Magnus Auvinen
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2991f4071e
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fixed kicking of command buffer if it's full when rendering. fixed compile error on windows
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2012-01-03 22:01:37 +01:00 |
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Magnus Auvinen
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50d872531a
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cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread
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2012-01-03 21:39:10 +01:00 |
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Magnus Auvinen
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c31c82a584
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added support for video modes
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2012-01-01 14:30:45 +01:00 |
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Magnus Auvinen
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d7fe3ddaab
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fixed shutdown and screenshot functionallity
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2012-01-01 14:15:35 +01:00 |
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Magnus Auvinen
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c1942ca6cb
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fixed the render frame time and cleaned up some more code
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2012-01-01 13:38:46 +01:00 |
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Magnus Auvinen
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8b76105cfa
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cleaned up some of the code
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2011-12-31 14:00:49 +01:00 |
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Magnus Auvinen
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6e57620c2c
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added flags for mipmap generation on textures. fixes missing texts
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2011-12-31 11:18:55 +01:00 |
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Magnus Auvinen
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b31abc4053
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fixed so that you can select graphics backend via gfx_threaded
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2011-12-31 10:29:25 +01:00 |
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Magnus Auvinen
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7a36a103ae
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fixed so that the rendering can be done async from the input, network and update
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2011-12-31 10:04:46 +01:00 |
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Magnus Auvinen
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8a91bfa1dd
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fixed texture upload support. removed raw gl calls from the text render
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2011-12-31 09:40:11 +01:00 |
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Magnus Auvinen
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50e75da333
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fixed so that the resolusion is set correctly on init
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2011-12-31 01:23:04 +01:00 |
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Magnus Auvinen
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09b785a290
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splitted out the graphics threaded into a separate header
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2011-12-31 01:11:24 +01:00 |
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Magnus Auvinen
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8e56885795
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initial commit of the threaded graphics. can start game and render the gui. no textures at the moment. still waits for the swap for now
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2011-12-31 01:06:04 +01:00 |
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