def
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46fb8c8b7f
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Readd old graphics code for old computers
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2014-05-16 01:01:30 +02:00 |
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def
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79a99a994c
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Remove non-threaded graphics as they strongly decrease performance in many cases
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2014-02-07 23:33:15 +01:00 |
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def
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d092b8007d
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Add editor undo function (by MAP94)
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2014-01-19 04:02:01 +01:00 |
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oy
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0e92dd5603
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fixed some merge problems
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2013-02-24 18:55:55 +01:00 |
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oy
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be37147342
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fixed border rendering in the editor's image preview. Closes #908
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2012-01-08 01:47:53 +01:00 |
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Magnus Auvinen
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50d872531a
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cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread
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2012-01-03 21:39:10 +01:00 |
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Magnus Auvinen
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7a36a103ae
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fixed so that the rendering can be done async from the input, network and update
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2011-12-31 10:04:46 +01:00 |
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Magnus Auvinen
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8a91bfa1dd
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fixed texture upload support. removed raw gl calls from the text render
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2011-12-31 09:40:11 +01:00 |
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Magnus Auvinen
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09b785a290
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splitted out the graphics threaded into a separate header
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2011-12-31 01:11:24 +01:00 |
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Magnus Auvinen
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8e56885795
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initial commit of the threaded graphics. can start game and render the gui. no textures at the moment. still waits for the swap for now
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2011-12-31 01:06:04 +01:00 |
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Choupom
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b17a7be286
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fixed #2 Too big textures
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2011-06-27 16:32:52 +02:00 |
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oy
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06115dd49d
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added "Whitespace and line Endings cleanup" by GreYFoX
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2011-04-13 20:37:12 +02:00 |
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oy
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c75a75b64f
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made it possible to automatically take game over screenshots. Closes #339
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2010-12-12 16:48:13 +01:00 |
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Sworddragon
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fc9211c777
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Updated copyrights
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2010-11-20 21:26:06 +01:00 |
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oy
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3a98f7a048
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added mod system. Closes #34
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2010-10-06 23:07:35 +02:00 |
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oy
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cabecb7fa9
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added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
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2010-08-18 00:06:00 +02:00 |
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oy
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05f3757491
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added optimisations by sworddragon
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2010-08-05 20:55:51 +02:00 |
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Magnus Auvinen
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72c06a2589
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copied refactor to trunk
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2010-05-29 07:25:38 +00:00 |
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Magnus Auvinen
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e56feb597b
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added missing headers
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2009-10-29 12:14:31 +00:00 |
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