Commit graph

18649 commits

Author SHA1 Message Date
btd fb2149115c Fix EvalTick in CDoor 2010-09-01 13:50:42 +04:00
btd 4eadf3029b Finish doors. Door hits all characters, check on activating team and send in snapshot only needed information 2010-09-01 12:52:59 +04:00
GreYFoXGTi 9a5acbbba6 Better Quality
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-01 00:40:48 +02:00
GreYFoXGTi c47cd44b79 Added new icons By Speedy-Consoles AKA Zeta-Hoernchen
Signed-off-by: Speedy-Consoles <rubihome@gmx.de>
2010-09-01 00:32:06 +02:00
GreYFoXGTi bba6e8c827 When grabbing a tile it copies it's data to the editor
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 20:07:00 +02:00
btd 2214a3cd0a Now lights affects on all hitted characters as doors 2010-08-31 21:32:25 +04:00
btd 3264c57306 Fix crash with explosion. Gun hit closest character from every team 2010-08-31 21:14:33 +04:00
GreYFoXGTi ab3f4b6a15 made return type bool
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 15:22:54 +02:00
GreYFoXGTi 4dcf0d8d3b found an easier and better way :) with much much less processing
tested and working well
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 15:19:01 +02:00
btd 7c6b80304c Fix server crash when character collide with other projectTiles 2010-08-31 16:29:03 +04:00
btd e396813e32 Add new method which find all characters on line. Fix bug of doors, need to test 2010-08-31 15:01:46 +04:00
GreYFoXGTi 3c0cfb73a4 the bug still exists idk why, stopping ddrace going to work -.-"
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 10:26:47 +02:00
GreYFoXGTi e363e7170c ooopps
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 09:51:07 +02:00
GreYFoXGTi 558b03c9e3 The calculation is accurate i still don't know why this happens
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 09:47:41 +02:00
GreYFoXGTi 3f9839188d ...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 09:12:32 +02:00
GreYFoXGTi bd90c006e2 The bug still exists but i thought why keep checking for more tees in laser/door wait for 1 tee 1st
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 08:43:44 +02:00
GreYFoXGTi 15542a6c20 Fixed doors and lasers not affect more than 1 player, but there is something wrong, i need sleep, this sometimes compiles and runs perfectly and some times it compiles but runs buggy, need to correct CLight::HitCharacter and CDoor::HitCharacter
also did some refactoring

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 08:25:21 +02:00
GreYFoXGTi 8901057944 Modified the config variables to have level
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 01:47:55 +02:00
GreYFoXGTi 3b3b008fda added Eclipse stuff to ignore
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 23:40:02 +02:00
btd 4544b91d2f Teams collision a works fine... But i broke collision with tiles 2010-08-30 23:25:04 +04:00
GreYFoXGTi 5f66a8f663 Corrected a tile background
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 19:41:09 +02:00
btd f46b7a58a9 Forgot again( 2010-08-30 19:08:16 +04:00
btd 6b9bbc2d0c Forgot to save 2010-08-30 16:49:04 +04:00
btd 98a0a8f776 Fix projecttile and laser 2010-08-30 16:46:13 +04:00
btd 86cd59b907 Separate teams data, now i hope collision only in teams. Need to test, i cannot do this at work :'( 2010-08-30 16:13:43 +04:00
GreYFoXGTi d4363d7ae3 Removed Moving objects check points from front layer to avoid confusion
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 06:57:29 +02:00
GreYFoXGTi 51586d0e05 Reworked and Added more stoppers
added filled entities which can be used to detect if a map has something that is not shown in editor or map_hack if you replace entities.png or entities_clear.png respectively
updated the Test.map to test the new tiles

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 06:45:09 +02:00
GreYFoXGTi c7b05e97a1 Changed the client icon to an icon i designed from the logos Landil made //Thanks Landil again :)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 04:37:46 +02:00
btd e611357dd5 I need to think how make it better 2010-08-29 16:28:21 +04:00
btd b0d8bfca03 Merge 2010-08-29 14:44:15 +04:00
btd 06773a004c Comments 2010-08-29 11:59:16 +04:00
GreYFoXGTi f3d1c123a4 updated test map
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 09:11:26 +02:00
GreYFoXGTi 517a22800d fixed door count which caused crashes
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 09:08:31 +02:00
GreYFoXGTi 6f521709c4 Forgot 2010-08-29 06:40:20 +02:00
GreYFoXGTi dd63ab26a9 Some optimizations and Removed Collision and No Hook from Front Layer to avoid vanilla client prediction errors
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 05:46:09 +02:00
GreYFoXGTi 22fc13c692 Fixed crazy shotgun bullets explosion collision when sv_hit = 0
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 04:24:43 +02:00
GreYFoXGTi b895547979 Fixed sv_hit 0 affecting game weapons on character
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 04:00:21 +02:00
GreYFoXGTi 3497dd18d7 Made Plasma Exp+Freeze do explosions even when directly hitting a tee
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 03:35:14 +02:00
GreYFoXGTi 277ce3b77e Made stop tiles stop you earlier and fixed bug with stoppers + draggers
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 02:05:45 +02:00
btd faf743b02a Merge branch 'master' of git://github.com/GreYFoXGTi/DDRace into teams 2010-08-29 01:05:02 +04:00
btd 872968b263 Merge branch 'master' of git://github.com/GreYFoXGTi/DDRace 2010-08-29 01:04:28 +04:00
btd 366e175983 Logic and scores seems done. Next will be collision 2010-08-29 00:53:42 +04:00
GreYFoXGTi 8426442936 Separated Freezing Plasma gun from Explosive Plasma gun and added one with both
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 22:32:16 +02:00
GreYFoXGTi c6803b405f Removed Old Door System
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 21:38:13 +02:00
GreYFoXGTi eab7ad207b Added Check for map options tile
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 21:34:21 +02:00
GreYFoXGTi 11f480a79b Changed the Loading String to Loading DDRace Client
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 19:59:24 +02:00
GreYFoXGTi 7f0fa6d6b1 Added Switch Layer and it Finally works like it should
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 18:24:56 +02:00
GreYFoXGTi 4d5af54f5b added patches to ignore
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 18:21:50 +02:00
GreYFoXGTi d246247dbb Fixed bam.lua 2010-08-28 16:40:18 +02:00
GreYFoXGTi 193e350500 Merge branch 'master' of http://github.com/btd/DDRace
Conflicts:
	data/editor/entities_clear.png
2010-08-28 16:10:34 +02:00