2493: Fix compiler warning in stoppers without changing physics r=heinrich5991 a=def-
Probably related to #2487, was previously fixed and caused stoppers not to work.
```
src/game/collision.cpp:902:247: warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare]
src/game/collision.cpp:891:252: warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare]
src/game/collision.cpp:885:251: warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare]
```
Co-authored-by: def <dennis@felsin9.de>
2494: Persian update by Quick r=def- a=def-
Not sure if the missing empty lines inbetween matter, can fix later.
Co-authored-by: def <dennis@felsin9.de>
For legacy we sent the first packet once correctly, then the 2nd and 3rd
packet without the marker and token at the start, so they never worked.
For new 64 player serverinfo we sent all packets correctly but the 1st
packet twice.
Introduced in #1955.
- Fix a use-after-free when there are no new snapshots for the cl_dummy tee after the switch.
- When one of the tees is hooked, cycling through them will no longer show phantom hook for the other tee.
- Dummy switch might happen a bit quicker since it doesn't depend on receiving new snapshots.
- Simplified code: m_LastDummy2 is no more.
Probably related to #2487, was previously fixed and caused stoppers not
to work.
src/game/collision.cpp:902:247: warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare]
src/game/collision.cpp:891:252: warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare]
src/game/collision.cpp:885:251: warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare]
2490: Don't request IUpdater interface when built without updater r=heinrich5991 a=def-
Fixes warning:
[kernel]: failed to find interface with the name 'updater'
Co-authored-by: def <dennis@felsin9.de>
2478: Use (u)int64 from system.h instead of (u)int64_t from cstdint r=heinrich5991 a=def-
src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
62 | void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
| ^~~~~~~
2480: Send zoom status for dummy too r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2485: Find available port by MikiGamer r=heinrich5991 a=def-
Same as https://github.com/ddnet/ddnet/pull/2419 but rebased so that you can actually look at the diff. @MikiGamer
Co-authored-by: MikiGamer <35080830+MikiGamer@users.noreply.github.com>
Co-authored-by: def <dennis@felsin9.de>
src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
62 | void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
| ^~~~~~~
2482: Only write non-defaulted config values to settings_ddnet.cfg r=heinrich5991 a=def-
As a consequence changed defaults in an update will be respected
instantly if the player hasn't changed the value.
Co-authored-by: def <dennis@felsin9.de>
2474: Remove IP skins r=heinrich5991 a=def-
2476: Use x instead of y in show distance (fixes#2475) r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2473: Revert "Update french 07/07/20" r=def- a=heinrich5991
I don't speak French well, I can only say a few sentences. But it was enough to recognize that almost all of the changes made the translation worse. French puts a space before punctuation, the strings were apparently never tested ingame (even in the obvious places where there was an awkward abbreviation before) and overlapped the buttons.
Can someone speaking Spanish look over #2456 and #2464, and someone speaking Polish look over #2462? Especially also about the problem with strings that are too long?
Maybe @edg-l for Spanish?
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>