Add buttons for selecting the color mode (RGBA, HSVA, HSLA) in color picker popups in menu and editor. Previously, the color picker popups always showed the color components in HSVA. Now the mode can be switched so the components are shown in either RGBA or HSLA. The hex color code is always RGBA, same as before.
In the editor, the RGBA mode is used per default, to prevent any loss of information due to color conversions, as the map format stores RGBA values. In the menus, the HSVA mode is the default, same as before, although the config actually stores HSLA values.
The HSVA color picker controls (1D slider for hue, 2D picker for saturation and value) are still shown for all modes.
As many color conversions as possible are avoided by only converting between color formats when necessary. Switching between color modes should not change the selected color. Changing the RGBA hex value in the editor will set the exact value also when another color mode is selected. However, changing the color with the other controls in HSVA/HSLA mode will cause a conversion and possible loss of information. The conversion directly from RGBA to HSVA and vice versa is also explicitly avoided, as this internally converts to HSLA first, which is done separately already.
Closes#7409.
Parallax Zoom improves the appearance of maps visually when zooming.
Contrary to initial tests, it does not interfere with certain map
locations such as the shop on the map Timeshop.
The default value appears to be correct for all existing maps.
The value in the map file is non-trivial to manage, and provides little
benefit. See https://github.com/ddnet/ddnet/issues/6196 for further
discussion.
Limit number of sounds being loaded in the client to 64, instead of writing sample indices out of bounds.
Check if sound indices are out of bounds. It was only checked whether the sound index is -1 but no other bounds checking was performed.
Check if image indices are out of bounds. It was not checked for all negative image indices, only -1 was considered.
Add popup message in the editor when trying to add more than 64 sounds, same as for images.
Limit number of images in `map_convert_07` tool, instead of writing out of bounds.
The entire `CEditorImage` was being overwritten when loading external images, which was causing the already loaded image name to be cleared, due to the changed order of operations (regression from #7008). This is fixed by using `CImageInfo` to load the image and only copying the relevant members to the `CEditorImage`.
This class is slightly more light-weight than a CEditorComponent
and its naming makes it more natural to inherit for envelope points,
proof-mode positions etc.
Simplify the usage of datafile reader and writer by adding utility functions to read and write zero-terminated UTF-8 strings.
Improve validation of string data read from datafiles. It is ensure that string data is null-terminated, has no internal NUL-characters and is valid UTF-8.
Fix loading of external sounds in the editor. The wrong path variable was being used, so the sound files would not be loaded from correct folder.
Add tests for new datafile reader/writer functions.
Add error message in editor when loading a map that has an unsupported version.
Ensure error messages are not closed immediately when loading a map fails.
Remove unnecessary indentation by returning early.
The pixel size (bytes per pixel) always has to be 4 for the `Dilate` function to work correctly. This is already checked before calling the function, so the redundant argument which is always `4` can be removed.