Commit graph

27 commits

Author SHA1 Message Date
Robert Müller c286f32b17 Use text and quad containers for ingame MOTD, refactor variables
Optimize MOTD rendering by caching the round rect and the text.

Align font and rect sizes so exactly 24 lines of text fit in the MOTD rect with margins on all sizes.
2023-03-09 23:04:19 +01:00
Robert Müller a02738bd2e Mark CMotd::IsActive as const 2023-03-09 23:04:19 +01:00
Robert Müller f386eff45c Remove unused argument of Text/TextWidth/TextLineCount
The `void *pFontSetV` argument is unused and all invocations except one were already passing `0`, `0x0` or `nullptr` for this argument.
2023-02-20 20:06:17 +01:00
Robert Müller 2a21cd6eab Move all DrawRect* methods from CRenderTools to IGraphics
As the methods do not depend on any game components they are moved to the engine graphics interface.
2022-08-12 17:42:05 +02:00
Robert Müller 7b20009980 Move CUI::CORNER_* enum to IGraphics::CORNER_*
Entirely automatic replacement in preparation for moving rect drawing methods from `CRenderTools` to `IGraphics`.
2022-08-12 17:42:04 +02:00
Robert Müller 992e5d0d07 Use DrawRect instead of DrawRoundRect in CMotd
To reduce duplicate code.
2022-07-10 17:19:34 +02:00
Robert Müller 91d2ba1865 Organize game-client includes 2022-05-29 21:24:43 +02:00
Jupeyy 853e00ed15 More colors from chat in console 2021-03-08 01:20:28 +01:00
def 3be8a592e5 Run clang-format
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:

$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
Fireball ab9b96ddb2 Backported fix for Text() incorrect parameter type (int -> float)
The original fix was done by @oy for 0.7.4.
2020-07-15 20:49:14 +01:00
sirius 7710b88670 Merge branch 'master' of https://github.com/ddnet/ddnet into demo_render2 2020-01-01 18:36:49 +08:00
Magnus Auvinen 6a6a5f00c9 more typesafty in the graphics. introduced the IGraphics::CTextureHandle
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8)
2019-11-22 18:08:37 +01:00
H-M-H 7ae4b39574 made recording demos work
- videorecorder only works for recording demos now
- demoplayer was modified to allow controll over the time that passed
  in order to get perfect fps, IVideo controlls how much time passed,
  basically every rendercall sets the time to record the next frame
2019-09-30 20:48:47 +08:00
Henritees 33cdfee821 Handle multi-line motd correctly in the console
Rewrote MOTD processing to handle both kinds of newlines correctly
and added an option to disable printing it to the console.

Closes #711.
2017-04-03 12:29:31 +02:00
def db2256e827 Fix a few whitespace-at-end-of-file issues 2015-08-22 15:27:41 +02:00
def 8d216d8de1 Only print MOTD to console when it's not empty 2015-08-01 20:16:34 +02:00
def d9f712bfcb Print MOTD to console 2015-07-27 03:57:21 +02:00
oy 06115dd49d added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
Sworddragon fc9211c777 Updated copyrights 2010-11-20 21:26:06 +01:00
Magnus Auvinen 72c06a2589 copied refactor to trunk 2010-05-29 07:25:38 +00:00
Magnus Auvinen 878ede3080 major update with stuff 2009-10-27 14:38:53 +00:00
Magnus Auvinen b3c1bae2e9 cleaned up localization. fixed motd so it shows when connecting to a server 2009-06-15 09:46:25 +00:00
Magnus Auvinen bd5b2b9f85 removed glfw and portaudio. SDL is now a requirement 2008-10-23 16:18:33 +00:00
Magnus Auvinen b03b048974 removed gc_client.hpp 2008-08-30 21:09:13 +00:00
Magnus Auvinen 9672fe674f fixed so you can disconnect and reconnet without crashing 2008-08-30 09:16:29 +00:00
Magnus Auvinen 2e2d31ccc3 fixed the motd correctly 2008-08-30 08:26:36 +00:00
Magnus Auvinen dfe499248f major commit. game client restructure. not complete, loads of stuff not working, but the structure is there 2008-08-27 15:48:50 +00:00