Magnus Auvinen
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4bb1df3189
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moved 0.5 branch to trunk
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2009-05-31 09:44:20 +00:00 |
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Magnus Auvinen
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39370635cc
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fixed a few debug messages that spammed a bit too much
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2009-01-10 12:27:15 +00:00 |
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Magnus Auvinen
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6eefa58b52
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fixed resending algorithm
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2009-01-10 11:48:24 +00:00 |
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Magnus Auvinen
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b42eb55794
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finished the ban support
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2009-01-10 10:27:25 +00:00 |
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Magnus Auvinen
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a19a4d5077
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fixed problem that occurs when a resend happens in a packets causing errornous data to enter the engine
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2008-10-28 06:32:56 +00:00 |
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Magnus Auvinen
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9acb3e5e71
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continued on ban support. cleaned up settings a bit. reworked the datadir autodetection. introduced engine_openfile, engine_getpath and engine_listdir. never use fs_listdir or io_open directly
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2008-10-21 18:05:06 +00:00 |
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Magnus Auvinen
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164d9c637d
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improved network logging
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2008-10-19 17:21:04 +00:00 |
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Magnus Auvinen
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4484948a6d
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updated the demo recorder
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2008-10-14 12:11:42 +00:00 |
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Magnus Auvinen
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cebda9790b
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some cleanups. splitted e_network.c into several files. continued on the ban support
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2008-10-02 12:29:19 +00:00 |
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Magnus Auvinen
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eb21e9d6bb
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cleaned up the code a bit more. pooling of character and player objects with reusable macros. fixed crashing when changing maps and a couple of other bugs
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2008-09-24 09:03:49 +00:00 |
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Magnus Auvinen
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b65a2c63aa
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upped max clients to 16
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2008-09-23 13:14:04 +00:00 |
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Magnus Auvinen
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62d9ff05d6
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fixed connection less packets. they behave like the old version so version server and master servers still work
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2008-08-31 19:29:09 +00:00 |
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Magnus Auvinen
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16912026db
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added cl_layershot. fixed some bugs in the network
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2008-08-17 07:05:16 +00:00 |
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Magnus Auvinen
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817f431377
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moved out e_system, e_detect, vmath and math to a little base library
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2008-08-14 17:19:13 +00:00 |
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Magnus Auvinen
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9d632dd826
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major update. server clean up and much added documentation
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2008-07-06 11:21:21 +00:00 |
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Magnus Auvinen
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f6c67c29cd
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large commit with loads of clean up. more is comming
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2008-06-12 10:51:48 +00:00 |
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Magnus Auvinen
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6ecc2efaec
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more loads of changes for 0.5.0
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2008-04-06 14:32:56 +00:00 |
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Magnus Auvinen
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d15bef7ede
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loads of changes here and there. added flushing of packets when connection is started
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2008-04-06 11:52:00 +00:00 |
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Magnus Auvinen
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34c3a1c142
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new network code. not perfect. connectionless packets is missing so no server discovery is possible. reduced network traffic by A LOT
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2008-04-05 14:50:43 +00:00 |
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Magnus Auvinen
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1de453aa2a
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removed some debug messages in the network
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2008-04-05 11:48:43 +00:00 |
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Magnus Auvinen
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e822830056
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fixed some weapon switching issues
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2008-03-29 18:40:18 +00:00 |
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Magnus Auvinen
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4739966e14
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larger restructure to improve security
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2008-02-24 16:03:58 +00:00 |
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Magnus Auvinen
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79dfdb3cd7
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security audit: first batch of fixes. replaced sprintf, strcpy with more secure versions
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2008-02-11 21:49:26 +00:00 |
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Magnus Auvinen
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294cbe18c1
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done some more latency work. added the extra message for projectiles to reduce latency
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2008-02-10 15:32:30 +00:00 |
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Magnus Auvinen
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e06dd7d5d7
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fixed crash when joining a server when connected to one already
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2007-12-20 00:26:50 +00:00 |
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Magnus Auvinen
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8254bf2336
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fixed sv_status command
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2007-12-18 23:37:22 +00:00 |
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Magnus Auvinen
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e790313040
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fixed some network problems
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2007-12-15 13:53:10 +00:00 |
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Magnus Auvinen
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a2566b3ebd
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cleaned up code structure a bit
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2007-12-15 10:24:49 +00:00 |
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