5236: Don't enable colors when stdout is redirected to a file (fixes#5233) r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5183: render allways the nameplate of a specchar (or the real player) r=def- a=C0D3D3V
fokkonaut uses spec chars in addition to normal players in his mod, so the names should also be displayed in addition to the player name
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
5245: disable dragger beams soon, not only every 150ms r=def- a=C0D3D3V
The check whether a dragger is active, I somehow forgot in the dragger beams. Sorry! Actually, I should have noticed this during testing. But when I tested Fall into the Future today, it seemed strange to me (already at the first part). I should have noticed it when I tested it. I have compared that in any case with 15.9.1 and looked at the code again and saw that there the check is made every tick.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
5244: Remove predicted character from gameworld before calling base class d… r=Jupeyy a=trml
…estructor
cc #5241
I believe this fixes#5238. Edit: Seems to fix#5239 as well (no longer crashes in OnPredict while being in a map and zooming in/out).
After looking at the code I think it could need a larger cleanup (and Im not 100% happy with this solution), so I plan to look more into this and the related code afterwards.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: trml <trml@users.noreply.github.com>
5231: Fix windows crash r=def- a=C0D3D3V
Fixes#5226
I tested it in a Windows VM.
`@sjrc6` is it correct that `TempCore` is this way zero initialized, can you check that maybe in the debugger? I do not want to change the behaviour, even tho the core is read in two lines later with `TempCore.ReadCharacter(pCharacter);`
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
5006: Add integration test script and coverage map r=heinrich5991 a=ChillerDragon
The ``scripts/integration_test.sh`` runs two clients and one server. Lets the two clients connect for a few seconds.
The goal is to get some automated runtime tests. Even tho the the two clients do not move they will touch a few gametiles by falling through them. This covers a few basic game mechanics like: freeze, draggers, bullets, solo, shields, tele, speedup, collision, player collision and map finishes.
This pr adds a new directory ``test/`` at the root of the repository. Holding a test map. (not sure if thats cool 🤷 )
The script can be run locally using ``scripts/integration_test.sh [build directory]`` using ``build`` as a default. It will catch client/server crashes and check if sqlite ranks are inserted. If built with asan/ubsan it will catch these errors too. Probably not too useful for local testing since it most likely will not cover the currently developed features.
In the CI it will use a ASan + UBSan build directory and thus catch all basic issues caused by simple client server interaction.
![image](https://user-images.githubusercontent.com/20344300/163870637-acc5b16d-042b-407a-b223-febcd2565c97.png)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
5219: macOS fixes r=heinrich5991 a=def-
```
ld64.lld: warning: /opt/homebrew/opt/freetype/lib/libfreetype.6.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/opt/freetype/lib/libfreetype.6.dylib
ld64.lld: warning: /usr/local/lib/libGLEW.2.2.0.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /usr/local/lib/libGLEW.2.2.0.dylib
ld64.lld: warning: /opt/homebrew/Cellar/wavpack/5.4.0/lib/libwavpack.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/wavpack/5.4.0/lib/libwavpack.dylib
ld64.lld: warning: /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libavformat.59.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libavformat.59.dylib
ld64.lld: warning: /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libavcodec.59.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libavcodec.59.dylib
ld64.lld: warning: /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libavutil.57.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libavutil.57.dylib
ld64.lld: warning: /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libswscale.6.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libswscale.6.dylib
ld64.lld: warning: /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libswresample.4.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libswresample.4.dylib
ld64.lld: warning: /opt/homebrew/Cellar/opusfile/0.12/lib/libopusfile.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/opusfile/0.12/lib/libopusfile.dylib
ld64.lld: warning: /opt/homebrew/Cellar/opus/1.3.1/lib/libopus.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/opus/1.3.1/lib/libopus.dylib
ld64.lld: warning: /opt/homebrew/Cellar/libogg/1.3.5/lib/libogg.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/libogg/1.3.5/lib/libogg.dylib
ld64.lld: error: undefined symbol: ___glewBindSampler
>>> referenced by CMakeFiles/DDNet.dir/src/engine/client/backend/opengl/backend_opengl.cpp.o
ld64.lld: error: undefined symbol: ___glewBindSampler
>>> referenced by CMakeFiles/DDNet.dir/src/engine/client/backend/opengl/backend_opengl.cpp.o
[...]
