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14224 commits

Author SHA1 Message Date
bors[bot] cb73967099
Merge #4732
4732: start documenting system.h with doxygen r=def- a=edg-l

work in progress


Co-authored-by: Edgar Luque <git@edgarluque.com>
Co-authored-by: Edgar <git@edgarluque.com>
2022-04-29 08:50:44 +00:00
Edgar 2fca2872b4
Merge branch 'master' into pr/system/documentation 2022-04-29 10:26:45 +02:00
bors[bot] 98bf721587
Merge #4726 #4727 #4728 #4880 #5022
4726: Display super with "super" string in scoreboard (fixes #4724) r=heinrich5991 a=def-

instead of showing the number 64

Alternative to https://github.com/ddnet/ddnet/pull/4725

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4727: Increase MAX_IDS to 32k (fixes #4723) r=heinrich5991 a=def-

Not sure I like it, otherwise we have to edit Game City.

Maybe we should fail this in map editor already instead of allowing to
create a map which requires > MAX_IDS

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4728: Implement shields that remove specific weapon (fixes #4572) r=heinrich5991 a=def-

Thanks to Cellegen for graphics.

Functionality works, still a bit buggy sprite display (see screenshot), maybe someone can
quickly spot what I'm doing wrong

<img width="898" alt="Screenshot 2022-02-18 at 00 50 14" src="https://user-images.githubusercontent.com/2335377/154591108-d89cb475-daaf-4a6a-9748-17160a1e71a2.png">

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4880: Add mysql to github workflow in ubuntu 20.04 r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5022: Use std::clamp r=heinrich5991 a=def-

Not sure if we want to, there are some easy functions like this we could
take from stdlib now

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-29 00:30:17 +00:00
bors[bot] 90c61b0812
Merge #4692
4692: Allow sv_show_others_default in map settings r=heinrich5991 a=def-

for tutorial map

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-29 00:10:02 +00:00
Dennis Felsing ae1c63f33d Try adding mysql to github workflow in ubuntu 20.04
Remove my_bool, has been removed in MySQL 8.0
2022-04-28 18:23:23 +02:00
Dennis Felsing 6a7c7ff4cc Use std::gcd 2022-04-28 17:01:53 +02:00
Dennis Felsing 67286a4971 Remove unused sign() (C++11 has signbit) 2022-04-28 17:01:51 +02:00
Dennis Felsing af0fcf8773 Use std::clamp
Not sure if we want to, there are some easy functions like this we could
take from stdlib now
2022-04-28 17:01:30 +02:00
Jupeyy b8da817716 Return the quad offset of the first added quad, when adding new quads 2022-04-28 16:50:18 +02:00
Dennis Felsing 298287fb4e Implement shields that remove specific weapon (fixes #4572)
Thanks to Cellegen for graphics.

Functionality works, still a bit buggy sprite display, maybe someone can
quickly spot what I'm doing wrong
2022-04-28 16:49:32 +02:00
Dennis Felsing 15b8dc8d64 Remove dots in tooltip texts 2022-04-28 16:46:18 +02:00
Dennis Felsing 3ca86ee128 Display super with "super" string in scoreboard (fixes #4724)
instead of showing the number 64
2022-04-28 16:40:20 +02:00
bors[bot] fbbc8baa8d
Merge #4475
4475: Enable swapping in team 0 r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-04-28 14:37:56 +00:00
def 487abbe1b7 Enable swapping in team 0 2022-04-28 16:35:46 +02:00
bors[bot] a8b842277a
Merge #5019
5019: remove cl_predict_ddrace r=heinrich5991 a=C0D3D3V

Since most of the predict code is only ddrace relevant anyway, I would suggest removing the cl_predict_ddrace option instead of checking if m_WorldConfig.m_PredictDDRace is set everywhere ddrace stuff is predicted. 

in case of conflicts with physics from other mods, the check on m_WorldConfig.m_PredictDDRace must however be implemented in the appropriate places (for example for the freeze and unfreeze functions). But since there are currently no conflicts apparently, this is sufficient for now.

fixes the bug I reported here: https://discord.com/channels/252358080522747904/293493549758939136/968114944878989363

`@trml`  what do you think about this?

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-04-28 12:34:04 +00:00
bors[bot] 6cce22d056
Merge #4813 #4905
4813: Don't allow infinite shotgun bounce (fixes #4809) r=heinrich5991 a=def-

I hope this kind of physic isn't used anywhere, I couldn't trigger it without being stuck in wall.

## Checklist

- [x] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4905: Fix move_sqlite (fixes #4902) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-04-28 12:11:05 +00:00
bors[bot] 7a7e291dcf
Merge #4509
4509: Switch new players to DDNet config dir, support Teeworlds as fallback r=heinrich5991 a=def-

This way new players will get DDNet directory, old ones can switch
directory if they want, or keep using the old one.

If we ever enforce a switch in a future version, this will make it
easier since older DDNet versions will also support the DDNet directory
already.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-28 11:53:12 +00:00
bors[bot] 20a215e2de
Merge #5030
5030: remove unnecessary loop over the possible modifier combinations r=def- a=C0D3D3V

I do not see any reason for these loops. Do I oversee something?

