Commit graph

12 commits

Author SHA1 Message Date
Dennis Felsing 18d9997348 Fix clang-format 2022-02-15 00:32:04 +01:00
Dennis Felsing b58470fda4 Add modernize-use-equals-default 2022-02-15 00:17:57 +01:00
HamidReza bc210df380 Editor Bug Fixed 2021-08-30 15:11:28 +04:30
def 21d76ed31d NOLINT bugprone-parent-virtual-call where clang-tidy is stupid
/media/ddnet/src/game/editor/layer_game.cpp:42:35: warning: qualified name 'm_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile' refers to a member overridden in subclass; did you mean 'CLayerTiles'? [bugprone-parent-virtual-call]
                m_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile(x, y, through_cut);
                                                ^~~~~~~~~~~~~
                                                CLayerTiles::
/media/ddnet/src/game/editor/layer_game.cpp:42:35: note: FIX-IT applied suggested code changes
2020-11-05 08:25:34 +01:00
def 3be8a592e5 Run clang-format
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:

$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
12pm 7c227c563d Add auto game tiles to all possible layers, increase layer size if needed 2019-03-12 02:35:29 +01:00
Tim Schumacher aeea3777a3 show button to mapper when placing unused tiles 2016-05-01 18:12:20 +02:00
Tim Schumacher 70ffbbbbf9 hookthrough shortcut now works for game and front 2016-05-01 01:47:29 +02:00
Tim Schumacher d69133c877 prevent placing unused tiles in the editor 2016-04-29 19:23:34 +02:00
timgame ba60cf509a use index 5 for a shortcut hookthrough tile 2015-11-15 00:00:43 +01:00
SushiTee d78c0d66e5 ability to name groups and layers 2011-07-15 00:47:52 +02:00
Choupom 0c6f187e3b renamed editor files 2011-05-03 18:45:42 +02:00
Renamed from src/game/editor/ed_layer_game.cpp (Browse further)