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14017 commits

Author SHA1 Message Date
淡草 cfdbd58048
Update simplified_chinese.txt
add space to avoid wrap problem
2022-04-09 13:54:12 +08:00
淡草 2e5c33c476
Update simplified_chinese.txt 2022-04-01 08:56:24 +08:00
淡草 17f41c6ce4
Update simplified_chinese.txt 2022-04-01 07:28:47 +08:00
淡草 9020288394
Update simplified_chinese.txt 2022-04-01 07:24:05 +08:00
淡草 da656fb156
Update simplified_chinese.txt 2022-04-01 02:33:39 +08:00
淡草 3652f96cd0
Update simplified_chinese.txt 2022-03-29 14:15:00 +08:00
淡草 0cad9a4f05
Update simplified_chinese.txt 2022-03-29 14:05:16 +08:00
淡草 5491f7b1db
Update simplified_chinese.txt 2022-03-29 13:58:24 +08:00
bors[bot] aa654929b2
Merge #4909
4909: Fix SQL duplicated top and player team top 5 r=def- a=srdante

Fixes #4903

- I hadn't seen the `ShowPlayerTeamTop5` function in the `scoreworker` in the last pull request, because in the `score` it has the same name as TeamTop5. A name change was made to make it easier to differentiate the two and fixed it for MySQL 8.0. It is not necessary to make this name change in the tests, since the tests use the `scoreworker` class directly.
- Ranking queries showing the duplicated rank were fixed. for this context it is not applicable to use distinct, since the `distinct` in SQL always checks all columns at the same time.

I'm going to leave this pull request in draft because getting the Server column in the same query as the show top still doesn't sound right to me. I used `MAX()` to match the same behavior before the change made by #4849, but it still doesn't seem right to get this column in this context.

Also no testes were added to check the duplicated behavior.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: srdante <minidantebtc@gmail.com>
2022-03-28 22:24:17 +00:00
srdante 3ee8070a46 Fix SQL duplicated top and PlayerTeamTop5 2022-03-28 16:53:35 -03:00
srdante dba7889399 Differentiate team top 5 from player team top 5 2022-03-28 16:51:50 -03:00
bors[bot] 404d9ecb7f
Merge #4900
4900: Super: Don't send sounds to self r=heinrich5991 a=def-

As reported by louis on Discord

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-03-28 18:17:40 +00:00
bors[bot] 88a1e09c4b
Merge #4908
4908: Fix team not started message (fixes #4884) r=heinrich5991 a=def-

Thanks to c0d3d3v for noticing

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-28 17:56:33 +00:00
Dennis Felsing 751a828109 Fix team not started message (fixes #4884)
Thanks to c0d3d3v for noticing
2022-03-28 16:29:23 +02:00
bors[bot] 585e8490d3
Merge #4906
4906: Update Korean translations by CHaBek r=def- a=cwh7435

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: CHaBek <44938972+cwh7435@users.noreply.github.com>
2022-03-28 08:37:35 +00:00
CHaBek a7da3faf4d
Update korean.txt 2022-03-28 17:18:23 +09:00
CHaBek 34952cadab
Update korean.txt 2022-03-28 17:14:42 +09:00
CHaBek 2b020d742b
Update korean.txt 2022-03-28 17:02:54 +09:00
bors[bot] 25ebd47371
Merge #4904
4904: Update spanish.txt r=def- a=n0Ketchp

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: noKetchup <93238471+n0Ketchp@users.noreply.github.com>
2022-03-27 21:48:37 +00:00
noKetchup de06037040
Update spanish.txt 2022-03-27 18:42:40 -03:00
noKetchup a188c62919
Update spanish.txt 2022-03-27 18:40:36 -03:00
noKetchup bfe34292ba
Update spanish.txt
Added latest translations.
2022-03-27 18:28:57 -03:00
bors[bot] c9f462b70d
Merge #4901
4901: Fix websocket crash on client connect r=def- a=srdante

Currently when a client tries to connect using websocket it will throw a segmentation fault. This is happening because of the std::string is trying to convert a char array with empty values to string directly.

```
==2305850== Invalid write of size 8
==2305850==    at 0x48401E9: memcpy@GLIBC_2.2.5 (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
==2305850==    by 0x1E762D: websocket_callback(lws*, lws_callback_reasons, void*, void*, unsigned long) (in /home/ploi/ddnet/build/DDNet-Server)
==2305850==    by 0x4C7FB98: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C82F61: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C83206: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C9B84B: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C7E0B4: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C7E5C9: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C77EC6: lws_service_fd_tsi (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C9728A: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C974CC: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C78114: lws_service (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==  Address 0x0 is not stack'd, malloc'd or (recently) free'd
```

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: srdante <minidantebtc@gmail.com>
2022-03-26 22:19:05 +00:00
srdante 8f8b3e0a34 Convert char array to string 2022-03-26 18:31:32 -03:00
def 46f20754d5 Super: Don't send sounds to self
As reported by louis on Discord
2022-03-26 16:49:46 +01:00
bors[bot] c6fe4b93ff
Merge #4899
4899: Update brazilian_portuguese.txt r=def- a=rffontenelle

