Learath
d2498f257c
Stateful editing
2020-02-28 18:25:27 +03:00
Learath
f2103881c8
Add shift by, fix id overlap
2020-02-28 15:33:32 +03:00
Learath
a50e59d4f6
Allow editing colors, add warning
2020-02-27 18:02:36 +03:00
Learath
f679fbfbc5
Allow editing multiple tile layer props
2020-02-27 16:53:12 +03:00
bors[bot]
8ab8834ccb
Merge #2048
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2048: Display envelope name in popups r=12pm a=Learath2
A dropdown would've worked better, but we don't have one
Co-authored-by: Learath <learath2@gmail.com>
2020-01-23 20:54:49 +00:00
Learath
e567fde9d7
Names aren't unique, thinner popup
2020-01-23 21:24:48 +01:00
Learath
a2eee9a8db
Truncate properly
2020-01-23 20:48:42 +01:00
Learath
2abe4fbcfb
Display envelope name
2020-01-23 20:27:01 +01:00
12pm
9dcfcc8f10
Modify envelope index when appending maps
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fixes #2044
2020-01-23 18:30:55 +01:00
ChillerDragon
949aa124e9
Overkill optimize editor code runs 200 fps faster
2020-01-19 17:48:07 +01:00
12pm
82ac6091eb
Fix rotating rotatable tiles in switch layer
2020-01-17 18:22:41 +01:00
Corantin H
a73525361b
Fix del key removing commands while in editbox
2020-01-16 15:01:45 +01:00
ChillerDragon
928e5407eb
Style 'void foo() {' -> 'void foo()\n{'
2019-12-21 14:35:09 +01:00
Aerll
9f4721b74b
Fix: automapper skips tiles when it shouldn't
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In case of something like: INDEX 0 OR 1 all tiles need to be automapped.
2019-12-05 15:28:35 +01:00
bors[bot]
33d88f647c
Merge #1974
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1974: more typesafty in the graphics. introduced the IGraphics::CTextureHandle r=def- a=ChillerDragon
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
Co-authored-by: Magnus Auvinen <magnus.auvinen@gmail.com>
2019-11-27 17:55:45 +00:00
bors[bot]
d589f266dc
Merge #1973
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1973: Rename rifle to laser r=def- a=ChillerDragon
This makes it easier to copy code from/to 0.7
23df3c609e
For the user only the rcon command to give/remove ``laser``/``unlaser`` changes.
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-11-27 17:36:03 +00:00
Magnus Auvinen
6a6a5f00c9
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
...
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
2019-11-22 18:08:37 +01:00
ChillerDragon
96c9b1ab73
Rename rifle to laser
...
This makes it easier to copy code from/to 0.7
23df3c609e
2019-11-22 15:37:18 +01:00
ChillerDragon
227a223c32
Fix a few names in popups
2019-11-22 12:28:34 +01:00
Learath
ba12250892
Constrain ValueSelector to integer multiples of Step
2019-09-22 14:21:17 +03:00
Learath
37d9e4fa26
Add a saner way to select angles. Close #1916
2019-09-20 23:57:35 +03:00
Learath
918003911c
Fix bug handling speedup brushes
2019-09-20 21:52:28 +03:00
heinrich5991
1e2b8a4a3e
Replace str_comp_num
with str_startswith
2019-07-31 21:20:03 +02:00
12pm
5f7a09dfe3
Correctly embed replacing images
2019-07-17 03:00:09 +02:00
ChillerDragon
6172a9dca0
Use the float type explicitly
2019-07-08 23:08:42 +02:00
heinrich5991
b90dd43118
Fix -Wdeprecated-copy from GCC9
2019-06-26 11:53:39 +02:00
fokkonaut
18e704017c
Add missing letter to explanations
2019-06-02 18:01:28 +02:00
bors[bot]
a2f44299e0
Merge #1678
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1678: Handle colors in console r=def- a=Learath2
DEPENDS: #1654
A better way to fix #1581 possibly deprecates #1597
Co-authored-by: Learath <learath2@gmail.com>
2019-04-30 19:39:56 +00:00
12pm
3f76e17830
Fix FillSelection with no selected brush
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As reported by BannZay on Discord
2019-04-30 14:24:13 +02:00
Learath
6c371a9a57
Even more refactoring
2019-04-27 01:11:15 +03:00
Learath
15058330fa
Don't inherit from vector, more cleanup
2019-04-27 00:47:34 +03:00
Learath
93d14a1eca
Inconvenience for windows
2019-04-26 22:36:49 +03:00
Learath
65a17599e1
Add ColorHSVA, phase out more vec3's
2019-04-26 15:06:32 +03:00
Dennis Felsing
ab8b807c5d
Shorten strings correctly ( fixes #1652 )
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Using a string to format itself is undefined behaviour.
2019-04-25 08:19:31 +02:00
trml
0b3f3b03b5
Rewrite of prediction code, with additional prediction
2019-04-21 16:12:20 +02:00
12pm
7901cc26ad
More reasonable layer size limits
2019-04-17 21:48:23 +02:00
12pm
50236ca45c
Add editor copy & paste
2019-04-17 21:47:52 +02:00
def
9f3df78cae
Fix typo
2019-04-16 20:37:12 +02:00
def
f1cf222e95
Editor: Don't enter directory name in filename in save menu
2019-04-13 13:21:05 +02:00
def
598c8cf1c6
Editor: Left align "New folder" button in save menu
2019-04-13 13:21:00 +02:00
def
87f588d8a3
Editor: Don't jump to first entry in file list when editing
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Fixes saving a new map when a subdirectory already exists
2019-04-13 13:20:56 +02:00
bors[bot]
826a7781ae
Merge #1621
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1621: Actually enable -Wuseless-cast r=heinrich5991 a=def-
It's not supported in C and we only checked using a C compiler.
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-04-12 00:08:19 +00:00
12pm
a1dd2e45a5
Fix non destructive drawing with hookthrough shortcut
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Fixes #1623
2019-04-11 21:43:22 +02:00
Dennis Felsing
cde07b420b
Implement changes suggested by -Wuseless-cast
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But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
def
94f3d97ddf
Remove unmaintained Android code ( fixes #1575 )
2019-04-10 19:40:50 +02:00
def
11127f9344
Release fixes
2019-04-10 17:57:56 +02:00
Dennis Felsing
2d69935a6b
Add explanations for TILE_THROUGH_CUT/ALL/DIR
2019-04-10 15:48:23 +02:00
Dennis Felsing
bdb579330d
Improve game tile explanations a bit
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As suggested by Bojidar and jao
2019-04-09 14:23:40 +02:00
def
05fe69751d
Add jao's explanations for telegun
2019-04-08 22:36:47 +02:00
def
eda16acbca
Explain game tiles and entities in editor ( fixes #1600 )
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- Explanations by Lady Saavik taken from https://ddnet.tw/explain/
- CCW/CW were mixed up in enum names, fixed
- Make sure that the texts fits, otherwise reduce font size
- Still need explanations for Portal tiles
2019-04-08 19:39:56 +02:00