Commit graph

48 commits

Author SHA1 Message Date
def e1849ad1bb Implement /practice for teams
As discussed on Discord today, can be enabled inside of teams on the fly
during each run on any server. Finishes don't count. I haven't tested
save/load yet, would do that live on the server if this can be merged.
2020-05-27 17:33:26 +02:00
def ef0e685496 Make timestamp consistent in scores
The motivation is to have the exact same timestamp for every member
finishing in a team and the team rank as well. This makes the database
more consistent and tooling easier.
2019-04-02 20:18:40 +02:00
def f5e8b9d822 Fix potential inconsistencies in rank/teamrank 2019-01-10 09:32:23 +01:00
ChillerDragon c1e3dec980 Remove unused teams function 2018-02-27 16:40:52 +01:00
yangfl 1620fc9b0f Fix typo 2018-02-07 16:10:40 +08:00
Learath2 309d47e933 Revert "Remove invite system entirely since no one wants to fix it"
This reverts commit 99cc9d2c0b.
2017-04-23 22:50:07 +02:00
def 99cc9d2c0b Remove invite system entirely since no one wants to fix it 2017-04-23 17:51:29 +02:00
Learath2 0b0783f13c Fix styling issues, use uint for bitmask 2017-03-10 14:52:49 +01:00
Learath2 9319a82c6e Add /invite for locked teams. Fixes #647 2017-03-06 12:14:38 +01:00
def 2750a23792 Only allow savegames on same server. Clean up saving a bit and prevent another possible exploit 2014-12-17 20:38:05 +01:00
def e29571dd73 save doesn't create ranks accidentally anymore (fixes #73) 2014-10-21 14:27:10 +02:00
def 2c2b77ac3b Check whether team has finished once a player in the team kills 2014-09-26 03:42:49 +02:00
def 145f0434f5 Add /save by the glorious HMH 2014-07-26 14:46:31 +02:00
def 7fd799f894 Timeouts, disconnects and game leaves no longer kill your entire locked team 2014-04-12 12:08:20 +02:00
def a2adca7036 Fix: Don't access unlockable teams 2014-01-30 03:37:45 +01:00
def 6126ad50c4 Fix range of team related bugs by actually removing people from team when they spectate 2014-01-11 15:19:34 +01:00
def 3607218f12 Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
def 5c6ce4585b Revert "Fix crash for overfull solo servers: One more team"
This reverts commit 2e8c3cfb66.
2013-12-28 16:09:03 +01:00
def 2e8c3cfb66 Fix crash for overfull solo servers: One more team 2013-12-22 01:52:40 +01:00
def eba45c4f0a Add /lock 2013-11-16 00:44:49 +01:00
def 42a8783f00 Add /teamrank and /teamtop5 2013-07-21 08:46:52 +02:00
Shereef Marzouk b000c9e4e1 Fixed team blocking by disconnect (Closes #206) 2013-02-01 13:08:23 +02:00
GreYFoX cdab951296 Increasing the Readability on primitive editors of DDRace Specific files (All files that does not exist in oy/teeworlds) 2011-12-25 15:51:47 +02:00
GreYFoX bfed5bad1a Added License INfo to missing files and updated the old ones 2011-12-25 15:33:05 +02:00
GreYFoX 4da271df56 Deleted a useless state and added onTeamStateChanged Event 2011-12-25 15:19:03 +02:00
GreYFoX 8a7c0df1d5 Mini performance improvement 2011-12-25 15:00:47 +02:00
GreYFoX 8c103b8c13 * Added a new tile to facilitate solo parts ( works with teams )
* Can now put tiles with the same indexes as in tele or switch layer i game layer but it will drawn to the correct image
* Adjusted Masking to account for Solo players
2011-09-02 20:04:18 +02:00
GreYFoX b7e3bbb824 added fix for #82 by BeaR 2011-08-31 23:36:41 +02:00
Romain Labolle c17d3cdeda Reworking teams to allow pausing in team
* Adding wrappers functions to modify character or pause data if player are in game or paused.
* Moved OnFinish() function to teams.cpp so it can also be called on paused players.
* Pause is now enabled for team players.
* Adding bool CPlayer::IsPlaying() function that return true if the player is either in game or in pause. (false if spectator/dead).
2011-06-07 16:48:48 +02:00
GreYFoX cccfb09e32 Reverted Team to it's old state without leader or Strict until it's reworked 2011-03-16 15:14:25 +02:00
GreYFoX 9e54b25740 Fixed 2 Teams bugs
Added comments so that remembering what CGameTeams::SetForceCharacterTeam does won't be hard
Raised the version so that bug tracking is easier
2011-02-23 14:14:56 +02:00
GreYFoXGTi 335a8f69c2 Morning Cleanup 2011-02-16 10:21:23 +02:00
GreYFoXGTi 604ae5286f Several Fixes and some more on the way 2011-02-14 23:34:46 +02:00
GreYFoXGTi d68e853ca7 StickyTeams, TeamStrict Logic and fixed some team bugs 2011-02-14 20:44:02 +02:00
GreYFoXGTi 30f010593c Teams with leaders
this maybe buggy but i will fix the bugs when they are reported
2011-02-04 18:49:37 +02:00
GreYFoXGTi 3356455007 Fixed double hook sounds 2011-01-26 22:57:23 +02:00
GreYFoXGTi 22aa8940a7 Code Style of some files converted from K&R to BSD/Allman 2011-01-06 07:30:19 +02:00
GreYFoXGTi 08a2f47ee8 Added Ability to Restart the race in a team after you have finished <br/>
<b>Testers: Please check if this can be abused</b>
2010-12-19 05:48:16 +02:00
btd 5f6e35b418 Finish sv_team 2010-11-07 01:54:35 +03:00
btd a62decbc91 Show others for ddrace clients.
Need to fix entities now.

Signed-off-by: btd <bardadymchik@gmail.com>
2010-10-24 14:47:25 +04:00
GreYFoXGTi 896634a061 Total Cleanup
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-30 23:28:06 +03:00
btd af843600e7 Add reset in Server OnInit. If i am right this solve issues with collision 2010-09-24 17:37:13 +04:00
btd 5db7748af4 Fix ddraggers 2010-09-22 14:43:59 +04:00
btd 0221f68d35 Disable /show_others (for DDRace-Client instead use menu). Fix sending all teams information to new joiners 2010-09-14 15:38:46 +04:00
btd fec294caee Fix linux compilation. Revert last changes. Add /show_other option (in menu now working) 2010-09-08 20:22:11 +04:00
btd 86cd59b907 Separate teams data, now i hope collision only in teams. Need to test, i cannot do this at work :'( 2010-08-30 16:13:43 +04:00
btd 366e175983 Logic and scores seems done. Next will be collision 2010-08-29 00:53:42 +04:00
btd fa6a79b309 Continue teams 2010-08-28 17:47:52 +04:00