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-04-28 08:47:42 +00:00
c0d3d3v 1a162c08be
remove unnecessary loop over the possible modifier combinations 2022-04-28 08:45:25 +02:00
bors[bot] e3eeec762d
Merge #4997
4997: Add option to change default eyes when joining server r=def- a=sjrc6

Risky Feat suggested this idea to me, I also thought it was good so I implemented it. 

If you press one of the eyes in the settings it will change which eyes you get when you join a server.

It saves a separate variable for dummy/player.

It will also change your eyes anytime you press one of them, but only if you are playing as the same Tee whose eyes you are trying to change. If someone could figure out the best way to make it change the opposite Tees eyes as well that would be nice but I don't think it's necessary. 

It also changes the "Your Skin:" Tee eyes on the left if you have one selected. 

I had to change the cl_run_on_join code a bit, I tested and I don't think it should ever break anything but it might be good for someone to double check. 

![image](https://user-images.githubusercontent.com/22122579/163762410-ec7aa67d-6417-433d-8707-e21cda2bcd5f.png)



## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Tater <Mr.Potatooh@gmail.com>
2022-04-27 07:42:59 +00:00
bors[bot] 3d183fc16d
Merge #5027
5027: Fix tooltip locations after window resize (fixes #5026) r=edg-l a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-27 06:05:59 +00:00
Tater 70311d5d4f Add option for default eyes when joining server 2022-04-26 19:47:38 -05:00
Dennis Felsing c174274edc Fix tooltip locations after window resize (fixes #5026) 2022-04-27 01:00:23 +02:00
bors[bot] 69f24254e7
Merge #5024
5024: Allow onfly FSAA change under Vulkan r=def- a=Jupeyy

This allows changing FSAA under Vulkan without restarting the client

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-26 21:44:44 +00:00
Jupeyy b23e60c077 Allow onfly FSAA change under Vulkan 2022-04-26 21:09:55 +02:00
bors[bot] d815fdfa03
Merge #5023
5023: fix WalkTime for negativ positions r=def- a=C0D3D3V

I am not sure if there is a more elegant solution, the problem is that fmod in cpp does not return a positive value. maybe we can just use a mod function that always returns positive values.

## Checklist

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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-04-26 08:49:02 +00:00
c0d3d3v bc80d83ec9
fix WalkTime for negativ positions 2022-04-26 09:58:31 +02:00
bors[bot] 6270b1c11d
Merge #5021
5021: fix clamp of m_ThreadCount r=def- a=Jupeyy

fixes #5020

## Checklist

- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-25 16:32:28 +00:00
bors[bot] 9e227006c0
Merge #4986
4986: Free some opengl2 pointers r=Jupeyy a=ChillerDragon

Fixes these memory leaks on my system (default opengl 3.0.3 renderer debian 11)

```
Direct leak of 72 byte(s) in 1 object(s) allocated from:
    #0 0x4eac0d in operator new(unsigned long) (/home/chiller/Desktop/git/ddnet/asan/DDNet+0x4eac0d)
    #1 0x537ebc in CCommandProcessorFragment_OpenGL2::Cmd_Init(CCommandProcessorFragment_GLBase::SCommand_Init const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1672:21
    #2 0x51f4ed in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1061:3
    #3 0x9e9d5e in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:250:20
    #4 0x9e57ab in CGraphicsBackend_Threaded::ThreadFunc(void*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:80:25
    #5 0x1d49c45 in thread_run(void*) /home/chiller/Desktop/git/ddnet/src/base/system.cpp:867:2
    #6 0x7fe2a3b8fea6 in start_thread nptl/pthread_create.c:477:8

Direct leak of 72 byte(s) in 1 object(s) allocated from:
    #0 0x4eac0d in operator new(unsigned long) (/home/chiller/Desktop/git/ddnet/asan/DDNet+0x4eac0d)
    #1 0x537ff6 in CCommandProcessorFragment_OpenGL2::Cmd_Init(CCommandProcessorFragment_GLBase::SCommand_Init const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1673:29
    #2 0x51f4ed in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1061:3
    #3 0x9e9d5e in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:250:20
    #4 0x9e57ab in CGraphicsBackend_Threaded::ThreadFunc(void*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:80:25
    #5 0x1d49c45 in thread_run(void*) /home/chiller/Desktop/git/ddnet/src/base/system.cpp:867:2
    #6 0x7fe2a3b8fea6 in start_thread nptl/pthread_create.c:477:8

Direct leak of 48 byte(s) in 1 object(s) allocated from:
    #0 0x4eac0d in operator new(unsigned long) (/home/chiller/Desktop/git/ddnet/asan/DDNet+0x4eac0d)
    #1 0x53826a in CCommandProcessorFragment_OpenGL2::Cmd_Init(CCommandProcessorFragment_GLBase::SCommand_Init const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1675:36
    #2 0x51f4ed in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1061:3
    #3 0x9e9d5e in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:250:20
    #4 0x9e57ab in CGraphicsBackend_Threaded::ThreadFunc(void*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:80:25
    #5 0x1d49c45 in thread_run(void*) /home/chiller/Desktop/git/ddnet/src/base/system.cpp:867:2
    #6 0x7fe2a3b8fea6 in start_thread nptl/pthread_create.c:477:8

Direct leak of 48 byte(s) in 1 object(s) allocated from:
    #0 0x4eac0d in operator new(unsigned long) (/home/chiller/Desktop/git/ddnet/asan/DDNet+0x4eac0d)
    #1 0x538130 in CCommandProcessorFragment_OpenGL2::Cmd_Init(CCommandProcessorFragment_GLBase::SCommand_Init const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1674:28
    #2 0x51f4ed in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1061:3
    #3 0x9e9d5e in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:250:20
    #4 0x9e57ab in CGraphicsBackend_Threaded::ThreadFunc(void*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:80:25
    #5 0x1d49c45 in thread_run(void*) /home/chiller/Desktop/git/ddnet/src/base/system.cpp:867:2
    #6 0x7fe2a3b8fea6 in start_thread nptl/pthread_create.c:477:8
```

