fixed play hooking when tune player_collision is 0. Closes #825

This commit is contained in:
oy 2011-08-06 13:57:59 +02:00
parent 003c0aa281
commit de05682d87
2 changed files with 4 additions and 4 deletions

View file

@ -30,6 +30,6 @@ for filename in sys.argv[1:]:
hash = hashlib.md5(f).hexdigest().lower()[16:]
#TODO 0.7: improve nethash creation
if hash == "63d6e69c6025feff":
if hash == "3dc531e4296de555":
hash = "626fce9a778df4d4"
print('#define GAME_NETVERSION_HASH "%s"' % hash)

View file

@ -302,7 +302,7 @@ void CCharacterCore::Tick(bool UseInput)
}
}
if(m_pWorld && m_pWorld->m_Tuning.m_PlayerCollision)
if(m_pWorld)
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
@ -317,7 +317,7 @@ void CCharacterCore::Tick(bool UseInput)
// handle player <-> player collision
float Distance = distance(m_Pos, pCharCore->m_Pos);
vec2 Dir = normalize(m_Pos - pCharCore->m_Pos);
if(Distance < PhysSize*1.25f && Distance > 0.0f)
if(m_pWorld->m_Tuning.m_PlayerCollision && Distance < PhysSize*1.25f && Distance > 0.0f)
{
float a = (PhysSize*1.45f - Distance);
float Velocity = 0.5f;
@ -332,7 +332,7 @@ void CCharacterCore::Tick(bool UseInput)
}
// handle hook influence
if(m_HookedPlayer == i)
if(m_HookedPlayer == i && m_pWorld->m_Tuning.m_PlayerHooking)
{
if(Distance > PhysSize*1.50f) // TODO: fix tweakable variable
{