```
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
ld64.lld: warning: /opt/homebrew/opt/freetype/lib/libfreetype.6.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/opt/freetype/lib/libfreetype.6.dylib
ld64.lld: warning: /usr/local/lib/libGLEW.2.2.0.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /usr/local/lib/libGLEW.2.2.0.dylib
ld64.lld: warning: /opt/homebrew/Cellar/wavpack/5.4.0/lib/libwavpack.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/wavpack/5.4.0/lib/libwavpack.dylib
ld64.lld: warning: /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libavformat.59.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libavformat.59.dylib
ld64.lld: warning: /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libavcodec.59.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libavcodec.59.dylib
ld64.lld: warning: /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libavutil.57.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libavutil.57.dylib
ld64.lld: warning: /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libswscale.6.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libswscale.6.dylib
ld64.lld: warning: /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libswresample.4.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libswresample.4.dylib
ld64.lld: warning: /opt/homebrew/Cellar/opusfile/0.12/lib/libopusfile.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/opusfile/0.12/lib/libopusfile.dylib
ld64.lld: warning: /opt/homebrew/Cellar/opus/1.3.1/lib/libopus.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/opus/1.3.1/lib/libopus.dylib
ld64.lld: warning: /opt/homebrew/Cellar/libogg/1.3.5/lib/libogg.dylib has version 12.0.0, which is newer than target minimum of 11.0.0
ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/libogg/1.3.5/lib/libogg.dylib
ld64.lld: error: undefined symbol: ___glewBindSampler
>>> referenced by CMakeFiles/DDNet.dir/src/engine/client/backend/opengl/backend_opengl.cpp.o
ld64.lld: error: undefined symbol: ___glewBindSampler
>>> referenced by CMakeFiles/DDNet.dir/src/engine/client/backend/opengl/backend_opengl.cpp.o
[...]
5225: Only record swap in teehistorian if active r=heinrich5991 a=Zwelf
Fixes#5215
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Zwelf <zwelf@strct.cc>
5222: Fix crash because of hooks on non ddnet server r=def- a=C0D3D3V
Reported by `@Ясно` Понятно
on non ddnet server, this code gets run to detect strong-weak ids:
6a5673aa04/src/game/client/gameclient.cpp (L2540-L2541)
which causes a crash because this CCharacterCore is not bound to a gameworld
the check for m_pWorld failed because m_pWorld is fill of random data
ac15943e85/src/game/gamecore.cpp (L625)
So I would also like to initialize it with a nullpointer
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
5218: do not snap dragger beam, if the target is out of reach r=def- a=C0D3D3V
fixes#5216
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
5194: Revert Ellipsis (alternative to #5193) r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
5214: Use CMAKE_PROJECT_NAME instead of hardcoding ddnet r=def- a=ChillerDragon
Output for ddnet is the same. But now it is easier and less conflicting for downstream projects to do rebranding.
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
5063: Reworked Draggers and Turrets AND show always hooks if they are in the field of view r=def- a=C0D3D3V
Fixes#3622, #4723#4798 and #5054
Here you can find a comparison video with 16.0.3: https://youtu.be/bYwLB1cEMI8
This now also includes the changes from https://github.com/ddnet/ddnet/pull/4980
So please also see my monologue here: https://github.com/ddnet/ddnet/pull/4980
Physic that got changed by this PR:
- Solo players are not included in the calculation of the next team players to the dragger/turrets. This does not affect any map.
- Turrets get switched correctly if players are solo
- Plasma bullets fired by turrets on solo player only explode for solo players and the other way around (except if they unsolo)
- Plasma bullets can no longer be intercepted by other teams
- Turrets can shot now independently at the speed of sv_plasma_per_sec for every team and every solo player
This should be tested by some more players before it get merged!
This reduces the use of snap id's tested here: https://youtu.be/G3nVtdH0--Q
from 16000 to 69
test with the new dragger: https://youtu.be/mzNrDHP7HQs
I did not add the terminal of the server because you basically see no change in the used snap ids
The videos are with cl_predict off
Comparison of the new turrets: https://streamable.com/8us8lk
left old turrets, right the new ones
We should delete ranks on (that where made after 13 Jun 2019):
https://ddnet.tw/maps/Increase-32-Your-32-Speedhttps://ddnet.tw/maps/Fall-32-into-32-the-32-Futurehttps://ddnet.tw/maps/turboSeks
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [only on 3 maps] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
5204: Fix pos1 only scrolling up one page in console r=heinrich5991 a=Robyt3
Holding down the pos1 key will still make the console text flash though.
Fixing that would require to first calculate the total number of pages in a separate pass before rendering the current page.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
5175: Update Dutch translations by Ronan r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
5202: Call `HttpInit` in server r=def- a=heinrich5991
Otherwise `curl_global_init` would be called from the first
`curl_easy_init`, but `curl_global_init` isn't threadsafe.
Fixes#5195.
## Checklist
- [x] Tested the change <s>ingame</s>
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
5200: Don't assume script name/path r=Jupeyy a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5197: do not render freezebar if you are not freezed r=def- a=C0D3D3V
Improves the freezebar a little bit, because this way it is not unnecessarily displayed empty.
https://youtu.be/IybuY5QYUDg
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
5189: Fix 0 byte malloc in register.cpp (fixes#5187) r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>