bors[bot]
bdc309ad02
Merge #2201
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2201: Remove unused declaration r=heinrich5991 a=Zwelf
Co-authored-by: Zwelf <zwelf@strct.cc>
2020-05-22 14:56:34 +00:00
Zwelf
32085a091d
Remove unused declaration
2020-05-22 16:38:20 +02:00
bors[bot]
3623f5e4cd
Merge #2200
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2200: Break save/load string into multiple lines r=def- a=Zwelf
I checked if the format string has changed with this c file: https://gist.github.com/Zwelf/12eb85c47e3ca0691db7710bec497bd6
```bash
$ gcc check.c
$ ./a.out
load string compare: 0
get string compare: 0
```
I also checked if the variable names matched with vim (by concatenating the lines with J) and the browser search functionality.
Co-authored-by: Zwelf <zwelf@strct.cc>
2020-05-21 19:07:20 +00:00
Zwelf
8bdf41c1b5
Break save/load string into multiple lines
2020-05-21 18:04:15 +02:00
Andrii
e78b8ac6d8
fix format issues
2020-05-21 00:44:52 +02:00
Andrii
ed0b15859a
follow naming convention
2020-05-21 00:44:52 +02:00
Andrii
0505a0b577
code formatting
2020-05-21 00:44:52 +02:00
Andrii
ab79036873
Set camera position on LoadCurrentMap
2020-05-21 00:44:52 +02:00
Andrii
e1828b88ab
fix more format failures
2020-05-21 00:44:41 +02:00
Andrii
4f62389eda
follow naming convention
2020-05-21 00:44:41 +02:00
Andrii
1ae3d5e69c
add key binding description to find empty slot button
2020-05-21 00:44:41 +02:00
Andrii
e132fac612
hide Entities popup after item selected
2020-05-21 00:44:41 +02:00
Andrii
df6e7ef454
add condition for animations
2020-05-21 00:44:41 +02:00
Andrii
b24f12cec8
fix previously made mistake
2020-05-21 00:44:41 +02:00
Andrii
29f093841c
add switch empty slot finder button
2020-05-21 00:44:41 +02:00
Andrii
192d118c85
add binding for teleFindEmpty button
2020-05-21 00:44:41 +02:00
Andrii
1c870a3e1b
fix some tele number picker issues
2020-05-21 00:44:41 +02:00
Andrii
1a5f0ed6a2
use shift instead of alt for load current map
2020-05-21 00:44:41 +02:00
Andrii
0f1af41911
add binding for tele/switch/speedup/tune button
2020-05-21 00:44:41 +02:00
Andrii
d3df450715
add more conditions to menu rendering
2020-05-21 00:44:41 +02:00
Andrii
c9afec083d
add toggle grid key binding
2020-05-21 00:44:41 +02:00
Andrii
f71c886e34
minor refactor
2020-05-21 00:44:41 +02:00
Andrii
63f185fe94
add LoadCurrentMap key binding
2020-05-21 00:44:41 +02:00
Zwelf
71b687cbd6
Remove unused ConSaveTeam, ConLoadTeam declarations
2020-05-21 00:44:30 +02:00
bors[bot]
2a3515200d
Merge #2195
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2195: BlockWorlds Entities r=heinrich5991 a=MikiGamer
Co-authored-by: MikiGamer <35080830+MikiGamer@users.noreply.github.com>
2020-05-20 20:36:29 +00:00
bors[bot]
767e384f7b
Merge #2199
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2199: Fix storing incomplete game uuid on /save r=heinrich5991 a=Zwelf
Previously the formatted game uuid was cut off after 15 bytes. Therefore only 52 out of 128 bit of the uuid were stored.
introduced in 69fd7f1767
Tested /save and /load afterwards. /load shouldn't be affected at all, because the uuid isn't parsed anyway.
Co-authored-by: Zwelf <zwelf@strct.cc>
2020-05-20 20:29:04 +00:00
Zwelf
61787168a6
Rename aGameUuid to m_aGameUuid for consistency
2020-05-20 22:22:02 +02:00
Zwelf
cd015c5e37
Fix storing incomplete game uuid on /save
...