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Rafael Fontenelle <rffontenelle@users.noreply.github.com>
2022-03-26 10:07:02 +00:00
Rafael Fontenelle b170efe03f
Update brazilian_portuguese.txt 2022-03-26 07:05:07 -03:00
bors[bot] 2c606f7040
Merge #4898
4898: Add comment about generating ddnet-libs for WebAssembly in the README r=def- a=Jupeyy



## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-26 08:21:35 +00:00
Jupeyy 486e6bce41 Add comment about generating ddnet-libs for WebAssembly in the README
Fix typo
2022-03-26 07:51:51 +01:00
bors[bot] ea852d8f1c
Merge #4852
4852: Fixed some useless double promotion r=def- a=Chairn

Double promotion occurs quite often when an operator is an hidden double, like constants written without the 'f' at the end. We might get a tiny micro improvement. Unfortunately, we can't do anything for all the double promotion occurring in printf like functions as it is the default for both C and C++.

Only this line might change physics:
4d47fcda09 (diff-d76009083687ba43c59dc7bb2c7357457c999c2eb9d913967d598e913c6fd01fR406)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-03-25 18:29:02 +00:00
bors[bot] 33805ff76b
Merge #4876
4876: Add tutorial button in main menu r=Jupeyy a=def-

![Screenshot 2022-03-23 at 15 45 06](https://user-images.githubusercontent.com/2335377/159726283-df48e778-1dbf-40bd-a96b-93678d3bd518.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-25 17:55:08 +00:00
Dennis Felsing 939d5436b0 Retry tutorial join after 5 seconds 2022-03-25 17:37:55 +01:00
Dennis Felsing 5fa9136af7 Update Korean translations (by 車魄) 2022-03-25 17:16:23 +01:00
Dennis Felsing b0bd096833 Update German translation 2022-03-25 17:16:23 +01:00
Dennis Felsing 3ee8d880fe Hacky way to join tutorial from LAN 2022-03-25 17:14:48 +01:00
Dennis Felsing ebd76d9db5 Add tutorial button in main menu
As suggested by cheeser0613
2022-03-25 17:14:47 +01:00
bors[bot] 535f1eaaaf
Merge #4896
4896: Emscripten build scripts r=def- a=Jupeyy

Just used the android build scripts and changed them a bit.

The actual code changes are very small:
- Fullscreen disabled
- WebGL2 first time buffer binding has other requirements compared to GLES3
- Has to run single threaded for now
- disabled client network code (hang there for unknown reason), but UDP & curl won't work anyway (since websockets)

It can be nice for stuff like map previews without adding a extra JS layer

Live demo(might be down in future) (loading can take a few seconds):
https://aliveclan.de/ddnet/minimal.html

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-25 13:22:07 +00:00
Jupeyy bb1ed45c3d Emscripten support 2022-03-25 12:42:18 +01:00
Jupeyy e02ebca2c9 Rename lib generation scripts 2022-03-25 11:46:32 +01:00
bors[bot] 2beb2b0c70
Merge #4893
4893: Update Chinese translations again r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-25 06:43:00 +00:00
Dennis Felsing 0176fb23bd Update Chinese translations again 2022-03-24 23:29:10 +01:00
bors[bot] e8fc1758a7
Merge #4885 #4889
4885: Add dropdown icon r="def-" a=Jupeyy

![image](https://user-images.githubusercontent.com/6654924/159912581-f382179d-9d66-41f8-8a41-647e4e34edf5.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4889: Fix text texture name Texture -> TextureOutline r="def-" a=Jupeyy



## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-24 21:26:33 +00:00
bors[bot] dbac9b7dee
Merge #4890
4890: Format member variable's name correctly r=Jupeyy a=Chairn

Still training my regex fu 😄

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-03-24 21:07:33 +00:00
Chairn 3778e0ff6b Format member variable's name correctly 2022-03-24 19:30:26 +01:00
bors[bot] ebc714fa7f
Merge #4881
4881: Renamed all shadowed/shadowing variables r=def- a=Chairn

Get rid of all the shadowing that was reported by both gcc and clang. How both compiler can not see the same though they include same headers is a mystery.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-03-24 17:03:12 +00:00
Chairn b51957f470 Fix storage File shadowing 2022-03-24 17:59:49 +01:00
Chairn 5fe3e9af85 clang-format 2022-03-24 17:59:49 +01:00
Chairn dd7dfe1a12 Set Wshadow in CMakeLists 2022-03-24 17:59:49 +01:00
Chairn 6086893fa6 Renamed all shadowing/shadowed variables 2022-03-24 17:59:49 +01:00
bors[bot] 309283d551
Merge #4870
4870: Don't render tees or nameplates offscreen r=def- a=sjrc6

It seems difficult to measure the fps from the ingame graph or fps counter so these numbers are from NVidia fps overlay

FPS on full multeasymap server, fullscreen, vulkan renderer
/showall 0 - 4500
/showall 1 - 2100
/showall 1 (after preventing offscreen render) - 4200

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Tater <Mr.Potatooh@gmail.com>
2022-03-24 14:44:26 +00:00