4943: Remove unused bubble sort (finally) r=Jupeyy a=def-
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## Checklist
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Co-authored-by: def <dennis@felsin9.de>
4942: Fix linux x86 compilation r=Jupeyy a=def-
```
src/engine/client/backend/vulkan/backend_vulkan.cpp:1422:108: error: no matching function for call to 'maximum(size_t&, VkDeviceSize)'
```
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## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
4941: Keep DDNet window responsive for loading tasks r=def- a=Jupeyy
This will keep the DDNet window responsive, especially when loading the client the first time this is important, so that SDL2 events aren't lost.
Menu's RenderLoading allows up to 60 frames per second, so calling it too often cannot really happen.
For reloading (skins&assets) / demo loading etc. it only swaps to the render screen after half a second passed. Even if this might not be the nicest, it's still better than just freezing the window.
I hope this addresses issues from #4936
## Checklist
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4940: Refactor CHuffman r=def- a=Robyt3
Some refactorings I also PR'ed on upstream (https://github.com/teeworlds/teeworlds/pull/3138), and some changes from 43a247e24d that were not on ddnet yet. The `CHuffman` classes from ddnet and upstream should be identical now apart from code format.
On upstream, 43a247e24d also changes how CHuffman is used. Previously a singleton `CHuffman` instance was encapsulated in `CNetBase`. On upstream this commit duplicates the huffman instance, which I'd like to avoid, so I did not port that change to ddnet. The cleaner solution would be to create an `IHuffman` engine interface so it can be registered with the kernel.
Replacing bubble sort with `std::stable_sort` should reduce client startup time by around 0,5ms! 🚀
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- [X] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
4934: Use fewer threads on 32-bit to save memory r=def- a=Jupeyy
Guess we should still let eeetadam test this
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4937: Respect row pitch of temporary image r=def- a=Jupeyy
This fixes screenshots & demo->video rendering on some resolutions
`@Chairn` probs also for you since you probs interested ^^
## Checklist
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4938: fix color of ghost r=def- a=C0D3D3V
I also tested it with ghosts with version 5 from 2018, they now all have correct color :D also the skin gets downloaded, but you have to rejoin the server to see it
https://user-images.githubusercontent.com/14315968/161345903-489d7a8f-9086-43e8-b34c-b485fc998eb4.mp4
## Checklist
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- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
4935: Update simplified_chinese.txt r=def- a=DC-Dancao
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Co-authored-by: 淡草 <47478484+DC-Dancao@users.noreply.github.com>
4931: Fix IME issue (fixes#4888) r=Jupeyy a=def-
by terminating string instead of assuming that rest of chars are \0, which was just luckily true before.
## Checklist
- [x] Tested the change ingame
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4933: Fix container overflow in video renderer (fixes#4932) r=Jupeyy a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4927: Revert "Revert "Update players.cpp"" (fixes#4926) r=Jupeyy a=def-
This reverts commit 36bfe24522.
Tested and couldn't reproduce the original problem with this.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4924: fix gohst transparency of hook hand and ninja skin r=def- a=C0D3D3V
https://streamable.com/oquu51
reported by lomination
fixes#4207 again
## Checklist
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Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
4923: Check if the resolution is "really" not supported before applying des… r=def- a=Jupeyy
…ktop resoltution
probably fixes his problems
https://steamcommunity.com/app/412220/discussions/0/3176733964137910697/
## Checklist
- [ ] Tested the change ingame
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- [ ] Written a unit test if it works standalone, system.c especially
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4917: Use std::size instead of sizeof(a) / sizeof(a[0]) r=Jupeyy a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4921: Revert "Hook collision calculation each frame" r=Jupeyy a=def-
This reverts commit ccc23161f6.
Caused inaccuracies. I tried checking what calculations the server does,
but couldn't figure it out quickly. `@sjrc6`
Reported by Zeral:
https://user-images.githubusercontent.com/2335377/160875760-e639c752-d2e1-4ace-b98f-772dce689186.mp4
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4922: Reset thread count too, so the implementention knows its not multi th… r=def- a=Jupeyy
…readed at this point anymore
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>