heinrich5991
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73c03544b4
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Support older wavpack versions
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2018-02-17 01:35:07 +01:00 |
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heinrich5991
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99fe1d7bcf
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Revert "Fix bundled wavpack when system wavpack is available"
This reverts commit 0d9265b1fa .
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2018-02-17 01:31:40 +01:00 |
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def
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0d9265b1fa
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Fix bundled wavpack when system wavpack is available
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2018-02-15 19:30:40 +01:00 |
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bors[bot]
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c0fa444f3a
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Merge #1034
1034: Try to find external GLEW, pnglite and Wavpack r=Learath2 a=heinrich5991
Allow for newer versions of Wavpack, fixes #1023.
Fixes #1016.
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2018-02-13 02:02:07 +00:00 |
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heinrich5991
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94818ec1f0
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Try to find external GLEW, pnglite and Wavpack
Allow for newer versions of Wavpack, fixes #1023.
Fixes #1016.
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2018-02-12 23:29:45 +01:00 |
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yangfl
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1620fc9b0f
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Fix typo
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2018-02-07 16:10:40 +08:00 |
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heinrich5991
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33315452c3
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Merge branch 'master' into leak_fix
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2017-07-31 20:42:32 +02:00 |
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def
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c6a5a7dcb3
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Try using more modern SDL audio interface
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2017-07-30 12:33:51 +02:00 |
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HMH
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04e2946efc
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mem_free is safe on null pointers
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2017-07-28 15:42:32 +02:00 |
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def
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be8a149d12
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We want Y axis falloff on both speakers
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2017-07-22 09:15:28 +02:00 |
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HMH
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7486ee867e
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also Unload Sound
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2017-07-21 16:37:23 +02:00 |
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def
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ff8d22e335
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Audio volume on right speaker should depend on x coordinate, not y...
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2017-07-11 22:10:23 +02:00 |
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def
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f3e3d57a90
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Always close files, cleaner demo recording, fix some other stuff
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2017-07-08 13:39:20 +02:00 |
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def
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4125941896
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Disable dbg_stress in release builds (fewer confused kids that think they hacked the server, less useless code in cache)
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2017-06-02 20:45:09 +02:00 |
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def
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db2256e827
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Fix a few whitespace-at-end-of-file issues
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2015-08-22 15:27:41 +02:00 |
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def
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3992b1346b
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Hopefully fix compilation on new OS X systems
Names collided with some new OS X defined names, fixes #189
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2015-04-07 19:07:38 +02:00 |
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def
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801d6033a5
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Revert "More unsigned ints because of undefined integer overflow behaviour"
This reverts commit 623223354a .
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2014-12-02 15:54:59 +01:00 |
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def
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623223354a
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More unsigned ints because of undefined integer overflow behaviour
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2014-12-02 12:10:21 +01:00 |
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BeaR
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186de4e08e
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Add option to enable/disable panning per voice
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2014-11-30 12:23:05 +01:00 |
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BeaR
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98d42adf9d
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Implement sound logic for shaped sounds, fix rectangle height property in editor and submit voice shape information to audio interface
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2014-11-29 14:29:40 +01:00 |
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BeaR
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9996751161
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Remove deprecated falloff distance
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2014-11-28 19:21:59 +01:00 |
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BeaR
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80c06aef91
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Fix sound cutoff for looped sounds and make sound offset threshold dependent on the size of the audio buffer
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2014-11-27 13:56:01 +01:00 |
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def
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36a9c00aed
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Make sound more exact
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2014-11-15 00:13:20 +01:00 |
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def
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11583ed434
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Allow 256 voices
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2014-10-30 00:14:16 +01:00 |
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BeaR
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f5fa00cfb7
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Prevent integer overflow (fixes segfault in the soundengine)
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2014-10-29 22:45:48 +01:00 |
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def
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ec55a87972
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Fix opus map sound crash
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2014-10-28 22:42:31 +01:00 |
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BeaR
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5562fac602
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Add opus as external library (windows only)
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2014-10-28 14:38:50 +01:00 |
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BeaR
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49373ee412
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Fix opus sound loading
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2014-10-28 14:01:21 +01:00 |
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def
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e283e10685
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A bit better, but still buggy
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2014-10-28 12:22:49 +01:00 |
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def
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9b3ca0d8a1
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Something that sounds a bit more like music (NumFrames wrong or op_read wrong?)
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2014-10-28 10:27:00 +01:00 |
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def
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26260181bd
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Some work on Opus map sounds (not working yet)
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2014-10-27 16:23:53 +01:00 |
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def
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34c39b43f0
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Cleanup
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2014-10-25 02:53:26 +02:00 |
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def
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8d230306d8
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Fix sound enabling and disabling (fixes #82)
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2014-10-25 02:52:08 +02:00 |
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def
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699fb60532
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Fix: Mapping sounds in editor works even when the sound system is disabled
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2014-10-25 01:23:39 +02:00 |
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def
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12102a14a6
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Fix sound and image loading
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2014-10-24 23:03:16 +02:00 |
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BeaR
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78aa7c51be
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Prevent modulo 0
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2014-10-23 12:04:46 +02:00 |
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BeaR
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2b1272ed69
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Work on nicer audio timing
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2014-10-18 18:41:59 +02:00 |
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BeaR
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e211c7a2b2
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Ingame sound pos envelope support
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2014-10-18 18:41:55 +02:00 |
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BeaR
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8addf25b24
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Add support to modulate voice volume and falloff distance
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2014-10-18 18:41:54 +02:00 |
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BeaR
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774be5561e
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Fix crash when loading sound files threaded (double io_close)
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2014-10-18 18:41:54 +02:00 |
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BeaR
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b5d0034674
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Add embedded sound support
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2014-10-18 18:41:53 +02:00 |
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BeaR
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96a6d6d85b
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Take sample duration into account when enqueuing sound sources
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2014-10-18 18:41:53 +02:00 |
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BeaR
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16084d93cf
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Working on correctly replay sounds
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2014-10-18 18:41:52 +02:00 |
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def
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7875c2ec36
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Android support (by Pelya)
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2014-06-16 13:29:18 +02:00 |
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def
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9340b1400f
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Add team chat sound deactivation
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2014-05-04 18:35:37 +02:00 |
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def
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17ec1eabda
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More resonable sound settings
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2014-03-22 10:24:10 +01:00 |
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def
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60b66055bf
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add snd_name_only
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2013-10-21 02:16:45 +02:00 |
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oy
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6ad6d59b6f
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fixed memory corruption with snd_buffer_size config
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2012-01-06 19:27:18 +01:00 |
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Magnus Auvinen
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50d872531a
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cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread
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2012-01-03 21:39:10 +01:00 |
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Shereef Marzouk
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c6fd4a2cc5
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General whitespace and tab cleanup
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2011-08-11 10:59:14 +02:00 |
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