile.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gameworld.cpp
src/game/server/gameworld.h
src/game/server/player.cpp
src/game/variables.h
2011-04-14 01:27:49 +02:00
oy
43a6c02263
fixed the nethash
2011-04-13 20:48:50 +02:00
oy
e6f0318bdf
added "fixed some header guards and added a script to fix them all!" by Choupom
2011-04-13 20:22:10 +02:00
oy
1a5d70450f
added "reimplemented menu music by teetow-the-great-teetow" by Choupom
2011-04-13 20:00:54 +02:00
GreYFoX
989d69a5b2
Mac make_release changes
2011-04-13 01:35:13 +02:00
GreYFoX
4a46168631
Temporarily removed crash features til it's fixed, made version 1.071a
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changed some names for the build bot to work
2011-04-12 03:52:01 +02:00
GreYFoX
f7f6058a92
Merged Oy, Cleaned up, removed some useless features and code parts
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Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00