ddnet/src/game/server/teams.h

47 lines
904 B
C++

#ifndef GAME_SERVER_TEAMS_H
#define GAME_SERVER_TEAMS_H
#include <game/server/entities/character.h>
#include <game/server/gamecontext.h>
class CTeams {
int m_Team[MAX_CLIENTS];
int m_TeamState[MAX_CLIENTS];
bool m_TeeFinished[MAX_CLIENTS];
class CGameContext * m_pGameContext;
public:
enum {
EMPTY,
OPEN,
CLOSED,
STARTED,
FINISHED
};
CTeams(CGameContext *pGameContext);
//helper methods
CCharacter* Character(int id) { return GameServer()->GetPlayerChar(id); }
class CGameContext *GameServer() { return m_pGameContext; }
class IServer *Server() { return m_pGameContext->Server(); }
void OnCharacterStart(int id);
void OnCharacterFinish(int id);
bool SetCharacterTeam(int id, int Team);
void ChangeTeamState(int Team, int State);
bool TeamFinished(int Team);
bool SameTeam(int Cid1, int Cid2);
int GetTeam(int Cid) {
return m_Team[Cid];
}
};
#endif