Robert Müller
b9cce63bc7
Merge pull request #7577 from archimede67/pr-console-search
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Added search in console (ctrl+f)
2023-12-14 21:19:42 +00:00
Corantin H
af77ebac54
Added console search function
2023-12-14 21:58:27 +01:00
heinrich5991
efe593c7b0
Merge pull request #7602 from ChillerDragon/pr_create_switcherscontroller
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Move switcher snapping code to own method
2023-12-13 22:10:49 +00:00
Dennis Felsing
a16d8dd6c7
Merge pull request #7643 from Robyt3/Menus-Callvote-Margin
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Add small margin to callvote label
2023-12-13 17:53:30 +00:00
Robert Müller
68508e1b81
Add small margin to callvote label
2023-12-13 17:47:10 +01:00
ChillerDragon
1723554288
Move switcher snapping code to own method
2023-12-13 17:29:02 +01:00
heinrich5991
b458890f08
Merge pull request #7639 from ChillerDragon/pr_canjoinmsg
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Move chat message into CanJoinTeam()
2023-12-13 15:27:25 +00:00
heinrich5991
0075d85581
Merge pull request #7642 from BlaiZephyr/GfxRefactor
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changed GFX → Gfx
2023-12-13 15:26:31 +00:00
BlaiZephyr
6521344eca
changed GFX → Gfx
2023-12-13 15:46:49 +01:00
Dennis Felsing
a36feebf71
Merge pull request #7640 from heinrich5991/pr_ddnet_rm_appdata
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Remove ddnet.appdata.xml
2023-12-13 14:08:19 +00:00
ChillerDragon
157e8b7302
Pass error message as buffer to CanJoinTeam()
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Now `CGameContext` no longer assumes the `IGameController`
declined the team join due to slots.
This enables custom gametypes to disallow joining the game if the player
died, an active tournament is running or the player is not logged in
yet. And then the controller can print the correct error message
accordingly.
2023-12-13 14:46:37 +01:00
heinrich5991
5efceb64f2
Merge pull request #7641 from furo321/set-correct-authcolor
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Set correct colour for authed colour reset button
2023-12-13 12:48:47 +00:00
furo
09e222c39f
Set correct colour for authed colour reset button
2023-12-13 13:23:33 +01:00
heinrich5991
9a1644982e
Remove ddnet.appdata.xml
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It was outdated already.
Fixes #7607 .
2023-12-13 11:58:29 +01:00
Dennis Felsing
bcc92fa0fb
Merge pull request #7638 from Robyt3/Engine-Refactoring
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Ensure network log files are closed when shutting down engine
2023-12-12 20:12:00 +00:00
Robert Müller
187120dd31
Ensure network log files are closed when shutting down engine
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Previously, the network log files were not explicitly closed unless the `dbg_lognetwork` command is used again manually.
2023-12-12 20:00:52 +01:00
Robert Müller
10b486a6b0
Remove unnecessary use of GetCompletePath
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The result `aFullPath` is unused.
2023-12-12 20:00:48 +01:00
Edgar
082c44889a
Merge pull request #7635 from archimede67/fix-escape-key-lineinput
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Fix escape key not working when lineinput is focused
2023-12-12 08:14:51 +00:00
Edgar
3cb510a2e6
Merge pull request #7637 from heinrich5991/pr_ddnet_even_less_system_h
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Remove `#include <system.h>` from one more header
2023-12-12 08:14:32 +00:00
heinrich5991
e4c97e5583
Merge pull request #7574 from furo321/remove-telecursor
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Don't scale TargetXY by zoom when in spectator.
2023-12-11 23:50:21 +00:00
heinrich5991
be53d83019
Remove #include <system.h>
from one more header
2023-12-12 00:44:46 +01:00
Dennis Felsing
7813cfed6c
Merge pull request #7618 from heinrich5991/pr_ddnet_less_system_h
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Make less headers depend on `<base/system.h>`
2023-12-11 23:08:59 +00:00
heinrich5991
05af24a052
Make less headers depend on <base/system.h>
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Move a couple of trivial type definitions to `<base/types.h>` instead.
2023-12-11 23:52:23 +01:00
archimede67
0aca09093f
Use WasCursorChanged()
when rendering lineinput in CUI::DoEditBox
2023-12-11 22:26:19 +01:00
Robert Müller
990bb8bb5d
Merge pull request #7632 from furo321/input-envelope-scaling
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Fix envelope scaling being triggered in name input.
2023-12-11 20:36:03 +00:00
furo
b42f43ce99
Fix envelope scaling being triggered in name input.
