3480: Fix client crash with too many items (fixes#3479) r=heinrich5991 a=def-
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Co-authored-by: def <dennis@felsin9.de>
3471: Update ingame blockworlds entities by Brokecdx (fixes#3464) r=Learath2 a=def-
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Co-authored-by: def <dennis@felsin9.de>
3474: Fix scrollbar going out of bounce (fixes#3416) r=Learath2 a=def-
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Co-authored-by: def <dennis@felsin9.de>
3473: Fix linux build by reordering ffmpeg libs (fixes#3466) r=heinrich5991 a=def-
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3478: Fix server crash with too many items (fixes#3477) r=heinrich5991 a=def-
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Co-authored-by: def <dennis@felsin9.de>
3469: Make dragging quads in the editor more sensitive to small mouse deltas r=def- a=timakro
Closes#963
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Co-authored-by: Tim Schumacher <tim@timakro.de>
3461: Link with -pthread instead of -lpthread r=def- a=yangfl
The canonical way to link with the thread library is to use -pthread, which
brings in additional libraries like libatomic.so on riscv64. However cmake
defaults to link with -lpthread which only bring the libpthread.so library.
Fortunately it has the option THREADS_PREFER_PTHREAD_FLAG for that, which is
"highly recommended" but not the default.
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Co-authored-by: Aurelien Jarno <aurel32@debian.org>
The canonical way to link with the thread library is to use -pthread, which
brings in additional libraries like libatomic.so on riscv64. However cmake
defaults to link with -lpthread which only bring the libpthread.so library.
Fortunately it has the option THREADS_PREFER_PTHREAD_FLAG for that, which is
"highly recommended" but not the default.
3448: Same default map as in autoexec_server.cfg r=Jupeyy a=def-
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3449: Fix x of y servers r=Jupeyy a=def-
as reported by louis
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Co-authored-by: def <dennis@felsin9.de>
3458: Respect possible particle size increase, of worst case rotation r=def- a=Jupeyy
Particle's achsis aligned bounding box can increase in size if the particle is rotating.
Even if the particle images are all "pretty" round and so it wouldn't matter for default particles,
its not correct and with a custom image it could break.
following #3441
Basically this:
![image](https://user-images.githubusercontent.com/6654924/103292756-be60ef80-49ee-11eb-8518-dd120d19ca17.png)
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3457: Don't render fully transparent quads r=def- a=Jupeyy
@def- i mean u could test the fps diff, its quite huge
and if u really only have 50fps, others will only have 30fps xd
## Checklist
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3451: Add New Year season theme by mind and use for 2 days r=Learath2 a=def-
Map reduces my FPS from 60 to 53, mind can't optimize it further.
I'd release this as 15.2.5 in 1-2 days ideally with no other new changes in.
![screenshot_2020-12-28_14-51-48](https://user-images.githubusercontent.com/2335377/103228624-83e54d00-4931-11eb-96fd-c408a353cda0.png)
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## Checklist
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3455: Readd round start tick to the calculation r=def- a=Jupeyy
fixes#3454
@bretonium would you be so kind and test this quickly, if everything looks fine again? :D
## Checklist
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3456: Fix quad shader r=def- a=Jupeyy
OGL 3.3 only
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3452: Fix use of uninitialized variable during /load of old saves r=def- a=Zwelf
Should fix#3144 again. Better name for the nonexistent game uuid appreciated, but would be fine the current one.
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Co-authored-by: Zwelf <zwelf@strct.cc>
3450: Fix veto r=Learath2 a=def-
We have to check the actual player too, not just its dummies.
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Co-authored-by: def <dennis@felsin9.de>
3445: Add (un)endless_hook command r=heinrich5991 a=def-
As requested by Kicker
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Co-authored-by: def <dennis@felsin9.de>
3441: Only render visible particles r=def- a=Jupeyy
Helps with maps like "The Dream"
view without whitespaces
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3440: Fix veto vote, simplified logic r=heinrich5991 a=def-
Reported by Lenah on Discord
Also allow IPs to change their vote when multiple players are connected, with 1 player it always worked.
Further broken by https://github.com/ddnet/ddnet/pull/3405
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Co-authored-by: def <dennis@felsin9.de>
3438: Replace unused chains in chat r=def- a=Jupeyy
Probs we forgot it when we swapped from two configs to one
## Checklist
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3384: Add w as default bind for dummy hammer r=heinrich5991 a=def-
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3437: Update .clang-tidy file to 11 r=heinrich5991 a=def-
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Co-authored-by: def <dennis@felsin9.de>