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2022-04-25 16:07:05 +00:00
ChillerDrgon d364c63b69 Free some opengl2 pointers 2022-04-25 18:06:21 +02:00
Jupeyy 428c1ca4a8 fix clamp of m_ThreadCount 2022-04-25 17:37:15 +02:00
c0d3d3v 68036e6a19
remove cl_predict_ddrace 2022-04-25 15:57:10 +02:00
bors[bot] 1dea02d456
Merge #5018
5018: fix dummy hammer interval, this became incorrect after a few days r=def- a=C0D3D3V

Reported by Konsti here: https://discord.com/channels/252358080522747904/293493549758939136/967073772836376586
I have tested the change on Justfly with my dummy :D since it is exactly the same interval as before it should not change any Physics. 

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-04-25 13:17:01 +00:00
c0d3d3v 2f4ccb94de
fix dummy hammer interval, this became incorrect after a few days 2022-04-25 14:10:32 +02:00
def 2c0565b85e Fix creating storage directory recursively 2022-04-25 09:50:46 +02:00
Dennis Felsing 50e9e4c8c4 Use XDG_DATA_HOME 2022-04-25 09:50:46 +02:00
def 790c1cc0aa Switch new players to DDNet config dir, support Teeworlds as fallback
This way new players will get DDNet directory, old ones can switch
directory if they want, or keep using the old one.

If we ever enforce a switch in a future version, this will make it
easier since older DDNet versions will also support the DDNet directory
already.
2022-04-25 09:50:45 +02:00
bors[bot] 9be59a990b
Merge #4678
4678: Ignore F5 key press when ingame menu is open r=heinrich5991 a=def-

Since ghost menu and browser use F5 already to refresh, and having a
bind on it, would cause both actions at once.

I believe it makes sense to have this special handling only for F5,
other F-keys don't have this problem since we don't use them in any
menus.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-24 23:04:58 +00:00
bors[bot] 0be35fb7c1
Merge #5016
5016: Remove cl_show_quads standard bind r=Jupeyy a=def-

Leads to confusion why parts of map are not shown, no good reason to use
it on hardware of the last 15 years. If someone has a use case for it
please say so now.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-24 15:36:05 +00:00
Dennis Felsing 394b2a02e0 Remove cl_show_quads bind 2022-04-24 12:28:04 +02:00
bors[bot] b14c916dd5
Merge #5012
5012: Rename `Act` → `Cur`, some "actual" → "current" r=def- a=heinrich5991

Seems like it got introduced by means of the false friend "actual" ≠
"aktuell" = "current".

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-04-22 22:47:01 +00:00
heinrich5991 103b663662 Rename ActCur, some "actual" → "current"
Seems like it got introduced by means of the false friend "actual" ≠
"aktuell" = "current".
2022-04-23 00:42:37 +02:00
bors[bot] 3cf8048608
Merge #5011
5011: Update Korean translations by CHaBek r=def- a=cwh7435

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: CHaBek <44938972+cwh7435@users.noreply.github.com>
2022-04-20 15:18:43 +00:00
CHaBek 886b6514b0
Update Korean translations by CHaBek 2022-04-21 00:11:33 +09:00
bors[bot] 001ccca493
Merge #5009
5009: Fix wrongly used viewport parameters r=def- a=Jupeyy

wrong from
50f9aa88d3

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-19 15:29:28 +00:00
Jupeyy 0b5122d751 Fix wrongly used viewport parameters 2022-04-19 17:26:05 +02:00
bors[bot] e06b3d9579
Merge #5007
5007: Get rid of optional, not available on Debian9 build r=edg-l a=def-

Since we don't have full C++17 support with the GCC version there.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-19 07:57:40 +00:00
Dennis Felsing 4e3d5c5626 Get rid of optional, not available on Debian9 build 2022-04-19 09:56:28 +02:00
bors[bot] 08f856d741
Merge #5004
5004: add livefreeze commands to rcon r=def- a=edg-l

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
Co-authored-by: Edgar <git@edgarluque.com>
2022-04-19 07:35:42 +00:00
Edgar 6b15abeeae
put it above left up down 2022-04-19 08:58:26 +02:00