2023-12-11 21:17:24 +01:00
Dennis Felsing
7abada56bf
Merge pull request #7630 from ChillerDragon/pr_authedcolor_setting
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Add ui setting for cl_authed_player_color
2023-12-11 19:56:02 +00:00
ChillerDragon
ab5a7b88bd
Add ui setting for cl_authed_player_color
2023-12-11 20:21:01 +01:00
Robert Müller
df678ea672
Merge pull request #7628 from furo321/refresh-keys
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Support `F5` and `Modifer` + `R` for refresh where possible.
2023-12-11 17:37:29 +00:00
furo
466dca87a6
Support F5
and Modifer
+ R
for refresh where possible.
2023-12-11 16:52:21 +01:00
Dennis Felsing
5013962480
Merge pull request #7627 from archimede67/fix-colorable-game-layers
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Fix colorable entities layers
2023-12-11 12:58:39 +00:00
Corantin H
8c5b8a88c8
Ensure white color for entities layers when loading map layers
2023-12-11 13:37:23 +01:00
Corantin H
0c69378fcd
Prevent editing the color of entities layers
2023-12-11 13:36:42 +01:00
Dennis Felsing
79b016b7a0
Merge pull request #7626 from archimede67/fix-editor-modified-state
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Fix editor modified state not being updated properly
2023-12-11 11:17:28 +00:00
Corantin H
7b20bf71e6
Fix modified state being set when lineinput is selected.
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Differentiate between text and cursor changes by adding an additional `m_WasCursorChanged`.
2023-12-11 00:05:13 +01:00
Corantin H
51220b1dfc
Fix editor modified state not being updated properly
2023-12-11 00:03:46 +01:00
Robert Müller
733b46da87
Merge pull request #7613 from archimede67/fix-chat-input-history
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Reset history entry along with chat input when using Escape
2023-12-10 18:34:28 +00:00
Dennis Felsing
079c462624
Merge pull request #7624 from Robyt3/Menus-KeyReader-Improvement
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Improve key reader button
2023-12-10 18:05:00 +00:00
Corantin H
5b7c064ea2
Reset history entry along with chat input when using Escape
2023-12-10 17:39:41 +01:00
Robert Müller
83af5e47f3
Improve key reader button
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Show localized text "Press a key…" instead of "???" while waiting for a key to be pressed.
Render button with green background while waiting for a key to be pressed.
Inline unnecessary `DoButton_KeySelect` function.
Fix names of static variables.
2023-12-10 16:07:27 +01:00
Robert Müller
1b03637436
Remove unused color argument, use ColorRGBA
instead of vec4
2023-12-10 16:05:59 +01:00
Dennis Felsing
eb86959e2b
Merge pull request #7622 from Robyt3/Editor-Color-Picker-Button-Rounding-Fix
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Consistent rounding of editor value/color picker buttons
2023-12-10 12:13:38 +00:00
Dennis Felsing
d15b1f4ab3
Merge pull request #7621 from Robyt3/Config-Game-Reset-Without-Console
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Avoid using console to reset game settings
2023-12-10 12:10:18 +00:00
Robert Müller
20d9920d00
Consistent rounding of editor value/color picker buttons
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Fix too large rounding for some editor color picker buttons.
2023-12-10 11:41:18 +01:00
Robert Müller
140fcea667
Avoid using console to reset game settings
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Prevent potential dead lock when using `/map` chat command in combination with Teehistorian. Closes #7619 . I could not reproduce the issue on Windows though.
This also means resetting game settings should actually be efficient now, because it only involves iterating over all game settings and directly resetting their value.
2023-12-10 11:23:20 +01:00
Dennis Felsing
addb3c6980
Merge pull request #7616 from Robyt3/Snapshot-Storage-Separate-Alloc
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Separate snapshot storage holder and snap data allocations
2023-12-09 21:45:45 +00:00
Robert Müller
7ae7877248
Merge pull request #7593 from archimede67/console-scrolling
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Add ability to scroll in console. Remove pages.
2023-12-09 18:26:32 +00:00
Robert Müller
d3cc932a9b
Merge pull request #7393 from archimede67/editor-undo-redo-v2
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Editor undo/redo v2
2023-12-09 18:17:38 +00:00
Robert Müller
efc451324d
Separate snapshot storage holder and snap data allocations
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Previously, only one buffer was allocated to store each snapshot holder structure, the snapshot data and alternative snapshot data. This prevents tools like ASAN from detecting some invalid accesses, e.g. to the snapshot holder structure by underflowing the snapshot data pointer. Now three separate allocations are used instead. This hopefully helps debugging #2677 .
2023-12-09 19:03:07 +01:00
Dennis Felsing
3b58f868d5
Merge pull request #7508 from def-/pr-revert-compat
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Revert "Add flags for compatibility with Windows 8 - 11"
2023-12-09 17:29:31 +00:00