btd
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62ef58329d
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Return DDRace stuff. No need in mistic compatibility
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2010-10-31 23:50:40 +03:00 |
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GreYFoXGTi
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85df8a047d
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Fixed btd's last commit and ensured RaceClient Support(tested)
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2010-10-30 21:44:46 +02:00 |
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GreYFoXGTi
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8d88f5d541
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Partially Revert "Refactoring" to keep DDRace compatible with SushiTee's Stuff
This partially reverts commit 505a5b4172 .
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2010-10-30 20:17:59 +02:00 |
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GreYFoXGTi
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505a5b4172
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Refactoring
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2010-10-29 23:29:07 +02:00 |
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btd
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a62decbc91
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Show others for ddrace clients.
Need to fix entities now.
Signed-off-by: btd <bardadymchik@gmail.com>
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2010-10-24 14:47:25 +04:00 |
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btd
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61092f7baa
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Begin show_others
Signed-off-by: btd <bardadymchik@gmail.com>
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2010-10-23 23:26:10 +04:00 |
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GreYFoXGTi
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c24964ebcd
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Added tele, speedup, front and switch layer to the client
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-30 23:36:08 +02:00 |
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GreYFoXGTi
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896634a061
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Total Cleanup
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-30 23:28:06 +03:00 |
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btd
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da36e27b57
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Every time i forgot this
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2010-09-12 00:57:30 +04:00 |
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GreYFoXGTi
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616498e7b1
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Merge branch 'master' of http://github.com/oy/teeworlds into master
Conflicts:
src/engine/client/input.h
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/engine/shared/network_server.cpp
src/engine/storage.h
src/game/client/components/chat.cpp
src/game/client/gameclient.cpp
src/game/client/gameclient.h
src/game/collision.cpp
src/game/editor/ed_editor.cpp
src/game/editor/ed_editor.h
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamemodes/ctf.cpp
src/game/server/player.cpp
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-07 07:57:38 +02:00 |
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Fujnky
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4123f28bba
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Improved demo player another bit.
* Replaced the reset button by more common stop button
* Made the demo player automatically reset after demo ended
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2010-09-04 16:23:20 +02:00 |
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GreYFoXGTi
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7f8fb7a5a7
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Merging the client manually into the server
but i can't get the client to accept the console class of the server -.-" yet..
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-25 17:31:49 +02:00 |
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GreYFoXGTi
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f6f7699ef1
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btd Fixed compiling
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-24 14:46:44 +02:00 |
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Fujnky
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4d8c4ffadb
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Improved the replay control buttons in the demo player a lot.
* Now there is a combined play/pause button + a reset button
* Replaced the ugly strings with nice graphics
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2010-08-13 03:17:13 +02:00 |
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oy
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7503c64237
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made unpacking of net strings more strict - prevents possible malformed output
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2010-08-12 15:22:07 +02:00 |
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oy
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822b002344
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fixed the ninja tip cut off and made its weapon and pickup sprite equal. Closes #127
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2010-06-23 20:09:15 +02:00 |
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Magnus Auvinen
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72c06a2589
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copied refactor to trunk
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2010-05-29 07:25:38 +00:00 |
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Magnus Auvinen
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97eb28afae
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reduced item respawn delay from 20 to 15 seconds again
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2009-01-24 10:40:11 +00:00 |
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Magnus Auvinen
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123c5b5b99
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introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed
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2009-01-12 21:41:16 +00:00 |
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Magnus Auvinen
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46125d5ed7
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fixed so predicted sounds and air jump effect works with demo playback
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2009-01-11 15:51:43 +00:00 |
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Magnus Auvinen
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c2c90982fd
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increased the firedelay on the gun and hammer to 125ms. this is how fast a humanly doable. prevents usage of mouse wheel to get insane firing speeds
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2009-01-11 13:54:42 +00:00 |
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Magnus Auvinen
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b70eb4263f
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fixed unpure sprite
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2009-01-11 13:42:01 +00:00 |
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Alfred Eriksson
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39a12060d6
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removed the tuning filtering and warning. modded servers can use tuning for free. added pure server checking - ctf, dm and tdm gametypes are not allowed to have different tuning.