Previously the formatted game uuid was cut off after 15 bytes.
Therefore only 52 out of 128 bit of the uuid were stored.
introduced in 69fd7f1767
2020-05-20 22:18:14 +02:00
MikiGamer
015406d280
Changes 2.0
2020-05-20 16:16:41 +02:00
MikiGamer
d5c5235c18
Changes
2020-05-19 17:13:34 +02:00
patiga
3f8bebd7af
boundary check on curve type label in editor, avoids client crash
2020-05-19 16:52:30 +02:00
MikiGamer
95c419d684
BlockWorlds Entities
2020-05-19 16:49:28 +02:00
Dennis Felsing
ffd0228191
Merge pull request #2188 from def-/pr-pred-collision-switch-0
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Fix crash in prediction when touching switch tile with number 0 (fixes #2182 )
2020-05-19 08:43:35 +02:00
heinrich5991
bb8f69d429
Appdata: Append content_rating tag
2020-05-19 01:55:08 +02:00
ElXreno
62ea622607
Appdata: Append releases tag
2020-05-19 01:55:08 +02:00
bors[bot]
6c1728f3b8
Merge #2192
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2192: Reserve bytes for the type and token r=heinrich5991 a=Learath2
I'm guessing this also caused #2149
It just required a weird combination of players and name length to trigger (or max packet)...
Co-authored-by: Learath <learath2@gmail.com>
2020-05-18 18:46:25 +00:00
Learath
850e4e84e4
Reserve bytes for the type and token
2020-05-18 21:13:15 +03:00
Learath
788fc8bb5f
Update can happen when the gameserver doesn't exist
2020-05-18 16:17:06 +03:00
bors[bot]
6ac77b1e88
Merge #2191
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2191: write automapper version, was not initialized r=heinrich5991 a=Patiga
write automapper version, was not initialized
Co-authored-by: patiga <patigatus21@gmail.com>
2020-05-17 22:41:07 +00:00
patiga
4bbd019423
fix whitespaces
2020-05-18 00:33:35 +02:00
heinrich5991
044aee2846
Fix compilation with mysql enabled
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Caused by #2171 's 850f8e3f27
.
2020-05-18 00:29:15 +02:00
heinrich5991
bd022b77d0
Test antibot, mysql, websockets compilation on CI
2020-05-18 00:29:15 +02:00
patiga
359257f73a
write automapper version, was not initialized
2020-05-17 23:28:10 +02:00
def
21c4df0771
Fix crash in prediction when touching switch tile with number 0 ( fixes #2182 )
...
Just took the same code that we have on server side already
2020-05-17 08:52:21 +02:00
bors[bot]
e8a59482c3
Merge #2184
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2184: Don't Destroy if we didn't Init r=heinrich5991 a=Learath2
Co-authored-by: Learath <learath2@gmail.com>
2020-05-16 20:14:38 +00:00
Learath
1426392ae7
Don't Destroy if we didn't Init
2020-05-16 23:10:42 +03:00
Dennis Felsing
898b4ce4b9
Merge pull request #2171 from Chairn/pr_loadsaveprintname
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Print name of requester when saving or loading team
2020-05-16 17:41:34 +02:00
Chairn
850f8e3f27
Store client name in CSqlTeamSave/Load to ensure correctness of requester's name
2020-05-16 16:36:16 +02:00
bors[bot]
3c573cfd2f
Merge #2181
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2181: Some antibot fixes r=Learath2 a=heinrich5991
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-16 08:06:53 +00:00
bors[bot]
e54bedd6b2
Merge #2180
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2180: Don't count freshly loaded map as modified (fixes #2178 ) r=Learath2 a=def-
The reason is that we increased the sensitivity of the modified flag to
include adding layers and groups, and simply loading the map already
adds those, so every loaded map was considered modified.
Co-authored-by: def <dennis@felsin9.de>
2020-05-16 07:12:49 +00:00