3402: Move PNG loading in SkinDL to fetch thread (fixes#3398) r=Jupeyy a=def-
Sorry for the trouble, seems to work.
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## Checklist
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Co-authored-by: def <dennis@felsin9.de>
3403: Allow resizing on Windows too r=def- a=Jupeyy
I actually wanted to fix the grabbing issue on Windows, but sadly couldn't fix it, while trying to fix it, i fixed the resizing stuff tho(tested with a vm on win10 and win7), also gfx_resizable 1 should be fine now with KDE too(couldn't reproduce that blackscreen bug anymore)
Tho I also want to share some things about the grabbing thing, maybe someone is interested in improving it:
I found out that disabling the console on windows and creating the window as fast as possible reduces the grabbing issues.
Even better was making the windows always on top so SDL doesn't call the grab when our window looses focus, while the IO stuff is blocking.
The code is really random but here are the things i tried(c881720137)
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3406: Recreate kill messages if required r=def- a=Jupeyy
fixes#3125
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3392: Add /top5team s?i command to show all team ranks of a player r=def- a=Zwelf
I like to see whom I have finished a map with. `/teamrank` only provides one result. With this command I can request all teams I finished a map with.
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Co-authored-by: Zwelf <zwelf@strct.cc>
3391: Export all symbols from the main executable for the antibot r=def- a=heinrich5991
Add `-rdynamic` if supported by the linker.
Not all symbols being exported broke our builds recently, the antibot
library used `mem_comp` from the main binary but it wasn't exported,
leading to the following runtime error:
```
./DDRace64-Server_sql: symbol lookup error: /home/teeworlds/servers/libantibot.so: undefined symbol: mem_comp
```
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## Checklist
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Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
3371: Add shellcheck & pylint r=heinrich5991 a=def-
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Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
Add `-rdynamic` if supported by the linker.
Not all symbols being exported broke our builds recently, the antibot
library used `mem_comp` from the main binary but it wasn't exported,
leading to the following runtime error:
```
./DDRace64-Server_sql: symbol lookup error: /home/teeworlds/servers/libantibot.so: undefined symbol: mem_comp
```
3386: Add FreeBSD instructions r=heinrich5991 a=def-
https://www.freshports.org/games/DDNet
Thanks to @AMDmi3. Not sure if "pkg install DDNet" can also be used.
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Co-authored-by: def <dennis@felsin9.de>
3390: Synchronize database thread via atomic_bool instead of use_count from shared pointer r=def- a=Zwelf
All database results are now derived from ISqlResult, to store the synchronization variable there. All accesses to results were changed in score.cpp (`s/pData->m_pResult/pResult/g`) causing a rather big diff. This was necessary, since the database worker has to access the result for each query to notify when a query is complete.
Fixes#3380
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Co-authored-by: Zwelf <zwelf@strct.cc>
3387: Fix CMake deprecation warning for old CMake versions r=def- a=heinrich5991
Fixes#3355
Works around https://github.com/google/googletest/issues/3040.
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Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Declare that we're fine with policies up to 3.19.1. This should fix
policy errors and "too low cmake_minimal_version() errors" for the
forseeable future.
Resulting to race condition, since the main thread always thought that the
load/save thread already completed. Passing the shared_ptr by reference to
prevent a similar future bug to happen.
Fixes#3380
3315: Remove annoying "added option" logging r=heinrich5991 a=def-
Fills our logs all the time
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Co-authored-by: def <dennis@felsin9.de>
3367: Rename lock and semaphore classes to match current naming r=def- a=edg-l
Changed these old classes names to match our current standards.
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Co-authored-by: Edgar <git@edgarluque.com>
3341: Check finish of team after player joins spectators r=heinrich5991 a=def-
Reported by Jupeyy
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Co-authored-by: def <dennis@felsin9.de>
3352: Add benchmarking section to README r=heinrich5991 a=def-
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Co-authored-by: def <dennis@felsin9.de>
3340: Fix vec_base constructors & remove useless operator r=heinrich5991 a=Jupeyy
Interestingly besides it found unused variables, this also found some "logic" errors, where vectors were used in `if`.
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3358: Fix prediction with global collision off tiles and tunings (fix#2510) r=def- a=trml
Tested it now, and it seems that only the hook and collision off tiles were affected by this.
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Co-authored-by: trml <trml@users.noreply.github.com>