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2009-01-11 10:40:14 +00:00 |
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Magnus Auvinen
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5e3f740220
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improved the error reporting of the network unpacker
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2008-12-19 11:25:14 +00:00 |
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Alfred Eriksson
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8dd58e48c3
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fixed ninja effect
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2008-11-16 11:13:21 +00:00 |
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Magnus Auvinen
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388a04d957
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better voting support
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2008-11-08 12:50:46 +00:00 |
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Alfred Eriksson
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1e961fdece
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fixed pickup sounds
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2008-10-21 17:14:18 +00:00 |
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Magnus Auvinen
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f4d60ffff8
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some small python changes
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2008-10-19 16:50:57 +00:00 |
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Magnus Auvinen
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c995aff8e3
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fixed input state mask, missed one bit that could make the server hang itself
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2008-10-18 20:50:42 +00:00 |
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Magnus Auvinen
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9d1c56e2fd
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adjusted the sv_killmsg to account for death tiles
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2008-10-18 18:02:51 +00:00 |
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Magnus Auvinen
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35bcd41aa2
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added hammer hit effect. added reset of all systems on state change. solves a lot of possible memory errors
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2008-10-17 11:23:21 +00:00 |
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Magnus Auvinen
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3544db4927
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fixed #490 (insert the player info in the sv_setinfo message into the snapshot instead)
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2008-10-08 20:47:56 +00:00 |
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Dominik Geyer
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faa96f6d3a
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show if servers use non-standard tuning and let serverbrowser filter for these; ticket #393
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2008-10-05 09:57:46 +00:00 |
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Dominik Geyer
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397b9a764b
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data-dir autodetection; data-dir override; compiled-in data-dir; messagebox if detection fails; does chdir into data-dir
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2008-10-01 17:16:22 +00:00 |
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Magnus Auvinen
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eac9658b73
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added voting gui and a lot of other minor changes
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2008-09-29 11:34:49 +00:00 |
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Magnus Auvinen
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aaaba4f403
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continued on the voting
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2008-09-25 12:23:44 +00:00 |
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Magnus Auvinen
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917ebc17c6
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begun the work on voting
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2008-09-24 14:47:03 +00:00 |
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Magnus Auvinen
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d9d37b945e
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some server restructure. added hook no attach sound
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2008-09-23 18:08:19 +00:00 |
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Magnus Auvinen
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33b50738e6
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added dead reckoning to the characters
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2008-09-23 07:43:41 +00:00 |
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Magnus Auvinen
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afeb3adc5d
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small foot animation fix
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2008-09-21 19:00:40 +00:00 |
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Alfred Eriksson
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6a4e17ea85
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added round number to the scoreboard
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2008-09-07 15:07:08 +00:00 |
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Magnus Auvinen
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4fb71c1bca
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fixed order of pickup ids
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2008-09-04 21:54:21 +00:00 |
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Magnus Auvinen
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53da3f0d40
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added favorites. no saving of them yet however
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2008-09-03 20:03:01 +00:00 |
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Magnus Auvinen
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67aa042dcb
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compile fixes for windows
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2008-09-01 17:30:20 +00:00 |
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Magnus Auvinen
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0a48454a55
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removed the GAMETYPE_ enum
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2008-08-31 14:37:35 +00:00 |
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Magnus Auvinen
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b322643f17
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missed some files
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2008-08-27 15:51:09 +00:00 |
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Magnus Auvinen
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16912026db
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added cl_layershot. fixed some bugs in the network
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2008-08-17 07:05:16 +00:00 |
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Magnus Auvinen
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a13b94f9e0
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minor update
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2008-07-08 09:07:21 +00:00 |
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Magnus Auvinen
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3705064b10
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renamed .h to .hpp in game because they are c++ headers
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2008-06-12 12:09:34 +00:00 |
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Magnus Auvinen
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f6c67c29cd
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large commit with loads of clean up. more is comming
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2008-06-12 10:51:48 +00:00 |
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